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Indy_com

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Everything posted by Indy_com

  1. Indy_com

    Grenade question

    Ok, thanks for the correction. I must have missed this on the read through.
  2. Indy_com

    Grenade question

    As far as I'm aware, the grenade upgrade adds Impact 1 to the attack pool as long as one die from the grenade card is used. Having the entire unit throw impact grenades doesn't result in Impact 5
  3. Indy_com

    Bounty Rules - Two Bounties?

    A unit with the keyword bounty needs to land the finishing blow to claim the bounty victory token.
  4. Indy_com

    Rebel With A Cause: Jyn Erso Article

    Thinking Logically, Jyn is more likely to be in melee with a suppressed unit than an unsuppressed one. Therefore, if the unit is a corps and outside of their commanders bubble, the unit will panic quickly if kept in melee.
  5. Indy_com

    3 Big Guys and 15 Buckets

    I was trying to see if I could fit Vader, Palpatine and Boba into one list and would like opinions on how badly this list would perform in a game. Commanders: Vader (200) + Saber Throw (10) + Force Choke (5) + Force Push (10) = 225 Points Palpatine (210) + Anger (5) + Force Choke (5) + Battle Meditation (10) = 240 Points Operatives: Boba Fett (140) + Hunter (6) + Tenacity (4) + Emergency Stims (8) + Recon Intel (2) = 160 Points Corps: Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points Command Cards: Implacable, And Now You Will Die, ZX Flame Projector, Give In To Your Anger, Z-6 Jetpack Rocket, Master Of Evil, Standing Orders. Total: 796 Points + 4 Point "Bid"
  6. Indy_com

    Rebel With A Cause: Jyn Erso Article

    The Jyn-Leia list should be called SFR for Strong Female Rebels. Wonder Women clashes somewhat with Wonder Twins.
  7. Indy_com

    What Imperial troops are left (Canon only)

    They're also known as Jumptroopers. and I mentioned those.
  8. Indy_com

    Grenades

    If I'm understanding correctly: A unit of Five Basic Stormtroopers and a DLT Trooper with Impact Grenades can have 4 Stormtroopers use the E-11, 1 use the Grenade and the DLT Trooper use the DLT. However, the amount of Grenades usable isn't limited to one, but in some cases you don't want to be using more than one.
  9. Indy_com

    What Imperial troops are left (Canon only)

    Sandtroopers TIE Fighter Pilots Imperial Technicians/Engineers/Gunners (all 3 are the same thing) Inferno Squad Jumptroopers (yes, these guys are still canon) Seatroopers Spacetroopers Wet-weather Stormtroopers (Mimban Stormtroopers) Riot-Control Stormtroopers
  10. Indy_com

    Imperial and rebel Specialists 2 (theory and conjecture)

    I like the effect, but how about making it have a limited number of uses. For example, upon activation, you may refresh everything but you can only do that twice per game.
  11. Indy_com

    Imperial and rebel Specialists 2 (theory and conjecture)

    My hopes for Specialists 2: Generic Operative. Another generic commander, but using the other factions "theme" (Spotter for Rebels, Take Cover for Imperials. Generic Heavy weapons (almost exactly like the OP, but without the "albino wookiee"). Personnel that adds a training upgrade, but with a higher point tax for equipping them. New training upgrade: Gives the equipped unit Danger Sense 2. Edit: New command cards issuing to single units and doing "big things", but worse than the "big things" of the named characters.
  12. Indy_com

