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MrMyu

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About MrMyu

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  • Birthday May 15

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    TM Afterburner
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    Taylorblaze

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    Seattle
  1. Very good points. I'll give it a look, modify some stuff, do some playtesting, and see what comes up.
  2. I obviously don't play imps enough. Oooo... Let me make sure that I, a non-imp, get the order of operations right: I see how the intel agent works. So then you know their plan and you can bump. After you bump, Oicunn's ability activates and does damage. Then the Dauntless Title activates, and you can perform a free action. That would be daredevil. You maneuver again, damage again, and you're left with one stress from Dauntless, one stress from Daredevil, and another stress from Dauntless. That gives you three stress, two of which gets cleared by the inspiring recruit. Boshek can then be used to wreck their maneuver by flying them off the table, tossing them into a rock, or setting up a situation where they have to behave in a predictable manner. Do I have that right? Because if so...
  3. Fenn Rau — Protectorate Starfighter 28 Intensity 2 Advanced Proton Torpedoes 6 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 39 Quinn Jast — M3-A Interceptor 18 Deadeye 1 Harpoon Missiles 4 Stealth Device 3 "Heavy Scyk" Interceptor (Missile) 2 Ship Total: 28 Laetin A'shera — M3-A Interceptor 18 Heavy Laser Cannon 7 Stealth Device 3 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 30 So... I put this together, and again, it just feels /evil/. One of those "Why won't you JUST DIE!?" kind of things. With shots coming in from multiple angles, and each one with a new and interesting way to hurt you. As I once heard an old Air Force sgt say: "They didn't know whether to scratch their watches or wind their butts." Anything that's blatantly bad about it? I have a good feeling about it.
  4. So, after some poking and weighing options, consulting tea leaves, chicken entrails, two sets of dragon dice, one magic eight ball, and being banned from Teavana for life... I put together a little thing like this: Impending Boom (99 points) Fenn Rau (35) Protectorate Starfighter (28), Expertise (4), Concord Dawn Protector (1), Autothrusters (2) Emon Azzameen (50) Firespray-31 (36), Bomblet Generator (3), Flechette Cannons (2), Cad Bane (2), Black Market Slicer Tools (1), Andrasta (0), Proximity Mines (3), Proximity Mines (3) Binayre Pirate (14) Z-95 Headhunter (12), EMP Device (2) Alternate 1: Replace one of the mines with a conner net. (100 pts) Alternate 2: Drop the cannons, slicer tools and one of the proxy mines from Andrasta and put in proton bombs. I'm sure it'll get modified again if/when I get a scavenger crane. The whole thing is really a case of forcing choices against my opponent: Do they risk close approach to a piddly headhunter knowing it can zap them? Do they risk the Firespray and the stress token/slicing from the front, or the bombs as they pass? Where's Fenn Rau going? It feels very sleight of hand. Easy targets with EMP devices, or harder targets with bomb juggling, or that guy over there who can punch you in the face with a sledgehammer while you're thinking about the other two. Stressed/Ionized into a rock? Go flying off the table?
  5. I think the count is a bit wrong there: Your idea has five bombs laid out, but I only get four. (Bomblet Generator takes up two bomb slots) I'm a little hesitant to double-up conner nets. Cad Bane seems a bit wasted on anything but direct damage. (Though I admit I may be wrong on that one.) Then again... bomblet generator, conner net, proxy mines, scavenger crane... hmmm... Little bit of everything. Almost like Dredd's Lawgiver. So I feel like I'm on to something. Just not sure what. >_< It still hurts to take the APTs away from Fenn. But it's worth testing vs MrsMyu tonight.
  6. Scavenger crane would be hilarious. I like that. I don't have one, but I like that!
  7. I see what you mean on Emon. I'm hesitant to drop the APT from Fenn, since he gets an almost guaranteed 6 hits there, between the torpedo ability and expertise. Being able to drop three TIES of damage on someone is just a bad day. Then again, stripping Emon down to the essence of "Bomb... Bomb... Bomb..." (Oh lords I just had a George Clooney Batman flashback, help me ^^; ) and getting N'Dru or Sunny in there... *thoughts and ponderings* So are three ships kind of the lowest one can safely go, or is it more that I don't have enough shields and hull on the table?
  8. Hello all, Having just gotten back into the game after a year's absence, I did some looking, did some buying, and came up with a few realizations about my playstyle, and while it's fun for duffing around on the weekend, is it possible this is competitive? I've certainly been having a blast with it. (Plus, I'm not sure if I've seen any mention of Fenn Rau running expertise.) The Boombringer (99 points): Emon Azzameen (58 total) Firespray-31 (36), Engine Upgrade (4), Andrasta Title (0), Flechette Cannon (2), Bomblet Generator (3), Proximity Mines (3), Proximity Mines (3), Cad Bane (2), Concussion missiles (4), Black Market Slicer Tools (1) Fenn Rau (41 total) Protectorate Starfighter (28), Autothrusters (2), Concord Dawn Protector (1), Expertise (4), Advanced Proton Torpedoes (6) Emon just throws bombs every which way, and Cad Bane makes sure you get maximum bang for those bombs. The flechette cannons and slicer tools keep the front arc busy, can lock down maneuverability, and is a pretty big deterrent. Alternately, I've dropped the slicer tools and one of the Proxy Mines for a Proton Bomb. Being able to deploy one on the maneuver and one as an action have led to some devastating hits in the past. Fenn Rau with Expertise loses the extra in-your-face attack of fearlessness, but statistically gains more hits from flipped focus results, and combined with advanced protorps? He can lock and fire in the same turn, making those advanced torps more like snap-shot weapons. No need to wait to get a focus next turn. If you can get him into the right position he hits like a colony drop. One alternative that comes to mind is that if I strip out the engine upgrade, cannon, missiles, and slicer tools from the Andrasta, I can fit a stock Binayre Z-95 on the board. Though I'm not sure that's any kind of improvement... Thoughts?
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