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Posts posted by Samuel Richard
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1 hour ago, Sterf said:welcome the squadron.
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Chandra-Fan Hotshot: http://swsheets.com/c/wrq2miczd-chear-liey--cha
Droid Mechanic: http://swsheets.com/c/7j5xqst3i-r2-fx
Should we post Backstories?
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12 hours ago, Ghostofman said:It needs to exceed the Armor to allow a Crit activation, though it does not have to inflict hull trauma. In the case of a vehicle scale weapon, exceeding the Armor rating will result in at least one Hull Trauma, only with personal weapons will you see Armor exceeded but no trauma.
Not so much autofire, but perhaps an option to choose the number of bombs dropped, with the count allowing you to bump up ranks in Vicious.
This thing feels very much like a B-24 or B-29 style craft, so you could do something like allowing a regular drop with numbers like an existing proton bomb, or dropping the whole load, with the blast to extend to Medium (personal) for a carpet bombing, or vicious X (perhaps 5ish) to just hammer one point.
I like that
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1 hour ago, coyote6 said:The Critical Rating should be 2, IMO, to match proton torpedoes. The barrage should have some kind of Massive-countering effect, too, and Vicious.
I think Paige crit-killed that dreadnought, not just overwhelmed its Hull Trauma threshold.
Edit: Also, medium laser cannons usually have a range of Close, not Short.
The swsheets don't have close range to mark so it's screwed up.
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5 hours ago, Rakaydos said:Plan to start this up after Xmas, this thing is being a handful.
Take your time we will be fine
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3 hours ago, alltheraz said:Possibly a unique version of Autofire that would allow the bombs to chain together like the Mesonics Proton Grenades from Dangerous Covenants in EotE? Would that work?
That could work.
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49 minutes ago, satkaz said:I'll leave the phone on.
Que the elevator music.
Cartergame and satkaz reacted to this -
Are we on a different thread now?
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9 hours ago, Eoen said:Yeah the seemed to fall in waves maybe linked, there may not be enough advantage to simulate that well in a typical roll.
I combined that into the attack however I'm sure if I balance out some other aspects and bombadier on board the rolls will keep the attack in the PCs favor if they balance it out.
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31 minutes ago, Eoen said:Spoilers*
Looked to me like there was a lot more than 28 quantum bombs in those. Closer to a few hundred, as one took out a rather large ship. Funny how bombs drop in space in that galaxy.
Then how does one balance it, if a single bomber if lined up against a non sheilded dreadnought (150 HT minimum) can take it out then how do I balance everything out?
Edit: added bomb barrage, will obliberate targets however has innacurate 3 penalty. Special rule of going slower will reduce the penalty however a bombadier can make a formidable gunnery check to reduce it at higher speeds, increased speed to 4 in response to information in the Cobalt Sqaudron book.
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15 minutes ago, Ebak said:Wow, if that were me, my reaction would have been: "*blink* Seriously?....Okay then, the Trandosian plus the hole with their body...for about 3 seconds until they are gruesomely snapped in half thanks to the pressure being exerted against her body and she is sucked out into space. There is still a hole in your ship, in fact it's probably a little bigger now. Would you like to try again with the bull? I am sure ONE of your companions will plug that hole..."
I'm all for clever solutions but that one just doesn't fly with me.

Power to you though for not losing your rag with them.
Should have done that because that PC is now the most tankiest thing in the galaxy that will never even be threatend by combat. she did try and 1v1 a AT-ST with an axe but she spent 3 months in a bacta tank after that.
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Just about to see the last Jedi but I wanted to create a campaign about a sqaudron of resistance bombers that were not near hosnian prime or D,Qar during the events of TFA and TLJ. So I made some custom stats for it and was hoping to get your opinions and constructive criticism on it so I don't make it too flimsy/tank or too fast/slow
http://swsheets.com/v/9iteigzwi-feral-six
It may be online so if your interested tell me please.
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Just about to see the last Jedi but I wanted to create a campaign about a sqaudron of resistance bombers that were not near hosnian prime or D,Qar during the events of TFA and TLJ. So I made some custom stats for it and was hoping to get your opinions and constructive criticism on it so I don't make it too flimsy/tank or too fast/slow
http://swsheets.com/v/9iteigzwi-feral-six
It may be online so if your interested tell me please.
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I think we are using emperor Norton's house rules.
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5 hours ago, Rakaydos said:However, that means I need to come up with a streamlined way to handle
Mauler Mithal, Backstabber, Wedge and Biggsyour minions.Im gunna love this game.
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well remember I'm trying to balance things out so a single Y-wing can just launch some torps and kill a squadron of ties or knock a corvette down 1/3 of its health with a lucky roll without even trying, remember we can always tweak some rules to fit the game. Im just trying to balance the game.
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Are we going to use emperor Norton's house rules because those fix alot of broken mechanics and makes snubfighters actually useable in large combat encounters with capital ships. https://drive.google.com/file/d/0BzLEUG156sZeTGFTblMzYWVlVVU/view
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7 hours ago, Rakaydos said:How does RA-D8 have 3 ranks in several skills? Skills are usually capped at 2 at character creation.
There capped at two ranks per skill in character creation you right.
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@Cartergame welcome to the team and now since we are with into some introductions here goes my crappy attempt at grammar.
Found floating in the remains of Z-95 headhunter that just happened to be rammed into the bridge of Neutron Star Bulk Cruiser that was being used by pirate, Chear-Liey or Charlie is the luckiest son of a Sarlaac in the galaxy. While claiming to be part of local vigilante gang, rebel intelligence found out he was doing it just for kicks and the pirates took his favorite droid R2-FX. The two are inseparable and after little encouragement Charly eagerly signed up to the Alliance Starcorp for reasons to be yet known. some say he's just a pay jumper, others say he hates the empire because of the scars on his back and doesn't want to talk about them, while some suggest he just does it for kicks.
Often times personnel had to pry the two scoundrels from the bowels of engine to keep them from "fixing some flaws". Either way Charles skill as a pilot is undeniable and somehow R2-FX manages to keep whatever he's flying from vaporizing. He also never wears socks, we don't know why just yet but talk to him for a bit and he'll go on a tangent about something and maybe you'll learn something from the little guy.
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I'm the hotshot he's talking about
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1 minute ago, Cartergame said:Maybe a Consular Teacher or Sentinel Shadow who just happens to have Piloting (Space) & Gunnery as his Specialization Bonus Career Skills under Well Rounded?
I really like those ideas too...
I was going to play a hotshot.... Didn't you see my character? I've yet to create the astromech
Cartergame reacted to this -

Balancing/Stating a custom ship
in Star Wars: Age of Rebellion RPG
Posted
So after finding a cool picture of a fandom ship online, I made stats for it. After reading the original forum post I thought it was too much of a Merry Sue of a ship so I threw in some detriments due to it being a prototype in my version. Can I have some thoughts on the stats?
My stats-http://swsheets.com/v/pn2tt3lof-the-blazing-dag
Original Forum Post-http://www.rancorpit.com/forums/viewtopic.php?t=5087&sid=eb884e9c0b60ee4e1aae63151152bb7a