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Favoritism Flight Games

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Everything posted by Favoritism Flight Games

  1. I've always said make it 2 attack dice instead of 3. 3 is just way to easy to hit the majority of ships in the game. At 2 you'd be really hard pressed to hit agile targets, and god knows agile ships need some love in this game.
  2. Imps are unique in that they have nothing unique! They're unique insofar as Alex Davy hates them.
  3. 9 helps against Miranda. That's about it.
  4. Because the devs irrational hatred of Imps knows no bounds. Also, apparently Empire is the 'We're so poor we can't afford cool stuff or unique upgrades' faction. Basically, Alex Davy has a huge Scum-Bone-er and hates Imps as a faction.
  5. It looks surprisingly balanced for a Scum ship. Difficult to line up but rewarding bullseye mechanic, low AGI ace-like ship. You'd ideally want PTL + EU for re-positioning, but higher PS is often needed against real aces. Huh, imagine that, a Scum ship that actually takes some brainpower to build/fly and doesn't just automatically win against everything. That's why it won't see play, because of Scum players who are confused that it's not OMGWTFBBQ OP.
  6. I think they're just plain better than any other missile. My current obsession is testing out Kylo + Harpoons effect. IE tag someone with ISYTDS, Harpoon them, then resolve a crit with someone like RAC Palp. That's two damage under shields (one which is a crit you picked out), plus the damage from the Harpoon initial, plus splash damage (if any), plus the damage from RAC. It seems pretty huge to me- it's a giant buff to RAC + Ace as they're main weakness was multiple ship lists. Works with RAC+Vader, QD, or Vynder.
  7. It's an apology on the internet, man. I'm not sure it gets any better.
  8. Well done, all jokes aside- we'll stop ribbing you now. I'm of the inclination that the leak was probably a really early stage incarnation of nerfs- thus the incomplete nature of them. I'll agree that it probably didn't help the game out- it led to a lot of finger pointing and rampant speculation. However, it might have helped in that it showed how badly the game needed an FAQ and what a bad shape the game was in.
  9. Heresy! It's Depeche Mode's "Enjoy the Silence" or NOTHING!
  10. So @Vontoothskie really isn't going to hop in here and apologize for all the people he called out....sad.
  11. I agree. Depending on what you mean by 'best'. If you mean 'best' as in the sexiest, the schwiftyiest, the soul-n-funkiest, then you are correct. If you mean that pre FAQ they were the most competitive, or most likely to win a game, then no......no they were not.
  12. I'm afraid the next shadow is Adv Sensors PTL Kyloceptor. Jesus that thing is going to be a nightmare to fly against. I'm all for giving Imps love, but I'm worried that's way too much in the 'cancer' category. I'd like Imps to have some 'blank slate' ships with lots of upgrade slots that can be built in a variety of ways, and perhaps some Imp only type of upgrade. Kylo is going to be NPE to the extreme I'm afraid. Gunboat however looks fun as **** and decently balanced to boot. Going to be good, but not too good.
  13. Play a bunch of high PS imperial aces for practice- there's no better way to embrace the chaos of 3 aces all doing their own thing than flying Imps! I suggest aces with all different dials- try out Quickdraw, Vader, Countdown- god dang that list will make you a better flyer.
  14. I'm not PGS! YOU'RE PGS! (seriously though, I'm not)
  15. Yeah, join this guy in actually having to EARN victory from now on! That'll show everyone! (It actually will).
  16. I doubt a T-65 buff, but it may open another door...
  17. Except for Empire, we already got ours. Welcome everyone to the game, now we can ALL be miserable together!
  18. Awwww @Vontoothskie got his feewings hurt because he was wong! It's otay Booboo, I still wuv you! hahahahahHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAAHHA!
  19. Against what? Triple Jumps? Nym/Miranda? FSR? RACylo? Or did you beat your little brother who was playing with Luke Skywalker w/ Protons and a 60 point bid? Context has meaning.
  20. That is a cool idea, would make streams a little more interesting in the dial/maneuver phase with the commentators able to outline some of the possibilities.
  21. Mostly just screwin' around with creative lists. It's really hard to commit to a list with so much change in the pipeline.
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