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Samuel Richard

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  1. Samuel Richard

    The Resistance is Alive on Taris

    I've been listening for a while now, perhaps your players will have their original plan work and not collapse apartment buildings or receive horrible disfiguring injurys for once.
  2. I dont give them any XP until they have finished a "mission" where I give them 15-40 XP depending on the mission (15 for a milk run, 40 for hijacking that gladiator class star destroyer and sending it hurtling toward that massive Tie fighter industrial complex) with a free talent or rank increase as well.
  3. Samuel Richard

    Sprucing up the combat encounters

    besides them reaching knight level and becoming untouchable?
  4. Samuel Richard

    4 armed fighting

    In order to make villains a threat they need to have ludicrous stats, i'm talking 35 health and adversary 3 crazy
  5. Samuel Richard

    5 second default Combat Rounds?

    depends on the combat, if its a quick duel in the streets heck yes would take five frenetic seconds. But stuff like healing a buddy with a med check or hacking a door takes longer especially in a firefight. As a rule of thumb I always say that combat checks include multiple "attacks" within the action, a hit with a few damage may mean the smuggler had to fire off a few shots before grazing a hutt with his blaster pistol but a heavy damage attack may mean that the stormtrooper had to wait a few seconds before he could pump 2-3 shots into a PCs chest. I do this to accommodate the longer actions of hacking and healing.
  6. Samuel Richard

    5 second default Combat Rounds?

    A round is subjective, it could take 5 seconds it could take 1 minute. It depends on the actions that are being taken place. Just because you shoot a guy doesn't mean it takes 5 seconds to score that hit, its called a fire fight for a reason. If players are taking too long to act, talk to them about it and see if they need help with the rules or something else. Implementing a time limit with stress em out and may cause some very unwise decisions that may earn the ire of their fellow PCs.
  7. I made them "donate" a good 3/4 of it to the rebellion for a automatic increase in CR. They also did a extensive upgrade for the entire crew and rehauled their new (stolen) Sentinel with legit IDs and mods. They saved a good 200,000 for a rainy day.
  8. An X-wing for the pilot with a astromech to boot. Nailed a negotiation check so they got them both in a combo. They were in rebels in a AOR game so they got full use out of it.
  9. Believe or not my PCs actually bought a ship for once! (of course this was after they stole 2.2 million credits worth of blaster rifles and sold em to a mercenary company because the big idiot of the Dm thought it would fine to let them raid a blast tech factory)
  10. Samuel Richard

    A pyromaniac without the maniac?

    Its the fact that he would people burning alive that would be the issue. A blaster bolt can be a painful death but its not guaranteed. Death by flamethrower is gruesome and agonizing always.
  11. Samuel Richard

    Ideas needed - Abandoned Station

    thanks m8
  12. So I'm trying to make a blast character and I'm stuck on whether or not to make him a flamethrower build. Most explosive/flame characters are insane or not in the right frame of mind. I'm trying to avoid because A. Its cliche and I dislike cliches and B. I believe there is some juicy rp with him grappling with the gruesomeness of his choice of trade and whether or not hes doing something fundamentally wrong. Because of my personnel stance of flamethrowers, i'm having trouble creating a character whose not insane and would use such weapons. Do ya'll have any ideas?
  13. So I'm trying to make a blast character and I'm stuck on whether or not to make him a flamethrower build. Most explosive/flame characters are insane or not in the right frame of mind. I'm trying to avoid because A. Its cliche and I dislike cliches and B. I believe there is some juicy rp with him grappling with the gruesomeness of his choice of trade and whether or not hes doing something fundamentally wrong. Because of my personnel stance of flamethrowers, i'm having trouble creating a character whose not insane and would use such weapons. Do ya'll have any ideas?
  14. Samuel Richard

    Ideas needed - Abandoned Station

    Heres my go, the station is home to a experimental A.I. (halo style) dating back to pre ep 1. It became sentient and the cliche kill all humans happened with a few survivors making it out. Over time the station has broken down so the AI cant just depressurize the station however it will try and interact with the PCs and trick them into repairing the station so it can murder. It will say another AI is wrestling with it for control and that it needs the repairs to overcome the other guy. The AI will do environmental horror stuff to the PCs in order to push them towards fixing the station.
  15. Samuel Richard

    The Bigger they are....

    "from a certain point of view"
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