Jump to content

Samuel Richard

Members
  • Content Count

    201
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Samuel Richard reacted to KRKappel in Starfighter squadron game re-recruiting   
    This game sounds awesome, and I'm happy to see my squad and squadron rules getting some use! 

    One thing I will say, is don't discount Athletics and Resilience! If someone loses control of their ship, and it enters a spin (maybe a despair or lots of threat), instead of just applying strain, you might have a character make a Resilience check to avoid passing out from the G forces at play! Certain flight suits might have an equipment bonus to this, and acceleration compensators obviously can handle this in most normal combat maneuvers, but don't be afraid to toss one at your pilots every now and then! 

    We often see ships in powerful dives in movies and hte like, where the pilot seems to be having an arm wrestling match with the stick to avoid a crash, this could be pilot with brawn or an athletics check, if you want the variety! 

    And of course, should a fighter crash land, there is often some element of pathfinding and wilderness survival that has to occur to make it to safety. And they might not just be moving on their own, but dragging some essential gear with them. 

    Still, your house rules to get people to avoid dump-statting and mix maxing are not a bad approach, I like it!
  2. Like
    Samuel Richard got a reaction from satkaz in Starfighter squadron game re-recruiting   
    If these Y-wings are the two seater version I'll gladly be a Gunner, if not I'll be there cocky hotshot looking to get his hands on some new toys. This gunna be a roll20 game?
  3. Like
    Samuel Richard got a reaction from satkaz in Starfighter squadron game re-recruiting   
    I would create my character immediately but I am in the middle of something so gimme a few hours.
  4. Like
    Samuel Richard reacted to Rakaydos in Starfighter squadron game re-recruiting   
    When you joined the rebellion, you imagined shiny space bases and living those Clone Wars history specials on the holovid. That is, for the most part, absent as you ride a repulsorlorry across endless fields of Dantooine grains. You’ve been flying for at least 4 hours, and the only thing to change is the time of day.
    As the truck finally slows down, you spy an agricultural equipment hangar, suitably large for the area it needs to cover. As your vehicle pulls to a stop, a farm mechanic comes out and beacons you inside. “Welcome to Dustbowl Base, glad you can make it. I’m Commander Rijin. We’re still refitting your ships, but you should be good to fly in a few hours. Meanwhile, if the imperials ask you’re officially farmhands, not pilots, and quarters are around back. We don’t expect many questions though, given how far out in the boonies we are.”
    Inside the equipment hangar is an even dozen stripped down Clone Wars-era Y-wings, half of them with cropdusting rigs hanging from their normal bomb bays. The flash of arc welders from astromechs and mechanics show work underway as rigs are removed and cannons are attached.
    “Briefing is at sunset, in 3 hours. Go ahead and get settled, then we’re taking your ships out for a test drive.”
     
    A vehical-heavy, high combat game that I can hopefully weave story elements into, with at least half the quality of the old Xwing flight simulators.
    Character creation:
    Each player controlls 1 "Pilot" and 1 "Astromech", both at starting XP to begin with, both with actions at the same inititive slot. Players are encouraged to be mechanically creative within this template- if your "astromech" is actually a jawa in a spacesuit, or your R2D2 is actually the ace pilot and anakin is just a cheerleader with Inspiring rhetoric, awesome.
    Character/astro pairs get 20 duty total. If you want to play a Warrior/Starfighter Ace, Sentinal/Racer, or other F&D class, great- we wont be tracking morality, but force powers are mostly personal scale and most conflict is on vehical scale.
    Houserules: non droids who start with 1 in brawn get 10 less racial XP, and races that start with 3 brawn get 10 extra racial XP. As DM, I don't expect athletics to come up much in a starfighter.
    Silhouette 2-4 vehicals do x5 personal scale damage instead of x10. Ewebs and bazookas are scary, and so are starship turbolasers.
    The squad rules are in effect on both sides of the screen- Minion NPCs in your formation always seem to be shot before PCs are, not because you're a bad leader, but because bad luck. (they DO benifit from your range defense, though) The same applies to rivals and nemisis and THEIR minions. Having at least 1 minion in formation with you also gives a free assist die on basically everything.
    Force user who are piloting can use Sense to protect their vehicle, and pilot and astro are considered to be engaged with one another. Move "Strength" upgrades provide 1 silluette boost per activation, and can only be activated once each.
    PC vehicles that go over hull threshold can benefit from the "Emergency Repairs" rule in Genesys (page 222 genesys core) if you have time.
     
