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Favoritism Flight Games

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Posts posted by Favoritism Flight Games


  1. 9 hours ago, BVRCH said:

    Whilst I agree its a good ship, I don't agree that its too cheap. Other than Rex, its the only high tier ship under 25pts that the rebels have access to. Rex can also be bombed or harpooned off the board in a single attack with a bad roll so..

    What S Tier ships do the other factions have that are under 25 points?


  2. 27 minutes ago, Icelom said:

    Maybe your problem is you are close minded to only operate in the sphere of group think. you are "board" of flying QD yet for some reason apparently you just keep flying her because you are to close minded to look at other ships? so ya of course she is the best for you since that's what all your practice is with. 

    Regardless of my 'closed-mindedness', QD is in EVERY Imperial list that's been doing well competitively. There is not a single competitive list for Imperials that doesn't include QD. Her omnipresence isn't just my 'closed-mindedness' it's a near universal sad fact. QD IS the Imperial Faction.

     


  3. 29 minutes ago, gennataos said:

    I wasn't comparing.  I'm just tired of every Imperial list I play against having Kylo crew and/or QD.  

    Tired isn't the right word.  Bored?  

    I can agree there. I only play Imperial and I'm sure-as-**** bored of QD. But she's our only S Tier ship, so she's in every list.


  4. 2 hours ago, gennataos said:

    I'll happily give all of that up, including TLT, bombs and any form of regen if Imperials give up QD and Kylo crew and Scum gives up Asajj....you know, the traditional starting points for those factions.

    I can understand Kylo crew, for sure. Kylo crew has very little counterplay, and basically just craps all over 2 ship lists to such and extent that it's highly NPE. I disagree on QD though, she may be the only thing propping up the Imperial faction right now, but at least she has counterplay. At most, she gets 3 activations of her ability, at least 1, and other than that her only strength is her PS at 9. She is nowhere, not even close, not even in the same dimension/timeline as crap like Miranda, Fennipede, Wookies, or Nym. Miranda especially is an abomination that should never have existed, and I highly suspect she was designed by the same dullard who designed the original JM5K.


  5. Seems like a healthy meta to me....if you play Rebels.

    I'm just happy the game caters to children now, I like that my 4 year old cousin can play Ghost/Fenn and have a reasonable chance of winning a regional. I hope the next wave introduces more rebel ships that don't need any meaningful decision-making, I'd love it if I could build a list that I could train my dog to play. Spam more TLT's Ranger! Good boy! You're so skilled! Yes you are!

    At least there's people like Duncan Howard still playing Palp Aces to showcase that certain aspects of this game reward skill and practiced flying.


  6. 1 minute ago, tangoraven said:

    Well, you'll still need a Yorr-like ability or some other way to deal with the stress coming from the PTL aces not to mention its own stress from the stops and sloops.

    Yorr is nice, for sure, but not a requirement for Palp Aces. Most Palp Aces lists pre-2018 never used Yorr, just OGP. Also, none of the Lambdas have EPTs- that's going to be huge for this ship if there are good pilots with EPTs.

    For example, you could use the Wingman EPT to approximate the effect of Yorr. Not that I think that Wingman is the best use of the slot, but you get the idea.


  7. 12 minutes ago, Sekac said:

    Well now Kylo is in on that game too. He's got an ability that makes him an undesirable early game target, a title that makes him a good end game piece, and a point cost that hangs with the best point fortresses.

    Kylo isn't even close to the metastasized cancer that Miranda is. She basically takes every NPE aspect of this game and crams it into one ultra-space-aids-cancer chassis. Sure, Kylo's ability is a bit NPE, but it's NOTHING like final form Stage IV Miranda. Point-in-case: Kylo is doing *Meh* in the meta and isn't dominating anything, anyqwhere.


  8. 1 minute ago, Blail Blerg said:

    ... just like everyone else's already?? (Yeah I know it'll be even more so). All of those ships are awful power crept 

    lol yeah. I don't particularly like the power creep of Harpoons, but I can't imagine the game without them currently. Rebels (and Palp Aces) are all that exists without Harpoons in the game. I'm not sure Scum can even create a competitive list without Harpoons. I appreciate that this is only a 'house rule' but it's basically just a 'hey guys, only Rebels (and Palp Aces) get to play the game, everyone else go to some other FLGS' rule.


