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Favoritism Flight Games

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Posts posted by Favoritism Flight Games


  1. 1 minute ago, Ziusdra said:

    Please excuse my ignorance, I haven't played since Nym was released (I know! I KNOW).

    Can Nym still drop bombs after movement if he bumps? (I'm still trying to wrap my head around how he's dropping bombs after completing his movement, unless they're the bombs that begin "Action:"...)

    It seems to me that since he has such flexibility in dropping bombs, the best way to break him would be no different than breaking a Dash-Outrider-EU-PTL-KyleKatarn. You bump into him and stop his freedom of maneuvering. Granted, it's harder to do with Adv Sens, so you need a cheapo Z-95 or TIE Fighter to throw into his face at Range 1 and another at Range 3 of his face (and accept that they'll probably eat a damage apiece), and keep your heavy-hitter at Range 3 of the situation. Although you'd need to find some way to keep Nym from barrel-rolling and avoiding your blockade that way--so you have to lure him into the asteroid field and use it to your advantage, or lay out your own bombs. A skilled Nym player though should be able to avoid being funneled into an asteroid field, though, and if they're mapping a minefield it looks like they'll be able to set their own terms of use.

    Maybe what we need to see here is the return of the two YT-1300 meta. They can tank the bombs and dish out even more damage onto Nym if you can keep both of them in range of him.

    The answer is yes: he can ALWAYS drop his bomblets. If he bumps, still gets to drop. If he lands on an asteroid, still gets to drop. If he's Ion'd (despite what people think), he still  gets to drop. If he's stressed, he still gets to drop. Nym is basically immune to bad flying.


  2. 46 minutes ago, LordBlades said:

    Excellent dial, seriously? If the Scurrg has an 'excellent' dial then so so 80% of the ships in this game. At best it's on par with a t-70. Do you consider a t-70's dial 'excellent' as well?

    It's an E-Wing dial with red 3 turns, and talons instead of Ks. Compare it to the K and Punisher- it's LIGHTYEARS better. And yes, on a heavy bomber like the scurrg, PS10 arc-dodging machine, I would consider the dial excellent. Compared to other ships of its types IT BLOWS EVERYTHING OUT OF THE WATER BY A LARGE MARGIN.


  3. 13 minutes ago, LordBlades said:

    What makes you think an EPT-less Scurrg would be the Scum K-Wing and not the Scum Punisher?

    Because it:

    Still has an excellent dial. Still has an excellent upgrade bar (even without EPT, also systems slot + turret slot is GREAT). It still has solid pilot abilities (Nyms especially). It is still the toughest small base ship in the game. It still has a native barrel roll. It still has excellent synergies (like Nym + Genius). And even with all that, it's still better costed than a Punisher (seriously compare a base Punisher and a Base Scurrg and just look how much more you get comparatively).

    Need me to go on?


  4. 21 minutes ago, Rinzler in a Tie said:

    If some third-party would kind enough to read through this little back and forth and tell me what is going on and why Seaworld targeted me for his EPT rant - that would be great...
    Otherwise I'll just assume Sea-splosion over here is off his rocker. 

    He's just trolling people now. He's defending Nym in every thread he can find mention of him in. I guess he's A-OK with the Nym domination we've seen in the last 4 nationals. No idea why, other than he probably plays a lot of Nym.


  5. 9 hours ago, SEApocalypse said:

    So Nym gets just two yes and is thus not OP? Afterall he dies in a single turn when he messes up his movement. Two Cruise Missiles or getting into arc of even just a mini-swarm is usually enough for our Captain to die. :P

    Why/how would Nym let himself be shot by two speed 4-5 Cruises or a mini-swarm? He'd just arc-dodge it all and laugh. My 4 year old could figure that maneuver out, flying Nym is so EZ mode. Also, two 4 speed cruises couldn't kill Nym in one volley, even if he did get hit. Two 5 speed, maybe he dies, if you have guidance chips, rolled perfectly on both carriers, and designed the entire list around alpha striking Nym. But again, why, with his amazing movement would he ever allow that. Even assuming he really messed up and dialed in the wrong manuver, he can just barrel roll or boost pre or post move. Honestly, just because 1 'stars-must-allign' failure mode exists for this pilot doesn't mean he gets punished for flying badly. God you must love OP Nym, you defend him on nearly every thread. I really wish you could see why he's toxic for the game, I really do.


