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Samuel Richard

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  1. Samuel Richard

    Why no Rogue One Beginner Game?

    So this adventure will kill all the characters at the end. This is the perfect way to introduce people to RPGs.
  2. Samuel Richard

    The Plot Hooks Thread

    The PCs are asked by rebel/hutt/blackson/insert criminal contact break a man out of a imperial/CSA prison ship. The PCs can tackle in many ways from a matter of space borne assault, boarding it while in port, sneaking in a matter of ways and getting him out, or straight up blackmail/charisma their way into getting him released. However the Man is actually also on the run from those contacts and has information about (insert treasure/intel here). Adventure awaits! Also (for a more mature campaign) On a distant world on the outerrim, a large religious rebel cult (extremists not Rebel alliance) has taken root on a burgeoning factory world, one of their contacts have hired out the PCs to do a simple job like retrieve some info, smuggle some goods, or kill some guy whose making problems. When they return to collect the reward, the contact and some goons try and kill the PCs to cover their tracks. Midway through the battle an explosion rocks the building and causes it to collapse and knocks the PCs out. When they awake they discover that the entire world is under siege. The CSA or the Empire has had enough of these rebels and have sent a fleet to "pacify" the planet. They were able to land some ground troops before the planetary shield gate activates trapping the forces. The Cult has seized the starports on the planet and conscripted them to fight in the defense, including the PCs ship. Over the course of a month the two sides will do battle both in space (the cult has pirate allies plus their own flotilla plus Golan defense platforms) and on land (the shield will go down), such fighting will decimate the populated parts of the planets and hundreds of thousands of innocents will die in the cross fire. Both sides are quite hostile with the Cult conscripting civilians to build defenses and other bad things while the Invaders are detaining at best all they encounter. The PCs have to navigate the battlefield to find a way off system and maybe pick up (and grow attached) to some refugees as well. Prepare to put the war in Star Wars.
  3. Samuel Richard

    Bothan spotted!?

    Just dont get too attached to one you spot, they have a very RMMR (random mishap mortality rate).
  4. I'm not getting sick of the standard stormtroopers or even the grunts of the imperial army however I have been trying to stat out new archetypes for my players to face besides the tough guy, officer, and grunts. I currently have a sniper, a Flamer, and a shield defender statted out and was wondering if ya'll had any unique ideas. Not strictly imperial because mercenaries but I'm curious.
  5. I'm not getting sick of the standard stormtroopers or even the grunts of the imperial army however I have been trying to stat out new archetypes for my players to face besides the tough guy, officer, and grunts. I currently have a sniper, a Flamer, and a shield defender statted out and was wondering if ya'll had any unique ideas. Not strictly imperial because mercenaries but I'm curious.
  6. Samuel Richard

    Our GM has no Hope!

    Listen can we just move away from the TLJ, the debate is more stagnant than the western front. The new EU is unoriginal and feels like it rolled off a industry assembly line while the old EU is as mindboggling as the old doctor strange.
  7. Samuel Richard

    Care to share your funny/amusing SWRPG/EotE stories?

    I was relatively new to the game about a year a go. The party of friends and a brother only knew how the dice roll and a basic knowledge of star wars. I was running permilian haul and the three PCs had choose 2 Y-wings as starting resources. They were landing in the Tuanga station when I decided to show a example on how the dice work. I had the pilot roll a easy piloting check to land. the two yellow dice, blank the one green dice, blank the pity blue dice, blank the one purple, 1 failure and 1 threat Immediately into the game the new PCs were 25,000 credits in debt due to repair to the hanger and landing studs. Luckily some amazing sabbac roles got enough to clear the debt and pay bond for the poor pilot.
  8. Samuel Richard