    Backrounds:
    Just the basics- this isnt really a game for much personal drama.
  5. Like
    Samuel Richard reacted to Rakaydos in Starfighter squadron game re-recruiting   
    Sure thing. I'll be looking at somewhere between 3 and 6 players,  but I dont have a firm cutoff yet.
  6. Like
    Samuel Richard got a reaction from alltheraz in Dead in the Water - negotiation question   
    I introduced little things that goes along with the transaction such as getting the PCs names, their personal information, along with if a despair is introduced she insists that a tracking device is included in the cargo and will track them to make sure that she is not ratted out (Because of later spoilers this allows imperial reinforcements to arrive much faster and without the need for p-comm to be captured). These can be some of the penaltys that can be imparted for failed checks.
  7. Like
    Samuel Richard got a reaction from jmoschner in When the PCs use the window not the door   
    I wanted to hear some crazy stories about how strange PCs can be, not passive aggressive stuff like this.
  8. Like
    Samuel Richard reacted to Cartergame in Any games near Atlanta Georgia   
    Here's one of your groups you can join... and they occasionally do some Gaming Get Togethers.  Depending on your side of town I can recommend a few others... Message me and we'll talk.
     
  9. Like
    Samuel Richard reacted to andynorton in (PDF) Murder on the Merciful   
    Hi! I created an adventure for the Age of Rebellion setting called Murder on the Merciful, a murder mystery aboard Nebulon-B medical frigate, the Merciful. I wanted to upload it first because I hope you enjoy it! I put a lot of work into the details and it's been a lot of fun to run with different groups.
    If you really liked it and enjoy it, consider helping me out with concrete ideas for an extended campaign! The adventure ends with the PCs having their work cut out for them: they may or may not have stopped the killer, but they have a smuggler gang to track down, they don't know how far the rabbit hole goes, and they have political blowback for the Alliance to mitigate. I'm interested in high-intrigue covert scenes, high-octane combat scenes, high-emotion social scenes. I'm interested in exploring questions related to medical malpractice, moral marketing, and virtuous politics. I like scenes and characters that promote vivid details for storytelling.
    I can't wait to see the ideas some of you might have for a concrete campaign path! Thank you!
    EDIT (11/25/17):
    Link to Hi-Res Murder on the Merciful.pdf (52MB) on Google Drive:
    https://drive.google.com/open?id=15GN1nF_yRoj1BrvqnXt-VMfSpKRkEyeZ
    Last edit of 11/25/17 was to fix a few small errors, to change some of the graphics, to add an opening crawl page, and to change the ending to allow/encourage the players to lay out their evidence against the accused.
    (For posterity, link to original Murder on the Merciful.pdf on Google Drive: https://drive.google.com/file/d/1pefz-iKUv4pQ27mbFY44mv1zfh8aIKuA/view?usp=sharing)
    (For the Hi-Res version, AAJohan of DeviantArt should be credited for use of backgrounds.)
  10. Like
    Samuel Richard reacted to Blackbird888 in Custom ships   
    I've put together a handful of custom capital ship stats. Thought I'd share and vet them for critique.
     