  6. 58 minutes ago, Kieransi said:

    Do you think there's a chance for something big today? There was only one news article today, and there wasn't the normal early morning article, so maybe they're working on something big? 

    Or maybe they're just sleeping it off after Labor Day weekend.

    I'm betting they're hot-boxing a broom closet brainstorming the next uber-OP Scum ship.


  7. 55 minutes ago, SEApocalypse said:

    And again, all people who claim that VI Nym is the offender need to keep in mind that an EPT slot usually is worth 1 point and one point pilot skill is considered by FFG to be worth one point. FFG obvious wanted Nym at PS10, so no EPT and him directly at PS10 would change nothing, outside that it would would be hated by people who like star wars lore, so people like me. ;-)

    Furthermore, not having EPT slots is a direct way into obsolescence when the next great card combo arises. The issue is not that the new bombers have EPTs, the issue is that the TIE Interdictors and Y-Wings don't. 

    But compared to it's counterparts (the Punisher and the K-wing), it's the only one with EPTs. Not having an EPT doesn't hold the K-Wing back, why would it hold the Scurrg back? IMO it would bring this card in line with other ships instead of making it an oft-complained about OP ship. At PS8 Nym is much more able to be dealt with, and doesn't seem near the monster that he is now (winning 4 nationals and counting).

    If FFG wanted Nym at 10, they were WRONG.


  8. 6 hours ago, thespaceinvader said:

    As I've said elsewhere, he's more than just the sum of his parts.  Without Bomblet, he'd still have up to 4 bomb drops which is a lot, and still be dealing them after moving and ignoring them - and using Seismics, he'd get the same average damage, but more reliably.  He'd cost 3 points more, which does imply that Bomblet is way too cheap, but that's another point entirely.

    Take bomblet, he's still good.  Take Genius, he's still good.  Take the System slot he's still good.  Take his ignore-bombs ability, he's still good (he just equips Engine (which he likely has already) and boosts away). Take the turret, he's still good.  Take his PS and he's still pretty solid (I've used Sol Sixxa to good effect at PS8).  You have to strip off two or three of the synergistic things to really hit his functionality.

    Agreed. He's just got it all (Jumpmaster all over again). I really don't see how they can sit down and design ships like this. I imagine the meeting where Nym got pitched: "Hey I know! Lets give this ship every advantage possible, including an EPT unlike it's counterparts! I'm SURE that will be balanced! Great job guys, lets clock out at 2pm today!"

    It just smacks of a Dev team who are not putting their full effort into the game. I mean, look at the TIE aggressor: "Well, lets just give Imperials a TLT carrier. No, No, don't make anything about it special, just make it the most bland and uninspired ship you can so we can spend more time cramming OP stuff into the Scurrg."


  9. 21 hours ago, theBitterFig said:

    The funny thing is this: if Dengar and Nym were each two PS lower baseline, I don't think I'd find them to be nearly so much of a problem.  Maybe that could be said about most ships, but I feel like the high PS of these folks matters a lot more for these guys particularly.  For me, it's not just that Dengar is efficient, but that it's **** near impossible to get out of that arc at PS 9.  If Dengar had to choose between VI or dice mods...

    The high PS of Nym especially is warping the game in a bad way. This whole nonsense of having to shoot for PS11 to have a chance with Imp lists is really ridiculous. PS wars are one of the most uninteresting states of the game. I really hope they consider a hard ceiling of 9 for PS- would really make the current 9 elite pilots quite a bit better. They're supposed to be the most elite pilots in the galaxy, after all.


  10. My analysis of what is OP in a given meta:

    1.) If you compare a ship to other similar ships, is it objectively better? Compare the TIE Punisher to the Scurrg (two different heavy bombers). The Scurrg is objectively better in every way. Better dial, better upgrade bar, better stats, better pilot abilites, better upgrades for the faction, just BETTER. Answer: Yes.

    2.) Is said ship dominating higher levels of play? 4 Nationals won with Nym in them. Answer: Yes.