  9. 1 hour ago, Boom Owl said:

    LOL OMG this quote from that article:

    "Fortunately, the game is so well-balanced that it really doesn't matter. A "swarm" of six original TIE fighters with generic pilots is still considered a deadly build. Don't worry about selecting the perfect combination of ships—nearly any grouping will be fine starting out. You can't really go wrong at this point! "

     


  10. 2 hours ago, emperorscanaries said:

    Its not a straw-man argument, its an extreme example to get a point across.

    That's the actual definition of a straw-man argument, lol. Like, the exact definition. Stay in school, kids!

    https://en.wikipedia.org/wiki/Straw_man

    From the article:

    The straw man fallacy occurs in the following pattern of argument:

    1. Person 1 asserts proposition X. (GreenDragoon, That Harpoons are fine, and good for the game)
    2. Person 2 argues against a superficially similar proposition Y, falsely, as if an argument against Y were an argument against X. (EmperorScan, That Harpoons are akin to a 10 dice Uber-missile, whose effect would buff certain archetypes to ridiculous levels, which would be bad for the game.)

    Many. Opinions. Really. Offer. Nothing.


  11. 2 hours ago, Biophysical said:

    Serious question, if you're flying Imperials right now, when is Quickdraw not the answer?  I keep making squads to try and address powerful meta squads in different ways, and every time, after a few test games, I'm like "I could really use Quickdraw in this squad to shore up some weaknesses".

    I've been saying this since Palp/X7 nerfs a year ago. Quickdraw is the ONLY thing propping up Imperials at the moment. Howard Palp Aces, 3BQD, Imp Alpha, RAClo+QD, ALL of the competitive Imp lists except Kylo+RhoBoats rely on her. I've been saying it a long time, "You can choose one: winning or playing without Quickdraw."


  12. I think the point so many people are trying to make is this:

    Yes, some really talented players make cuts/win regionals with Lambda Palp Aces. However, this isn't due to the inherent strength of the Lambda (with exception of Yorr ability), it's because of the presence of Palpatine on the board. Having an alternative Palp-carrier (the Reaper) will be a big buff to Palp Aces for a few reasons. First, because the Reaper is small, it doesn't give half points- which is big in any competitive tournament scene. Abilities/actions of the ship aside, the increased difficulty in obtaining points from a Palp-carrier is huge for long-term MoV preservation. Second, the Reaper will be MUCH harder to kill quickly, having access to Lightweight Frame (which is AWESOME on an Agi 1 ship), the evade action, and likely a much better dial than the Lambda. Third, the skill floor for the whole archetype of Palp Aces will drop. Flying the Lambda is one of the most difficult tasks in the game, and having a more streamlined, more capable ship will open the list to more players, which may or may not be a good thing.

    It's a mixed bag, sure, but I think it's the only way Imperials are ever going to keep up with Ultra Tier S Rebel Shenanigans. Now, as for what the heck scum is going to do, I have no idea.


  13. If the Reaper PS 1 is 19-21 points, has even a marginally decent dial, and any of their unique pilot abilities are even the least bit good- you'll never see another Lambda in competitive ever again.

    If you take away Palp, the Lambda is a clunky, terrible, hot-garbage pile of a ship, right up there with the TIE Punisher. The only reason it's taken, ever, is because it's the cheapest palp-mobile that can be fielded. Imps will abandon it the second an alternative is available. And I'd honestly say the Reaper will be that alternative: Jam, small base, probably better dial, EPTs, eligible for LWF, evade action, uh yeah....the Lambda is HISTORY.


  14. I wouldn't consider the TIE Advanced 'Great'. Vader is the only thing that is decent about that ship- and it has a really mediocre dial for an Ace. I'd say it's 'Good'. The Gunboat, however, I would put in the 'Great' category- it's versatile, aggressively costed, and very solid in nearly all situations.


  15. Bid War > PS War. Period.

    Having 20-30 top PS aces viable instead of 4-5 is much better for the game. Plus it gives an inadvertent buff to generics in that they gain strength over heavily bidded ace lists- their natural predator.

    But a cap at 9 brings so much more diverse 'Ace' pilots into the game, not just the usual Vader, QD, Nym, Fenn, Poe. IMO any version of this game where you can fly more diversity of 'big name' aces, the better.

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