    Imps should get those 224th Armored Division

    @TauntaunScout How about this for Naval Troopers?: Imperial Naval Troopers 48 points 4 minis base unit size 1 health 1 courage White defensive die Offensive surge to Hit. Defensive surge to Block. 2 white dice ranged at 1-2 1 black die in melee Keyword: Perimeter: While you are at range 2 of an objective, claimed or unclaimed, you may gain either 1 Aim token or 1 Dodge token when you activate. Gear upgrade slot Grenade upgrade slot Personnel upgrade slot Heavy weapon upgrade slot. Upgrades: Imperial Naval Trooper Personnel upgrade Imperial Naval Troopers only. 12 points Add 1 Imperial Navy Trooper mini to your unit. Stinger Pistol Trooper Heavy Weapon upgrade Imperial Naval Troopers only. 15 points 2 black dice at range 1-2 Suppressive Disruptor Pistol Trooper Heavy Weapon upgrade Imperial Naval Troopers only 22 points 1 red, 1 white dice at range 1-2 Ion Impact 1 Ion Grenade Grenade upgrade 5 points 1 red die at range 1 Ion
  13. Indy_com

    Representation in Rebel Units

    Fair point.
  14. Indy_com

    Representation in Rebel Units

    TBH, there's less female rebels in the movies and/or comics than people really think. With the amount of Corps units people generally field in-game, theres more female rebels on the board than on screen female rebels in the battle of Echo Base. So, figuratively speaking, there's already an increased number of female rebels than canon has generally shown so far (excluding leaders and generals). I do agree that there should be more aliens tho, the number of aliens so far is underwhelming.
  15. Indy_com

    Representation in Rebel Units

    Based on the trend of each Rebel "trooper" unit having at least 1 female mini, It'd be logical to assume that at least 1 of the base 3 Wookiees is female. EDIT: According to Wookiepedia, male wookiees grow longer beards than female wookiees. As the Bowcaster Wookiee has the shortest beard in the unit, they are either a female wookiee or much younger male wookiee.
  16. Indy_com

    Imperial Generic Commander

    Just to clarify: That's the first picture of "just" the sniper mini I found in Google images when I was looking for one. So that's not my paintjob. Sorry.
  17. Indy_com

    Imperial Generic Commander

    Same with the Rebel Sniper. Card art: Actual Mini:
  18. Indy_com

    Imps should get those 224th Armored Division

    This is literally the only time something resembling an Imperial Army Trooper as it were has appeared in a movie. The presence of Army ground troops had been alluded to in canon before SOLO, but in no way did it claim to be these guys. Mudtroopers fit the idea of an Imperial Army Trooper better than these guys do, if only because the Mudtrooper armour is more similar to the armour of the Generals shown in the movies. However, due to the similarity of the armour of all three examples (Battle-armoured Officers, Mudtroopers and AT-ST drivers) it stands to reason that the AT-ST driver is part of the Imperial Army, just a "tanker" rather than a "trooper".
  19. Indy_com

    Imps should get those 224th Armored Division

    AFAIK the "Mudtroopers" wear the same style armour as General Veers and the other battlefield officers do, such as Pryce and Thrawn. It's a helmet and a chest plate and naught else. The cape and goggles are merely there due to the weather of Mimban. Considering they are actually front line troops, they are about as weakly armoured as the empire gets... besides over prideful officers refusing to change out of their Naval uniforms.
  20. Indy_com

    Unsung Heros.

    The real question is what card that Rebel art comes from?
  21. Indy_com

    New vehicles!

    or that sole Rebel Trooper unit leader who has the objective box and needs to get the heck out of dodge.
  22. Indy_com

    spanish sight has something odd on order page

    This here seems like the most likely solution.
  23. Indy_com

    Leader Exposed!

    Yes, you have to replace a mini with the leader's. With Sniper teams (and strike teams in general), the heavy weapon is the unit leader, so if they die, the non heavy weapon is replaced with the heavy weapon. With specialists, assuming they work the same as personnel currently, the droids and the coms tech can be replaced by the leader's mini and the officer replaces another mini when killed as they become the unit's leader.
  24. Indy_com

    Leader Exposed!

    If the Unit leader is the only mini the enemy can "see" when attacking, wounds can only be dealt to that specific mini. If the Unit leader dies due to a situation like this, one of the remaining minis in the unit becomes the unit leader and replaces their model with the leaders.
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