    3.) Is said ship easy to fly? Is ship immune to punishment for flying badly? In Nym's case, he's EZ mode. Dial comparable to an E-Wing, barrel roll, easy to get to PS10, Adv. Sensors = getting to move with perfect knowledge of the game state = easy to fly. Due to ease of flying, skill floor is low- this is an easy ship to pick up and have quick success with. Ceiling is high as the movement options give you so many choices. Lastly, you don't get punished for bad flying. Bump? Still get to drop bomblet. Land on debris/asteroid? Still get to drop bomblet. Ion'd? Still get to drop bomblet. Stressed? Still get to drop bomblet. And then the cherry on the cake is that you never take damage from your own bombs. What could be easier? Answer: Yes, Yes.

    You can do this for lots of ships, and if your answer for all 3 of these metrics is 'YES' then you are looking at an OP ship. Try it for yourself! Plug in any ship you want, try and evaluate it objectively answering the above questions.

    The meta is not rocket science or witchcraft.


  11. Can we just stop calling Nym fragile? Yes he has 1 AGI, but HE'S A PS10 ARC-DODGING MONSTER. Adv. Sensors + Barrel Roll + E-Wing Quality Dial > Agility 3. Everyone saying 'just concentrate fire on him' is completely missing the point that it's ridiculously difficult to focus him because of the absolute BS movement suite on this ship. His defense is that he is now the most mobile arc-dodger in the game AND he has a TON of HP. Then add onto that that he can afford to do things that most arc-dodgers can't: he can bump other ships and asteroids and still drop his infinite bombs AND NOT TAKE DAMAGE FROM THEM. It's like Soontir Fel and a Jumpmaster had a baby, and that baby had a baby with Miranda, and now we have a high HP, best arc-dodger in the game, turreted, infinite bombs, PS10, meta-warping hurricane.

    Nym is as OP as OP can be. Terrible design, terrible for the game, and recent tournaments prove it. There's no argument here.


  12. 2 hours ago, Tsiegtiez said:

    Honestly I couldn't say. 8 or 9 both seem likely but it's hard to know since he was developed with VI and Adaptability around. Whisper is an interesting case because you can look at the mechanics of Advanced Cloaking Device together with Whisper's pilot ability and infer the intention that, yes, Whisper was going to move last and shoot first whenever possible, otherwise they would have gone with one of the other (ten or so?) Cloak mechanics they were tooling around with at the time. VI was almost baked in to Whisper's cost.

    As for Nym specifically, the Havoc/Advanced Sensors/Bomblet/Genius combo almost seems unintentionally powerful. It's pretty much impossible to approach Nym without catching a bomb, unless you're moving after him. I honestly wouldn't mind Nym as a metagame piece if he were unable to equip VI. I think PS8 with no Talent slot would have been plenty good; System + Turret is strong enough! The bombs are just gravy at that point, kind of like Miranda Doni.

    Anyway, enough of my rambling. I think a lot of good would come of dropping VI and Adaptability from the competitive scene, even if some of the collateral damage would sting.

    I think you hit the nail on the head here. I really dislike when VI is practically stapled to a pilot. Whisper is the perfect example- run VI or get blown up before you can shoot. FFG really needs to more carefully consider PS in ships that are really PS reliant due to abilities/mechanics. Post-nerf Whisper should have easily been native PS 9- increased cost- but allowing use of the EPT slot for something useful. Nym is another example where you might as well just staple VI to it- why they made him native PS 8 is beyond me. His PS should probably have been 6 at most, considering his ability, strength of the ship, and the near zero counter-play that the Scurrg has introduced into the game.


  13. 31 minutes ago, Sciencius said:

    Palpatine is WAAAAYYYYY too powerful: The ability to ADD a damage result  (and not even the target but another target within R1!) for only 2 points and 1 crew slot, is simply CRAZY good!

    No, if Palpatine had been a little more like Sabine with the ability to CHANGE a rolled dice  for 8 points and 2 crew slot, that would be kind of expensive.. as very few ships are able to field her (she is one fat lady or perhaps it is all the bombs she is carrying). 

     

     

    Wait!?! :D

    This made me spit out coffee. Yeah comparing cards like Sabine to Palp is pretty hilarious. Yeah no favoritism here guys, move along!

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