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Captain_Nemo

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  1. Sorry for being a bit late to the party but at least the X-Wing appears to be a 3D-Print, in the thumbnail you make out what appears to be the single layers,
  2. First of all, the naming Cantwell-class arrestor cruiser is just nice, second, I am still holding out for my secutor so there is that, also - of course - Dreadnaught please, do we know wether there will artworks for them or just screengrabs or nothing?
  3. So Heavy Fire Zone takes effect as long as I attack a squadron which isnˋt engaged by a friendly squadron. Instigator says that enemy squadrons in distance 1 are treated is if they are engaged by two additional squadrons. My question is now wether I can attack squadrons in distance 1 of Instigator via Heavy Fire Zone or not. Part of me says yes as Instigator doesnˋt specify friendly squadrons, while on the otherhand I think no, as enemy squadrons really only can be engaged to friendly squadrons. So, what is the answer here?
  4. So just to copy that, I can’t resolve a concentrate fire dial in my activation, if I spent a token prior in that round, ..., alright. Thank You, Greetings,
  5. So: if I am not mistaken, one can only resolve a command ones in an activation e.g. you can’t add a dice to an attack using a dial and then reroll a dice in a different attack using only a token, however what happens when you attack outside of your activation, be it a counter attack or a salvo attack, can one use a token to reroll die in that case and then add a dice when you activate later using a dial? Addendum: I hope my gibberish makes sense, my mind is far beyond workability today...
  6. KDY does indeed offer an feature to design upgrade cards, including officers Have fun,
  7. So now that the Onager is buyable over here, I thought about some fun ideas with possible builds with it and I came up with the following: Name: Red Die Mania Faction: Imperial Commander: General Romodi Assault: Suprise Attack Defense: Asteroid Tactics Navigation: Navigational Hazards Onager Testbed (96) • Commander Vanto (7) • Ordnance Experts (4) • Gunnery Chief Varnillian (6) • Engine Techs (8) • Orbital Bombardment Particle Cannons (5) • Rakehell (4) = 130 Points ISD Cymoon 1 Refit (112) • General Romodi (20) • Strategic Adviser (4) • Intensify Firepower! (6) • Gunnery Team (7) • Linked Turbolaser Towers (7) • Dual Turbolaser Turrets (5) • Avenger (5) = 166 Points Arquitens Light Cruiser (54) • Captain Needa (2) • Turbolaser Reroute Circuits (7) • Hand of Justice (4) = 67 Points Gozanti Cruisers (23) • Admiral Titus (2) • Comms Net (2) = 27 Points Squadrons: = 0 Points Total Points: 390 so some of my thoughts about this, I am not used to play with longer ranged ship as I am usually more at home in the short - medium range, so keep that in mind: my idea with the onager was to just bank cf-dials to add a die to the ignition attack and then use vanto to supply a token for engine techs or Rakehell. ideally I would fly the ISD and kitten as flankers from one side of the onager, followed by the gozzer to supply tokens to the ISD for IF!, my idea would be to take a bid for second player (not really used to that) as I thought that those objectives would bode well with Romodi or the onager, though i am not 100% certain in that regard. Also Titus is meant to be sort of and Pocket G7x in case Suprise attack comes up. i would very much like to hear your thoughts, so please feel free to share them, Greetings! P.S.: I hope my wording and train of thought are somewhat comprehensible as I still get caught up sometimes in grammar etc, being no native speaker.
  8. He allows to double attack with one heavy hitting unit, e.g. Maarek Steele or Darth Vader, thus doubling the value of one key unit, he doesn’t really benefit from non unique units. you ideally want a squadron which has some effect that triggers when it’s attacking and/or ideally costs 20 points or more (Vader or steele, as above). Its also worth mentioning that he was stronger before the relay nerf, allowing a key unit to operate anywhere on the board and also attacking twice. greetings
  9. My guess is, that it’s restricted so that each round can be played in an reasonable amount of time. squadrons already take longer to activate than a ship activation of equal points, so on a higher point limit it would only get worse, and afterall it is a ship focused game, and even more so on higher point limits. And it keeps the playing field less cluttered, And H e l l who would like to wait through 33 tie squadrons activating?
  10. Well that’s great thanks, a small additional question: On an SSD (or any huge ship for that matter) would it work timing wise to discard the automatically gained token to change the dial I just revealed?
  11. So this might be an obvious answer, however I never really came around playing them and thus never really thought about it. So if I have one of the liaisons equips, do I have to discard a command token matching my desired command or an token of any kind? so can I discard an engineering token to trigger a weapons liaison or does it have to be an squad token for squads or an con-fire for con-fire?
  12. Correct me If I am wrong but I think it’s also missing the acclamator, or at least I am unable to find it.
  13. Its the imperial march or am I missing something?
  14. Solely based on the fun factor I always had a blast flying double Isd Fleets with more or less kitted out Isds. I mostly play some Variation of an ISDII, Kuat, gozzer list with Thrawn as an commander, not necessarily successful but its a **** of a blast to fly, especially the ISDs at speed 3. Something based on this core concept> [ flagship ] Imperial II-Class Star Destroyer (120 points) - Grand Admiral Thrawn ( 32 points) - Chimaera ( 4 points) - Gunnery Team ( 7 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) - Entrapment Formation! ( 5 points) Imperial Star Destroyer Kuat Refit (112 points) - Avenger ( 5 points) - Governor Pryce ( 7 points) - Ordnance Experts ( 4 points) Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) And usually a small fighter complement However my personal favourite list is a 500 point variation of this list, which is basically set in stone right now(500 pts easily allows for more ships on the board, a blast in casual play) Assault Objective: Advanced Gunnery Defense Objective: Fire Lanes Navigation Objective: Sensor Net [ flagship ] Imperial II-Class Star Destroyer (120 points) - Grand Admiral Thrawn ( 32 points) - Chimaera ( 4 points) - Wulff Yularen ( 7 points) - Gunnery Team ( 7 points) - Early Warning System ( 7 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) - Entrapment Formation! ( 5 points) = 191 total ship cost Imperial Star Destroyer Kuat Refit (112 points) - Avenger ( 5 points) - Governor Pryce ( 7 points) - Ordnance Experts ( 4 points) - Early Warning System ( 7 points) - Assault Proton Torpedoes ( 5 points) = 140 total ship cost Quasar Fire I-class Cruiser-Carrier (54 points) - Squall ( 3 points) - Taskmaster Grint ( 5 points) - Flight Controllers ( 6 points) - Boosted Comms ( 4 points) - Expanded Hangar Bay ( 5 points) = 77 total ship cost 2 Lambda-class Shuttles ( 30 points) 1 Ciena Ree ( 17 points) 1 Howlrunner ( 16 points) 1 Mauler Mithel ( 15 points) 1 Saber Squadron ( 12 points) = 90 total squadron cost I never found a nice red objective, advanced gunnery is ok with the Kuat but not ideal, however I simply love the rest, not competitive but a blast to fly
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