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Everything posted by Samuel Richard
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Starfighter squadron game re-recruiting
Samuel Richard replied to Rakaydos's topic in Star Wars: Age of Rebellion RPG
Ill post mine tonight -
Starfighter squadron game re-recruiting
Samuel Richard replied to Rakaydos's topic in Star Wars: Age of Rebellion RPG
Starship shenanigans, sounds about right when are talking about this system. -
I see I'm just a little scam weary, I ordered like 5 X-wing Z-95s to find out they all fake. Excuse my ignorance
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I'm seemingly puzzled by this. What is your motivation to this. If your receiving money from ffg I can sorta get it however this is your site with products on the website. In other words why tell us of this
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Starfighter squadron game re-recruiting
Samuel Richard replied to Rakaydos's topic in Star Wars: Age of Rebellion RPG
I would create my character immediately but I am in the middle of something so gimme a few hours. -
Starfighter squadron game re-recruiting
Samuel Richard replied to Rakaydos's topic in Star Wars: Age of Rebellion RPG
If these Y-wings are the two seater version I'll gladly be a Gunner, if not I'll be there cocky hotshot looking to get his hands on some new toys. This gunna be a roll20 game? -
Dead in the Water - negotiation question
Samuel Richard replied to LeafandWing's topic in Star Wars: Age of Rebellion RPG
Luckily in my game a electrical short out fried the device and said it was at coordinates -
Dead in the Water - negotiation question
Samuel Richard replied to LeafandWing's topic in Star Wars: Age of Rebellion RPG
I introduced little things that goes along with the transaction such as getting the PCs names, their personal information, along with if a despair is introduced she insists that a tracking device is included in the cargo and will track them to make sure that she is not ratted out (Because of later spoilers this allows imperial reinforcements to arrive much faster and without the need for p-comm to be captured). These can be some of the penaltys that can be imparted for failed checks. -
need help statting something
Samuel Richard replied to Samuel Richard's topic in Star Wars: Age of Rebellion RPG
Well thanks for the assistance -
need help statting something
Samuel Richard replied to Samuel Richard's topic in Star Wars: Age of Rebellion RPG
I never played the game so I misjudged I'm sorry I didn't know that. -
need help statting something
Samuel Richard replied to Samuel Richard's topic in Star Wars: Age of Rebellion RPG
I like the fighter load but the amount of turbo lasers outguns a imperial 1 star destroyer and even can go toe to toe with Praetor 2 class star destroy. This type of fire power would not make sense due to the rebellion saying "hey maybe we get a crap ton more of these" but they don't even have stats in the game. I'm think 72 linked 3 Turbolaser batteries,36 Battleship Ions, and 4 heavy tractor beams would suffice. -
So my PCs are trying to build up a fleet and I wanted to take advantage of Strongholds of Resistances story seed of a Bulwark heavy battlecruiser being ready to steal in the sullustian shipyards but there is no stats for the ship! The wookipedia articles are not helpful because its says it has more than 1,200 turbo lasers (no thanks I choose balancing) The ship will certainly be featured as their tanky ship in their fleet so It would have high armor and hull heres my stab at it (partially) silhouette: 8 shield: 3/2/2/2 Armor: 8 Handeling: -3 Speed: 2 Ht: 130 SS: 90 Manufacture: Sorrosub Hyperdrive: class 2, backup class 14 Navicomputer: yes Ships complement: 20,000 crew encumbrance: 8,000 passenger: 2,000 troops starfighter complement: 120 starfighters consumables: 2 years Hardpoints: 1 was wondering if you would make any corrections or any idea for a balanced offensive capabilities.
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(PDF) Murder on the Merciful
Samuel Richard replied to andynorton's topic in Star Wars: Age of Rebellion RPG
OOOOOOOOOH thanks you for this I'll put it to good use -
When the PCs use the window not the door
Samuel Richard replied to Samuel Richard's topic in Star Wars: Age of Rebellion RPG
I wanted to hear some crazy stories about how strange PCs can be, not passive aggressive stuff like this. -
When the PCs use the window not the door
Samuel Richard replied to Samuel Richard's topic in Star Wars: Age of Rebellion RPG
No that actually happened in game -
This is not a a question rather I want to see some stories when PCs throw a curve ball at the Dm. An example of this is when my PCs ship had a atmosphere breach and instead of fighting their way to the control panel to close it. They instead allow their 8 foot trandotion to plug the hole with her body while they walk over to the panel and close it. Can't wait to hear some crazy stories.
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The one part I love about Legends is all the different Capital Ships we got. The new cannon is improving in that regard (thanks rogue one for the U-wing and MC75) but its was always missing that blending of cultures the old rebel fleet had with its starships. So when I read that one of my favorite capital ships is in the Strongholds of Resistance sourcebook I was overjoyed. But now after combing through a copy of it I can't seem to find it. Does anyone know where the stats are or does it just discuss the ship generally?
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Calling GMs for some ideas
Samuel Richard replied to migs6000's topic in Star Wars: Age of Rebellion RPG
Make sure it ain't the doctors who gave you the illness in the first place. -
Calling GMs for some ideas
Samuel Richard replied to migs6000's topic in Star Wars: Age of Rebellion RPG
I'm stealing that -
Calling GMs for some ideas
Samuel Richard replied to migs6000's topic in Star Wars: Age of Rebellion RPG
3 words: imperial bioweapon division -
How to involve the villain?
Samuel Richard replied to Samuel Richard's topic in Star Wars: Age of Rebellion RPG
Omfg I came here for advice not a laugh but it's sorely needed, thank you very much for all of your advice guys. I'll think hologram technology will be my friend and I think I will also take a page out of the nemisis system and making him cheat death. Thank you again. -
How to involve the villain?
Samuel Richard replied to Samuel Richard's topic in Star Wars: Age of Rebellion RPG
Thank you all for your help I think I have found ways to make them loath good old space Nazi Hugo weaving (thanks for the laugh KungFoFerret, you may steal my cliche creation.) I've also got a few ideas of my own. You know the old saying "the enemy of my enemy is my friend" well the villian isn't the only person the PCs have gained the ire of. A temporary alliance may be in order. -
So I just introduced the party of mine to the (hopefully) main villain of the campaign. he's a master manipulator,ambitious imperial captain who just happens to sport a mustache and look like Hugo Weaving when he was in the matrix. He is going to (hopefully) rise through the ranks as he battles the party and finally come into command of the Asserter class star dreadnought wrath and have one big final battle with the party and their allies. However a villain is not a good villain without being loathed or feared. I have a few ideas in mind but I was wondering if you guys had any ideas on how to get the party to loath/fear the villain without A. getting him killed by their tank character who single handily hijacked a AT-ST and B. not give monologues every two sessions and become a cliche. Thank you,Samuel Richard
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I've been trying to get a H wing model for so long. Can I purchase It? Or is it too late?
