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Samuel Richard

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  1. Like
    Samuel Richard reacted to Underachiever599 in How to have truly "unbeatable" enemies?   
    I'm behind all the people saying to stack the encounter in the Big Bad's favor, instead of just boosting the Big Bad's stats. In a fair fight, these heavy hitting major villains are still beatable, just like everyone else in the galaxy. No one is truly beatable, no matter how amazing they may be. But when are you ever going to get a fair, straight-forward fight against a Big Bad like Sidious? Typically, if you want to fight Sidious, you'd have to slog your way through all of the Imperial palace, with hundreds of Stormtroopers of various ranks and dozens of Red Guards, at the very least. And if you do finally, eventually make it to Sidious, he may have Vader standing at his back. Or you might just run into a decoy, with the real Sidious actually being off-planet. If you want a seemingly "unbeatable" villain, just make sure your players are never in a position to actually defeat them. Deplete the party's resources, throw them against overwhelming odds, make sure they're never actually in a position to fight against your Big Bad. Do everything in your power to make sure the players can't just walk up and start hacking away at the bad guy in a fair, straight-forward fight unless you want that bad guy to die. 
    I'm actually currently working on setting up a few recurring "unbeatable" villains for my current Clone Wars campaign. So far, the party has run into a Separatist "Red Baron"-esque character thrice, and know he's a major threat, but they've never been in the position to actually fight him. The first time, the party was infiltrating a Separatist base (Think Obi-Wan's espionage in Episodes II and III when he spies on the Separatist council). The party was heavily, heavily out numbered, and revealing their position would have been certain death. So rather than try and fight the Red Baron and other Separatist leaders, the party listened in on the conversation and simply gathered intel before sneaking back out. The second time, half the party was busy competing in a Podrace, leaving only half the party to chase after the Red Baron, whom they'd discovered doing business with the Hutts in charge of the races. He used the intervention of a handful of Gamorrean Guards to slip away from the encounter and escape aboard a ship. Finally, the players were following up on a lead, only to get caught up in the Malevolence fiasco. The players were present for the first firing of the Malevolence's ion cannon, as it took out three Republic cruisers and the party's freighter. The Red Baron was flying through the debris field, cleaning up all the escape pods, and the players had to find a way to get their freighter operational again and escape before the Red Baron reached them and blew their ship into oblivion. When the players finally got the ship up and running, the only systems operational were the engines and internal computers, with none of the shielding or weapons at full charge due to the ion blast. This forced the party to retreat, rather than stay and fight.
    I've also included General Grievous in my game. The players absolutely had the option to stand and try to fight Grievous, but beforehand I'd spent most of the session depleting the party's resources. They were all injured, with one of them having lost a leg just prior to Grievous' appearance. They had no stim-packs available to them, or any other healing options. So, rather than the Grievous encounter being a fight to the death, it instead played out quite similar to the Killer Croc battle from Arkham Asylum. The party had to flee back to their ship, doing anything and everything they could to slow down the metal monstrosity chasing after them in the narrow corridors. 
  2. Like
    Samuel Richard reacted to MrTInce in How to have truly "unbeatable" enemies?   
    Also remember that villains don't have to be physical enemies. Thrawn was a master tactician that was more of a challenge in Star Wars Rebels due to his intelligence than actual combat prowess.
  3. Like
    Samuel Richard reacted to Rogues Rule in Need help making shotguns work   
    Good points and I love your idea with the underslung scattergun :-)
    However, damage increasing attachments as Superior or the Augmented Spin Barrel do only increase the basic damage of the weapon never the damage of the Blast weapon quality, correct?
    The laser sight can only be used on a "weapon that does not possess the Blast quality".
  4. Like
    Samuel Richard reacted to penpenpen in Need help making shotguns work   
    I personally prefer the KS23 Hammer with 4 hardpoints and a little higher blast rating. Also, its probably not a coincidence that it shares a name with the KS23 shotgun. Granted, it's a slugthrower, so compared to a blaster the attachment options for increasing damage are almost nonexistent. Still, that leaves you free to focus on making it horrendously efficient up close; a forearm grip and an electronic sighting system can get you Accurate 2, reduced penalties for using it when engaged, aiming as an incidental and Point Blank 1. Not too shabby.
    If you want to be sneaky, add a Slugthrower suppressor and go No country for old men on the opposition.
    Want to capitalize on blast? Superior (also increases damage) and a laser sight adds 2 Advantage on a hit. Nice.
    Or just add an underbarrel option for more firepower! A grenade launcher or missile rack gives you some range and versatility, an ion blaster can be modded to a cool 12 damage to deal with droids and the underbarrel flame projector combines a rather disturbingly high damage rating with the Burn quality.
    But hey, since you like shotguns, why not go for the underslung scattergun and put a shotgun on your shotgun!
     
