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Samuel Richard

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Posts posted by Samuel Richard


  1. 2 hours ago, Rakaydos said:

    Thanks! I'm still refining how to best handle a "classic flight sim" style game, and there will probably be more revisions before I'm done. The Genesys vehical rules are a refinement that I may include, and I need to work on a user-friendly way to introduce people who''ve never done starship combat to starfighter shenanigans.

    Starship shenanigans, sounds about right when are talking about this system.


  2. 1 hour ago, Rogues Rule said:

    As some books were sold out/in reprint for quite some time, or only available for exorbitant prices, it is possible that the OP just wanted to help people who have been looking for this book for a decent price (?)

    I see I'm just a little scam weary, I ordered like 5 X-wing Z-95s to find out they all fake. Excuse my ignorance


  3. 2 hours ago, SEApocalypse said:

    Introducing a tracking device would be totally go against the spirit of the mission and against the whole point that the alliance does not want to players to have the hyperspace coordinates or even just use their own ship. Furthermore, if her objective would be to add a tracking device, she would have just installed it into the droids. Afterall, if the rebels are not able to detect the hidden blasters, they for sure will not be able to detect the tracking device. 

    With a lot of groups you would reach the point when the group tries to kill the captain instead and steal her cargo. And to be honest, rightfully so. The alliance needs those droids bady and tracking is most certainly a deal breaker. More even than demanding more credits than the rebels have, because extra credits can be paid later, but the tracking is endearing assets for several magnitudes more. 


    And I am not saying that the PC would never suggest a tracking device themselves on something like a despair or a double despair on their check, but it seems one of the least likely outcomes ever for this. 

    Luckily in my game a electrical short out fried the device and said it was at coordinates


  4. I introduced little things that goes along with the transaction such as getting the PCs names, their personal information, along with if a despair is introduced she insists that a tracking device is included in the cargo and will track them to make sure that she is not ratted out (Because of later spoilers this allows imperial reinforcements to arrive much faster and without the need for p-comm to be captured). These can be some of the penaltys that can be imparted for failed checks.


  5. 1 hour ago, RogueCorona said:

    I made the best conversion I could from the rebellion stats comparing the MC80's stats from that game to the Bulwark. Remember the Bulwarks only have slightly less firepower then Executor

     

    Edit: Actually scratch what I said. I mis-added  the Bulwark has slightly heavier turbolaser output then Executor.

    I never played the game so I misjudged I'm sorry I didn't know that.


  6. 7 hours ago, RogueCorona said:

    I would boost the fighter load to 120. 192 linked 1 heavy turbolaser batteries or 96 linked 3  heavy turbolaser batteries, and 55 to 60 Battleship Ions.

    I like the fighter load but the amount of turbo lasers outguns a imperial 1 star destroyer and even can go toe to toe with Praetor 2 class star destroy. This type of fire power would not make sense due to the rebellion saying "hey maybe we get a crap ton more of these" but they don't even have stats in the game. I'm think 72 linked 3 Turbolaser batteries,36 Battleship Ions, and 4 heavy tractor beams would suffice. 


  7. So my PCs are trying to build up a fleet and I wanted to take advantage of Strongholds of Resistances story seed of a Bulwark heavy battlecruiser being ready to steal in the sullustian shipyards but there is no stats for the ship!  

    The wookipedia articles are not helpful because its says it has more than 1,200 turbo lasers (no thanks I choose balancing) 

    The ship will certainly be featured as their tanky ship in their fleet so It would have high armor and hull

     

    heres my stab at it (partially)

     

     silhouette: 8

    shield: 3/2/2/2

    Armor: 8

    Handeling: -3

    Speed: 2

    Ht: 130

    SS: 90

    Manufacture: Sorrosub 

    Hyperdrive: class 2, backup class 14

    Navicomputer: yes

    Ships complement: 20,000 crew

    encumbrance: 8,000

    passenger: 2,000 troops

    starfighter complement: 120 starfighters

    consumables: 2 years

    Hardpoints: 1

     

    was wondering if you would make any corrections or any idea for a balanced offensive capabilities. 

     


  8. This is not a a question rather I want to see some stories when PCs throw a curve ball at the Dm. An example of this is when my PCs ship had a atmosphere breach and instead of fighting their way to the control panel to close it. They instead allow their 8 foot trandotion to plug the hole with her body while they walk over to the panel and close it. Can't wait to hear some crazy stories.


  9. The one part I love about Legends is all the different Capital Ships we got. The new cannon is improving in that regard (thanks rogue one for the U-wing and MC75) but its was always missing that blending of cultures the old rebel fleet had with its starships. So when I read that one of my favorite capital ships is in the Strongholds of Resistance sourcebook I was overjoyed. But now after combing through a copy of it I can't seem to find it. Does anyone know where the stats are or does it just discuss the ship generally?


  10. Thank you all for your help I think I have found ways to make them loath good old space Nazi Hugo weaving (thanks for the laugh KungFoFerret, you may steal my cliche creation.)  I've also got a few ideas of my own. You know the old saying "the enemy of my enemy is my friend" well the villian isn't the only person the PCs have gained the ire of. A temporary alliance may be in order.


  11. So I just introduced the party of mine to the (hopefully) main villain of the campaign. he's a master manipulator,ambitious imperial captain who just happens to sport a mustache and look like Hugo Weaving when he was in the matrix. He is going to (hopefully) rise through the ranks as he battles the party and finally come into command of the Asserter class star dreadnought wrath and have one big final battle with the party and their allies. However a villain is not a good villain without being loathed or feared. I have a few ideas in mind but I was wondering if you guys had any ideas on how to get the party to loath/fear the villain without A. getting him killed by their tank character who single handily hijacked a AT-ST and B. not give monologues every two sessions and become a cliche. 

     

    Thank you,Samuel Richard

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