    Rakghouls and the one hit KO problem

    So after promising for my players to do a horror adventure for the past year I've finally gotten around to actually to writing and prepping for it. I'm combining both of my local groups to play this while intertwining plot threads from both campaigns. Both groups share a BBEG and often run into each other. The plot of this thriller starts with one of the PC's receiving a tip from an old friend where a one night stand turned ISB agent foe is currently infiltrating. This ISB agent is currently within a group (multiple ships)of pirates as they meet to decide whos in charge after the previous guy died (BBEG fault). While the agent isn't BBEG this could give them a lead on the BBEG. The party will be tasked with infiltrating/Assaulting the meeting to interrogate this agent where they will be lured aboard the main pirate capital ship (homebrew design). It will take off while they will undoubtedly tear through pirates. when in, hyperspace when it is wrenched out of hyperspace because the hyperdrive has been destroyed, the lights go out, and the sounds of screaming and blaster shots will echo throughout the ship. The ISB agent has been instructed to plant bombs in engineering and engine section and been told that after their detonation, reinforcements will capture the disabled craft. However the diabolical BBEG was really using this opportunity to test a variant of a deadly poison gas that who ever inhales it will turn into ravenous mindless Rakghoul. Basically the plot consist of the team (maybe) teaming up with pirates to repair the communications suit and hyperdrive of the vessel and the back of the ship. They will have to carve through a ship full of Rakghouls (with all sorts of unique variants) to get to it though, in the dark. My question is that while I want to have some threat of going down from one of the guys mean infection, I dont want a one hit KO sorry role another character moment. I want some parts of the ship more difficult to progress in due to lingering gas and a limited hand held air supply for gas masks, but I dont want a bunch of threat to knock off that mask and kill another character due to the gas. Any advice on how to ramp up the threat but keep the unfairness (gameplay wise) of a Rakghoul outbreak out of the game. Im homebrewing a lot of the element of a rakghoul btw. And yes I know that I'm ripping off dead in the water.
  9. So after promising for my players to do a horror adventure for the past year I've finally gotten around to actually to writing and prepping for it. I'm combining both of my local groups to play this while intertwining plot threads from both campaigns. Both groups share a BBEG and often run into each other. The plot of this thriller starts with one of the PC's receiving a tip from an old friend where a one night stand turned ISB agent foe is currently infiltrating. This ISB agent is currently within a group (multiple ships)of pirates as they meet to decide whos in charge after the previous guy died (BBEG fault). While the agent isn't BBEG this could give them a lead on the BBEG. The party will be tasked with infiltrating/Assaulting the meeting to interrogate this agent where they will be lured aboard the main pirate capital ship (homebrew design). It will take off while they will undoubtedly tear through pirates. when in, hyperspace when it is wrenched out of hyperspace because the hyperdrive has been destroyed, the lights go out, and the sounds of screaming and blaster shots will echo throughout the ship. The ISB agent has been instructed to plant bombs in engineering and engine section and been told that after their detonation, reinforcements will capture the disabled craft. However the diabolical BBEG was really using this opportunity to test a variant of a deadly poison gas that who ever inhales it will turn into ravenous mindless Rakghoul. Basically the plot consist of the team (maybe) teaming up with pirates to repair the communications suit and hyperdrive of the vessel and the back of the ship. They will have to carve through a ship full of Rakghouls (with all sorts of unique variants) to get to it though, in the dark. My question is that while I want to have some threat of going down from one of the guys mean infection, I dont want a one hit KO sorry role another character moment. I want some parts of the ship more difficult to progress in due to lingering gas and a limited hand held air supply for gas masks, but I dont want a bunch of threat to knock off that mask and kill another character due to the gas. Any advice on how to ramp up the threat but keep the unfairness (gameplay wise) of a Rakghoul outbreak out of the game. Im homebrewing a lot of the element of a rakghoul btw. And yes I know that I'm ripping of dead in the water.
  10. Samuel Richard

    Internal damage to a ship by a mob?

    You died, wah wah karma is a b
  11. Instead of the linear adventure that it is, make it more open ended allowing for more opportunity for players to exploit. Change the backstory of the base to include it as a place to train shadowtroopers or deathtroopers in the wilderness of Onderron, also give it a small complement of Tie interceptors to give it both air defense and another opportunity for the players to exploit during this adventure. Make sure expand the hanger and staff to complement such backstory.
  12. Samuel Richard

    Internal damage to a ship by a mob?

    Either way if that many people get inside a ship three things will happen, 1) the PCs are going to need a new ship 2) we got a another hillsborough 3) the murder hobos will either plant bombs on board to blow it sky high for maximum XP or flamethrowers. Either way the ship is toast and you best be hoping they can steal a good ship fast.
  13. Samuel Richard

    Avoiding Villain cliches

    Luckily with these players they know what not to do (most are Dms) and I'm taking measures to yank the feeling of them being the center away from the (people controlled villains, events grinding on without the players ect.). Now the hardest part, to make them care about a NPC (whelp).
  14. Samuel Richard

    2nd Star Wars Live Action Series

    Its milking the cow dry.
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