  5. Like
    Samuel Richard got a reaction from SavageBob in Stealing and Killing for fun   
    Talk to them individually and try and figure out why they do it. Express you dont like the practice and try to come to a understanding. If the players dont like or are not interested in what your running, ask what they want to do. The best adventures come from the ones that a player motivated.
  6. Haha
    Samuel Richard got a reaction from Ghostofman in Funny inside joke without context   
    "Its not a warcrime if we dont report it."
    "No ERP!"
    GM: "You find the words, The Reginald scrawled across your H-wing in purple paint."
    "Darshaq goes to the bathroom.... again."
    "I start speaking Elvish" "This isnt star trek"
     
  7. Like
    Samuel Richard got a reaction from Archlyte in Stealing and Killing for fun   
    Talk to them individually and try and figure out why they do it. Express you dont like the practice and try to come to a understanding. If the players dont like or are not interested in what your running, ask what they want to do. The best adventures come from the ones that a player motivated.
  8. Like
    Samuel Richard reacted to HappyDaze in Stealing and Killing for fun   
    I've found that more generalized approaches to this tend to be ineffective.
  9. Like
    Samuel Richard reacted to Archlyte in Stealing and Killing for fun   
    I'm out of reactions today so thank you @Samuel Richard and @Vorzakk and I agree that the base nature of humans is basically as you stated and we have to fight against that in life. I think the question I have here is what are the components of that disengagement into the murderhobo routine? What is the nature of Buy-In for the non-murderhobo goals and story? 
    I think that is interesting Vorzakk, is it a group that has been together for a long time? 
  10. Like
    Samuel Richard got a reaction from AnomalousAuthor in Stealing and Killing for fun   
    Because on a deep dark level thats what most humans want to do. When players come into a session and are not engaged or interested they will either make their own fun or disengage. Their own fun consists of what they cant do in IRL, Murderhobo. 
  11. Like
    Samuel Richard reacted to Archlyte in How to have truly "unbeatable" enemies?   
    I think this is another thing that ties into the progression in this game. For a long time no one knew how tough Palapatine was and they have a progression system that seems to me to be ripe for over-awarding XP. 
    Maybe now that it's known how tough the toughest NPCs are a viable tactic would be to not rush to allow the players to get to that power level. My guess is that many many groups have overshot these setting Heavies a long time back. 
    Just because you can do something doesn't mean you should. Just because you can get to 8 in something doesn't mean it should be used.
  12. Like
    Samuel Richard reacted to KungFuFerret in Operation Shield Bash Help   
    As mentioned above, you could have them get in touch with a rebel cell that is much more established than just a few fighters.   Make it be a significant sized fleet that operates in an entire sector of space.   A few cap ships, a support vessel or two, and several wings of fighters.  Have them have access to trained ground troops as well, to help with your planetary assault.    
    As to would the rebel fleet need much convincing, no I don't think so.  If you look at the original trilogy, and Rogue One, they are pretty willing to go "all-in" if the target is important enough.   I would perhaps tweak the description of what the Imperial presence in that area is up to, and how far reaching their plans might be, if the module doesn't make it as big of a threat.  
  13. Like
    Samuel Richard reacted to Maelora in Character Artwork Thread   
    I'm a woman.  So is Jay, Steph, Claire and Boo in my gaming group (and we have a trans guy, Ari).  All but one of the artists who draw the art for our games are female.  Few gamers are actually SJWs to be honest.  We identify as gamers first and foremost.  Most of us 'get' guy humour and go easy on our buddies when they make the odd faux pas.
     
    Thing is see, we don't much like the old 'Conan defends the scantily clad damsel in distress while she swoons and faints' thing.  We're fine with fanservice as long as the characters are kickass.  And pretty much all our female characters are capable and kickass in their own way. Heck, most female SW fans love the way Leia kicked major rear while looking hot in the slave bikini or a sheath dress. 
     
    Some of the girls are sexual, some are not.  Some are heroines, some villainesses, some in between. They all make their own choices and are not there to be raped or protected or coddled. 
     
