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Everything posted by Favoritism Flight Games
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Top three stay top three.....come on FFG.
Favoritism Flight Games replied to clanofwolves's topic in X-Wing
What S Tier ships do the other factions have that are under 25 points? -
Regardless of my 'closed-mindedness', QD is in EVERY Imperial list that's been doing well competitively. There is not a single competitive list for Imperials that doesn't include QD. Her omnipresence isn't just my 'closed-mindedness' it's a near universal sad fact. QD IS the Imperial Faction.
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I can agree there. I only play Imperial and I'm sure-as-**** bored of QD. But she's our only S Tier ship, so she's in every list.
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I can understand Kylo crew, for sure. Kylo crew has very little counterplay, and basically just craps all over 2 ship lists to such and extent that it's highly NPE. I disagree on QD though, she may be the only thing propping up the Imperial faction right now, but at least she has counterplay. At most, she gets 3 activations of her ability, at least 1, and other than that her only strength is her PS at 9. She is nowhere, not even close, not even in the same dimension/timeline as crap like Miranda, Fennipede, Wookies, or Nym. Miranda especially is an abomination that should never have existed, and I highly suspect she was designed by the same dullard who designed the original JM5K.
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Seems like a healthy meta to me....if you play Rebels. I'm just happy the game caters to children now, I like that my 4 year old cousin can play Ghost/Fenn and have a reasonable chance of winning a regional. I hope the next wave introduces more rebel ships that don't need any meaningful decision-making, I'd love it if I could build a list that I could train my dog to play. Spam more TLT's Ranger! Good boy! You're so skilled! Yes you are! At least there's people like Duncan Howard still playing Palp Aces to showcase that certain aspects of this game reward skill and practiced flying.
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TIE Reaper: Everything We Know
Favoritism Flight Games replied to Celestial Lizards's topic in X-Wing
Yorr is nice, for sure, but not a requirement for Palp Aces. Most Palp Aces lists pre-2018 never used Yorr, just OGP. Also, none of the Lambdas have EPTs- that's going to be huge for this ship if there are good pilots with EPTs. For example, you could use the Wingman EPT to approximate the effect of Yorr. Not that I think that Wingman is the best use of the slot, but you get the idea. -
TIE Reaper: Everything We Know
Favoritism Flight Games replied to Celestial Lizards's topic in X-Wing
0 stop and sloops? Holy Mon Mothma mother of Gonk. Hold onto your butts everyone, Palp Aces is about to hit its final form. -
Kylo isn't even close to the metastasized cancer that Miranda is. She basically takes every NPE aspect of this game and crams it into one ultra-space-aids-cancer chassis. Sure, Kylo's ability is a bit NPE, but it's NOTHING like final form Stage IV Miranda. Point-in-case: Kylo is doing *Meh* in the meta and isn't dominating anything, anyqwhere.
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L-O-L this game.
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He is my muse. Him and Dee @SaltMaster 5000.
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Harpoon Change: Store uses this rule
Favoritism Flight Games replied to eagletsi111's topic in X-Wing
lol yeah. I don't particularly like the power creep of Harpoons, but I can't imagine the game without them currently. Rebels (and Palp Aces) are all that exists without Harpoons in the game. I'm not sure Scum can even create a competitive list without Harpoons. I appreciate that this is only a 'house rule' but it's basically just a 'hey guys, only Rebels (and Palp Aces) get to play the game, everyone else go to some other FLGS' rule. -
Harpoon Change: Store uses this rule
Favoritism Flight Games replied to eagletsi111's topic in X-Wing
With Harpoons nerfed in such a way, how is the meta? Harpoons are an important source of damage against hyper-tanky lists, so I'm curious if your meta is ruled by Lolthal/Fenn and Wookies? -
Thank you! I take back what I said about Trandoshans!
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Is there anywhere to watch the final round?
