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Npmartian

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  1. Why do you dislike that system? Genuinely curious, no offense intended.
  2. I considered Leia, but I feel like Han is better since he's not really that hard to trigger, plus as long as his ability affects more than 1 roll/die he's probably doing more than 1 force token on average. Maybe instead of Lando, but double actions are hard to turn down, especially since all the moves you'll regularly do are blue except for 3 turn and the occasional 4 straight. Definitely worth a try, and I'd certainly prefer Arvel over Jake if I could fit him. Only experimentation will tell here.
  3. Herald the return of the large base meta? Well, I put a random squad in YASB, got something out, and modified it to my interests by changing pilots+upgrades to be better. Han Solo (80) Ship total: 80 Half Points: 40 Threshold: 7 Jake Farrell (36) Ship total: 36 Half Points: 18 Threshold: 2 Lando Calrissian (79) Nien Nunb (5) Ship total: 84 Half Points: 42 Threshold: 7 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z42XWWWWWWWY50XWWY43XWWWW52WWW&sn=Random Squad&obs= Behold the double saucer doom machine, with Jake because he fits. The YTs aren't totally tricked out, but that's a lot of health and I think that they should be decent enough as they are.
  4. Gunner on a front arc only ship seems strange, especially without any 5th Bro to help them in the faction-I assume that's rebels? Funky colors. Otherwise pretty neat, if maybe just a bit cheap for the versatility and bulk-7 health on 3 agility for 45 points would be a nightmare to kill.
  5. Sometimes? They don't do much, but every now and then a thread like this crops up and usually gets locked before it gets this far.
  6. Perhaps my point wasn't totally clear-I'm fine with Soontir failing if the meta requires it to open. However, if he's not totally oppressive, I don't think there's much point in trying to tear him down-he can just be consistently "pretty good."
  7. I wouldn't say it's a bad thing. However, it's almost a staple of any game with a meta to have a few pieces that are always just good: any League player will (probably) agree with me that Lee Sin is never really a bad pick, and Soontir is that consistent goodness for X-Wing. He's never been bad and he's sometimes really good. It's just a thing that happens, and it might not be worth trying to change.
  8. Scientists are wrong about stuff all the time. In almost any important discovery, somebody got it wrong first, then they discovered something else and changed their opinion. What's important about the scientific process is that scientists will change their beliefs in response to new evidence and accept that they were wrong before. That's why you might see "contradicting statistics" or "mislead results," but what you're really seeing is a properly functioning scientific community reaching conclusions. I mean, if you want to dispute what they're saying, you can, but they're the ones with Ph.Ds (you might have one too, I don't know you) in science, and I doubt the metaphorical car salesman does.
  9. Npmartian

    Flux Tokens

    I've had a bit of a think about this and I have a new idea. 3 dice, if it hits, it does 1 damage and cancels all results. Then, roll 3 dice: for each hit result, assign 1 flux token, for each crit result inflict 2. I guess Han can modify these? Not sure if that would work if he fires or if he is hit by them; think it's the former. Either way, it gives out a lot of temporary damage as long as it's not dodged entirely, mitigating the issue of "uncanceled results" being a bit meh against higher agility. If you want, you could even switch the order so that the damage comes after the flux, potentially putting damage on hull from the start. Not sure on price.
  10. It's a shame about the delay, but it does make me a bit happy to see Disney taking a bit of hurt.
  11. Run it with a jamming beam so you can yell "come on and slam, welcome to the jam" all game.
  12. Despite all the negativity present, this may be my new favorite way to describe viruses. Thank you, I will contribute nothing more to this mess of a thread as my purpose is only to sithpost.
  13. Maybe it removes more stuff but always gives stress back? "When a friendly ship at range 0-2 would receive a tractor, strain, deplete, or jam token, you may spend 1 force to receive a stress token instead." Specifically before the token is received so tractor never triggers its effect and to avoid potential shenanigans. It lets you avoid something potentially very nasty but provides a clear downside. Also requires relative closeness, but not a super tight formation-make it another friendly ship if there's a potential same-ship combo.
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