    Assault Frigate Mark I
    Hull type: frigate
    Manufacturer: Rendili StarDrive/Alliance shipyards
    Hyperdrive: class 2/class 12
    Navicomputer: equipped
    Sensor range: medium
    Ship’s complement: 5,000 (118 gunners)
    Encumbrance capacity: 6000
    Passenger capacity: 100 troops
    Consumables: one and a half years
    Price/rarity: 8,000,000/7®
    Hard points: 2
    Silhouette: 7
    Speed: 3
    Handling: -2
    Defense: 2/1/1/2
    Armor: 5
    HTT: 85
    SST: 50
    Weapons:
    15 heavy laser cannons: damage 6, critical 3, range [short] 5 forward: fire arc [fore] 5 port: fire arc [port] 5 starboard: fire arc [starboard] 20 quad laser cannons: dmage 5, critical 3, range [close], Accurate 1, Linked 3 8 forward: fire arc [fore] 6 port: fire arc [port] 6 starboard: fire arc [starboard] 15 medium turbolaser batteries: damage 10, critical 3, range [long], breach 3, slow-firing 1 5 forward: fire arc [fore] 5 port: fire arc [port] 5 starboard: fire arc [starboard] Additional: Massive 1 – when making an attack targeting this starship, the critical rating of any weapons used counts as 1 higher.
     
    Assault Frigate Mark II
    Hull type: frigate
    Manufacturer: Rendili StarDrive
    Hyperdrive: class 2/class 12
    Navicomputer: equipped
    Sensor range: long
    Ship’s complement: 5,000
    Encumbrance capacity: 6000
    Passenger capacity: 100 troops
    Consumables: one and a half years
    Price/rarity: 8,500,000/7®
    Hard points: 2
    Silhouette: 7
    Speed: 2
    Handling: -2
    Defense: 2/1/1/2
    Armor: 6
    HTT: 90
    SST: 40
    Weapons:
    15 heavy laser cannons: damage 6, critical 3, range [short] 5 forward: fire arc [fore] 5 port: fire arc [port] 5 starboard: fire arc [starboard] 20 quad laser cannons: dmage 5, critical 3, range [close], Accurate 1, Linked 3 8 forward: fire arc [fore] 6 port: fire arc [port] 6 starboard: fire arc [starboard] 15 heavy turbolaser batteries: damage 11, critical 3, range [long], breach 4, slow-firing 2 5 forward: fire arc [fore] 5 port: fire arc [port] 5 starboard: fire arc [starboard] Additional: Massive 1 – when making an attack targeting this starship, the critical rating of any weapons used counts as 1 higher.
     
     
    Dornean Gunship
    Hull type: gunship
    Manufacturer: Dornean Braha’ket Fleetworks Conglomerate
    Hyperdrive: class 2/class 14
    Navicomputer: equipped
    Sensor range: long
    Ship’s complement: 75
    Encumbrance capacity: 1,000
    Passenger capacity: 15 troops
    Consumables: one year
    Price/rarity: 900,000/7
    Hard points: 4
    Silhouette: 5
    Speed: 3
    Handling: -1
    Defense: 1/1/1/1
    Armor: 4
    HTT: 45
    SST: 25
    Weapons:
    8 twin light turbolaser cannons: damage 9, critical 3, range [medium], breach 2, slow-firing 1, linked 1 4 dorsal: fire arc [fore] 2 port: fire arc [port] 2 starboard: fire arc [starboard] 8 concussion missile launchers: damage 6, critical 3, range [short], blast 4, breach 4, guided 3 4 forward: fire arc [fore], limited ammo 24 2 port: fire arc [port], limited ammo 12 2 starboard: fire arc [starboard], limited ammo 12  
    Space ARC Star Cruiser
    Hull type: heavy star cruiser
    Manufacturer: unknown
    Hyperdrive: class 1
    Navicomputer: equipped
    Sensor range: long
    Ship’s complement: 3,550
    Starfighter complement: 24 starfighters, 3 shuttles
    Encumbrance capacity: 27,000
    Passenger capacity: 1000
    Consumables: four years
    Price/rarity: 110,000,000/8
    Hard points: 4
    Silhouette: 8
    Speed: 2
    Handling: -2
    Defense: 3/3/3/3
    Armor: 8
    HTT: 140
    SST: 80
    Weapons:
    42 heavy turbolaser cannons: damage 11, critical 3, range [long], breach 4, slow-firing 2 10 forward: fire arc [fore] 11 port: fire arc [port] 11 starboard: fire arc [starboard] 16 battleship ion cannon turret batteries: damage 9, critical 4, range [medium], breach 3, ion, slow-firing 2 8 dorsal: fire arc [fore/port/starboard] 8 ventral: fire arc [fore/port/starboard/aft] 16 heavy tractor beam emitters: range [short], tractor 6 4 forward: fire arc [fore] 4 port: fire arc [port] 4 starboard: fire arc [starboard] 4 aft: fire arc [aft] Additional: Massive 2 – when making an attack targeting this starship, the critical rating of any weapons used counts as 2 higher
     