    (Also, the gals here are supposed to be in a glam-rock punk group, so it would be pretty odd if they dressed like the Andrews Sisters)
     
    If you don't like my stuff, RC, that's fine - nobody has to like it.  But please don't throw that old chestnut at a woman who's been gaming for almost 40 years.
  14. Haha
    Samuel Richard got a reaction from StriderZessei in Funny inside joke without context   
    "Its not a warcrime if we dont report it."
    "No ERP!"
    GM: "You find the words, The Reginald scrawled across your H-wing in purple paint."
    "Darshaq goes to the bathroom.... again."
    "I start speaking Elvish" "This isnt star trek"
     
  15. Haha
    Samuel Richard got a reaction from Dayham in Funny inside joke without context   
    "Its not a warcrime if we dont report it."
    "No ERP!"
    GM: "You find the words, The Reginald scrawled across your H-wing in purple paint."
    "Darshaq goes to the bathroom.... again."
    "I start speaking Elvish" "This isnt star trek"
     
  16. Like
    Samuel Richard reacted to shamp in Need help making shotguns work   
    The cheap option is the literal scatter gun Adostic Arms 8-Gauge Scatter Gun.
    The better long term option is the double barrel Salus DF-D1 Duo-Flechette Rifle : http://swrpg.viluppo.net/equipment/weapons/2241/
    Its basically a double barreled shotgun, has linked because Yes. and Vicious 2. Heck need some Hardpoints? Its got 3.
  17. Like
    Samuel Richard reacted to Absol197 in Funny inside joke without context   
    One I forgot earlier: 
    (PC in a cell) "I'm sure he's fine."
    (Other PC's voice echoing down the hall)  "AAH! SHE'S TORTURING ME!"
    "He's probably had worse?"
    "I'VE NEVER BEEN IN MORE PAIN!"
    "At least he'll have a good story to tell his kids?"
    "OH GODS MY BALLS!"
  18. Haha
    Samuel Richard reacted to kmanweiss in Funny inside joke without context   
    One of my players is a former GM, so he has a good sense for when stuff is about to go down.  He likes to meta this a bit.
    *Players take mcguffin to crime lord mcguffin buyer*
    "So uh, odd question, but like, has anyone attacked you recently?  Has anyone died?  Have your enemies launched a full scale war against you today?"
    -No, why would you ask?  Did you tell someone about this meeting?  Are you working with my enemy?-
    "No, it's just whenever we walk into a room, it seems to trigger some sort of event that typically ends with lots of people dying."
    -Are you threatening me?-
    "No, no, just saying that if it hasn't happened yet, you may want to tell your people to take cover.  I don't have a horse in this race, so I don't really care, but you may want to..."
    *battalion of mandalorians come jet-packing in from the rooftops*
    "Told you so!"
  19. Haha
    Samuel Richard reacted to DangerShine Designs in Funny inside joke without context   
    Wait, my ex-wife plays in your group?
  20. Like
    Samuel Richard reacted to damnkid3 in Operation Shield Bash Help   
    Give the players bigger resources at one time.  So instead of the local recruitment gets a small cell of fighters.   They make contact with an existing strong rebel cell.  That already has a strong navy, and a large number of ground support. 
    You needs to give them what they need quicker than you planned to lower the sessions.  I played one of these and it took 20 sessions, but I had the space combat handled all by NPC, the players remained on planet's watching the destroyers get blow apart from the ground. 
  21. Like
    Samuel Richard reacted to Rogues Rule in Need help making shotguns work   
    If you want to deal crits and blast like insanity, you could combine the spread barrel with a modified Enhanced XCiter attachment on a blaster rifle.
    This way you lower the crit rating to 2 and the blast benefits from pierce 3, making it even more powerful.
    And as a bonus you prevent discussions concerning two "barrel attachments".
    (Use a Geonosian Blaster Rifle (Long Arm of the Hutt) to get to crit 1.)
  22. Like
    Samuel Richard reacted to Edgehawk in Need help making shotguns work   
    Not a bad choice! If I were going that route, I personally prefer the LJ-50:
    http://swrpg.viluppo.net/equipment/weapons/3385/
  23. Like
    Samuel Richard reacted to Rithuan in Need help making shotguns work   
    I remember a story from Spoony, regarding the Jedi Hunter. In that video, he mentioned the Deck Sweeper stun blaster (see: https://starwars.fandom.com/wiki/Deck_Sweeper_stun_blaster ). After a quick search, I found the following gun that could help your character.
    Merr-Sonn AJ-23 Concussive Rifle
    http://swrpg.viluppo.net/equipment/weapons/3276/ 
     
  24. Like
    Samuel Richard reacted to Randy G in Need help making shotguns work   
    Combined is deadly, but is a good idea to check with the gm first. Some (like myself) house-rule that attachments sharing the same identifier of type(barrel, sights, scope, grip, xciter, etc) would take up the same slot/area of the weapon.
  25. Like
    Samuel Richard reacted to Rithuan in Need help making shotguns work   
    Use the Vanguard Spec for initiative and Defense.
    I recall there is an attachment to transform a blaster into a sort of shotgun. I think is the Beam Splitter
    http://swrpg.viluppo.net/equipment/attachments/3395/
     
     
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