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Carolina Krayts is the best X-Wing podcast
Favoritism Flight Games replied to SaltMaster 5000's topic in X-Wing
LOL OMG this quote from that article: "Fortunately, the game is so well-balanced that it really doesn't matter. A "swarm" of six original TIE fighters with generic pilots is still considered a deadly build. Don't worry about selecting the perfect combination of ships—nearly any grouping will be fine starting out. You can't really go wrong at this point! " -
That's the actual definition of a straw-man argument, lol. Like, the exact definition. Stay in school, kids! https://en.wikipedia.org/wiki/Straw_man From the article: The straw man fallacy occurs in the following pattern of argument: Person 1 asserts proposition X. (GreenDragoon, That Harpoons are fine, and good for the game) Person 2 argues against a superficially similar proposition Y, falsely, as if an argument against Y were an argument against X. (EmperorScan, That Harpoons are akin to a 10 dice Uber-missile, whose effect would buff certain archetypes to ridiculous levels, which would be bad for the game.) Many. Opinions. Really. Offer. Nothing.
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Carolina Krayts is the best X-Wing podcast
Favoritism Flight Games replied to SaltMaster 5000's topic in X-Wing
I've been saying this since Palp/X7 nerfs a year ago. Quickdraw is the ONLY thing propping up Imperials at the moment. Howard Palp Aces, 3BQD, Imp Alpha, RAClo+QD, ALL of the competitive Imp lists except Kylo+RhoBoats rely on her. I've been saying it a long time, "You can choose one: winning or playing without Quickdraw." -
I think the point so many people are trying to make is this: Yes, some really talented players make cuts/win regionals with Lambda Palp Aces. However, this isn't due to the inherent strength of the Lambda (with exception of Yorr ability), it's because of the presence of Palpatine on the board. Having an alternative Palp-carrier (the Reaper) will be a big buff to Palp Aces for a few reasons. First, because the Reaper is small, it doesn't give half points- which is big in any competitive tournament scene. Abilities/actions of the ship aside, the increased difficulty in obtaining points from a Palp-carrier is huge for long-term MoV preservation. Second, the Reaper will be MUCH harder to kill quickly, having access to Lightweight Frame (which is AWESOME on an Agi 1 ship), the evade action, and likely a much better dial than the Lambda. Third, the skill floor for the whole archetype of Palp Aces will drop. Flying the Lambda is one of the most difficult tasks in the game, and having a more streamlined, more capable ship will open the list to more players, which may or may not be a good thing. It's a mixed bag, sure, but I think it's the only way Imperials are ever going to keep up with Ultra Tier S Rebel Shenanigans. Now, as for what the heck scum is going to do, I have no idea.
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If the Reaper PS 1 is 19-21 points, has even a marginally decent dial, and any of their unique pilot abilities are even the least bit good- you'll never see another Lambda in competitive ever again. If you take away Palp, the Lambda is a clunky, terrible, hot-garbage pile of a ship, right up there with the TIE Punisher. The only reason it's taken, ever, is because it's the cheapest palp-mobile that can be fielded. Imps will abandon it the second an alternative is available. And I'd honestly say the Reaper will be that alternative: Jam, small base, probably better dial, EPTs, eligible for LWF, evade action, uh yeah....the Lambda is HISTORY.
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These are pretty good. Would be nice to see at least *one* Punisher here and there. lol I really wonder how the Punisher made it into the game....while things like Ks and the Scurrg got in...just mind blowing how bad FFG messed up with the 'heavy bombers'.
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That is actually really cool!
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I wouldn't consider the TIE Advanced 'Great'. Vader is the only thing that is decent about that ship- and it has a really mediocre dial for an Ace. I'd say it's 'Good'. The Gunboat, however, I would put in the 'Great' category- it's versatile, aggressively costed, and very solid in nearly all situations.
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Change/nerf Veteran Instincts l! Save the dream!
Favoritism Flight Games replied to Jedu's topic in X-Wing
Bid War > PS War. Period. Having 20-30 top PS aces viable instead of 4-5 is much better for the game. Plus it gives an inadvertent buff to generics in that they gain strength over heavily bidded ace lists- their natural predator. But a cap at 9 brings so much more diverse 'Ace' pilots into the game, not just the usual Vader, QD, Nym, Fenn, Poe. IMO any version of this game where you can fly more diversity of 'big name' aces, the better. -
Birmingham Barons X-Wing Podcast Episode 38
Favoritism Flight Games replied to Jello Knight's topic in X-Wing
Ooh that is fun! I played that in a 3-way furball game, really enjoyable!