    I made the Mark II a little beefier than the Mark I. Prices were mostly guesstimates. Dornean Gunship might need changing a little.
  11. Like
    Samuel Richard got a reaction from KungFuFerret in Calling GMs for some ideas   
    Make sure it ain't the doctors who gave you the illness in the first place.
  12. Like
    Samuel Richard reacted to Stan Fresh in When the PCs use the window not the door   
    Me too,  but then there was someone here shaming others for playing "wrong", and dealing with that nonsense takes priority.
    Carry on!
  13. Like
    Samuel Richard got a reaction from KungFuFerret in Calling GMs for some ideas   
    I'm stealing that
  14. Like
    Samuel Richard got a reaction from KungFuFerret in How to involve the villain?   
    Omfg I came here for advice not a laugh but it's sorely needed, thank you very much for all of your advice guys. I'll think hologram technology will be my friend and I think I will also take a page out of the nemisis system and making him cheat death. Thank you again.
  15. Like
    Samuel Richard got a reaction from KungFuFerret in How to involve the villain?   
    Thank you all for your help I think I have found ways to make them loath good old space Nazi Hugo weaving (thanks for the laugh KungFoFerret, you may steal my cliche creation.)  I've also got a few ideas of my own. You know the old saying "the enemy of my enemy is my friend" well the villian isn't the only person the PCs have gained the ire of. A temporary alliance may be in order.
  16. Like
    Samuel Richard got a reaction from jayc007 in How to involve the villain?   
    Thank you all for your help I think I have found ways to make them loath good old space Nazi Hugo weaving (thanks for the laugh KungFoFerret, you may steal my cliche creation.)  I've also got a few ideas of my own. You know the old saying "the enemy of my enemy is my friend" well the villian isn't the only person the PCs have gained the ire of. A temporary alliance may be in order.
  17. Like
    Samuel Richard got a reaction from Archlyte in Any games near Atlanta Georgia   
    Got it
  18. Like
    Samuel Richard reacted to jmswood in Unknown ship- need help   
    The cylindrical ship with 3 engines looks like one of the early Millennium Falcon concepts that eventually became Tantive IV.
     http://www.starwars.com/news/from-concept-to-screen-the-millennium-falcon
  19. Like
    Samuel Richard reacted to Kieransi in Unknown ship- need help   
    The Gozanti is in X-Wing, and it's from Rebels, so I assume you're familiar with that one. 
    The Light Assault Cruiser might show up in Clone Wars. I think it's related to the Jedi ship in Episode I. If not, it's from the same source as the gunship.
    And the gunship is most certainly from the old PC games, especially X-Wing vs. TIE Fighter and X-Wing Alliance. If you don't have those games, get them! They're like $10 each on Steam, and they're fantastic! That's also where the amazing Gunboat hails from! 
  20. Like
    Samuel Richard reacted to VanHippo in Unknown Ship, need help identifying   
    I think it is this one:
    http://starwars.wikia.com/wiki/Republic_light_assault_cruiser
    It seems to be a modified version of the consular.
  21. Like
    Samuel Richard got a reaction from player316037 in RPG Storytime - Star Wars   
    MORE PLEASE
×
×
  • Create New...