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Everything posted by Fourtytwo

  1. I've also finished my Bandai 1/72-scale Gold Leader this weekend: Okay, next time, I will post new minis I painted for Imperial Assault - I promise!
  2. Thank you. Regarding the lens… ummm… I'm using a pretty standard digital camera which cost around 100 bucks 5 years ago when I bought it.
  3. No, they are smaller. The IA-Minis are roughly 1/53-scale, the kits from Bandai are 1/72-scale.
  4. I'm currently taking a short break from painting Imperial Assault minis (I will continue in time, though, and still have a lot to paint and planned), because I need a change of pace now and then. However, this does neither mean that I'm idle, nor that I'm not working on something Star Wars-related. As you night know by now, I'm also building and painting models, and in february this year, I caught the Bandai-virus - this company produces awesome Star Wars kits which are not only perfect in production but also highly accurate to the original filming models in both proportions and detail, and since we are all Star Wars-fans here, I'd love to share with you what I did with them. I first got myself their 1/72-scale X-wing, which builds you Luke Skywalker's Red 5 out of the box. I wanted to build and paint Wedge Antilles' Red 2, though, so I modified the fuselage accordingly and painted it very accurate to the Red 2 filming model, using several photos as reference material. Here we go: At the moment, I'm working on my second 1/72-scale Bandai kit: Gold Leader. Here are some work-in-progress-pictures:
  5. Not at all - let me think (it's been a while since I painted her)... For the skin, I used Citadel Moot Green mixed with a teeny-tiny amount of Citadel Squig Orange as the base colour. For the shade I mixed one part Moot Green with one Part Citadel Agrax Earthshade. The Highlights were built up in transparent layers of the base skin colour gradually mixed with more White and a Tiny bit of Citadel Flash Gitz Yellow. I can't exactly remember which colours I used for Hera's trousers, but if I'd have to re-create it, I'd start with a base of Flash Gitz Yellow mixed with a small part of Squig Orange. For the shade I'd mix a bit of agrax Earthshade into the base colour, and for the highlights some white.
  6. The OP is the most insightful, original, respectful, humble and helpful thing I've ever read, anywhere. Seriously!
  7. I have one final suggestion, which also comes from a design point of view: I'd never make a figure with two automatic passive defensive abilities. I'd always create figures which have a selection of abilities which encourage active play, and at the same time have the player DO somthing to keep them save, i.e. making decisions regarding their movement and positioning, or which command cards to include, or how to support them with your other figures. You currently have two automatic passive abilities on Cad Bane - I'd ditch one of them and reduce his point cost by 1. That'd make him more interesting to play. I've seen fan-made cards for characters in games for over 15 years now, and one thing that is absolutely common is that people tend to give their favourite characters loads of defensive capabilities. Trust me - resist that urge and Focus on what makes them proactive, it always makes them way more interesting as gaming pieces. As a matter of fact, in my experience games where players can load up on defensive gaming mechanisms are universally always boring, because less happens and actions have less consequences on how the game progresses. One of my favourite characters is Ahsoka, and before she officially became part of Imperial Assault, I've not seen one fan-made Card for her that convonced me - they all were eith. er way too powerful, and/or far to defensive. I love how FFG have designed her in the game. She is very mobile, she can dish out consistent damage, but she's also squishy and you have to be careful on how you play her and she benefits from support by other friendly figures and your command deck.
  8. In the show, Cad Banes stun gauntlets clearly required him to deliberately make an attack with them. Also, automatic passive effects which penalize an active opponent are lame game design in my book. I'd make it an action or an optional effect for an attack.
  9. I found a well-working solution to that "problem" for our loose group. All of us love playing skirmish, and most of us have favourite teams and figures we always love to play - not because they are the most powerful/cost-effective, but because we love the characters and how they play in the game. I'm constantly designing new skirmish missions and new universal elements which can be dropped into existing missions and we don't shy away from creating deliberately asymetrical missions to change things up and keep each player on his or her toe. To some this might not sound fun, because for many skirmish is all about perfect balance and competition, but to us, it's about challenges and having the balls to experiment, and we have loads of fun that way.
  10. I'm still here, and I'm prepared to stay until the lights are turned off. I've collected enough IA-stuff and am still doing so to be able host a few skirmish games simultaneously with my collection alone, and I will continue to do so.
  11. I'm sorry, but comparing a hobby-related NDA to the feeble apologies of war criminals is not only grossly hyperbolic, but utterly out of place. The rhethoric here is becoming petty base. I'm convinced you can do better than that.
  12. Imperial Assault: Fourtytwo, help me take this marketing off. Fourtytwo: But you'll die. Imperial Assault: Nothing can stop that now. Just for once, let me look at you with my own eyes. Fourtytwo, carefully removing all marketing and product development from the game, finally seeing it for what he always believed it was underneath all that - friendly, honest and inspiring. Imperial Assault: Now… go, my fan. Leave me. Fourtytwo: No, you're staying with me. I'll not leave you here, I gotta save you! Imperial Assault: You already have, Fourtytwo. You were right. You were right about me. Tell everybody… you were right! Fourtytwo: IA! I won't leave you! And then, Imperial Assault dies, and a single tear runs down Fourtytwo's cheek as he bows his head in sadness.
  13. I don't care about opinions - they mean absolutely nothing . I care about reasons and arguments on which opinions stand, and these are the only indicators as to how strong or how weak a given opinion is. Any opinion uttered whithout giving any reason for it can be dismissed out of hand.
  14. Thank you, GuacCousteau! If you take your time and paint the model in sub-assemblies, it's not that hard to do. There are a lot of different techniques out there to achieve similar results, and it's more about finding out which painting techniques suit your painting style best and are most enjoyable for you. For beginners, I recommend the YouTuber Andy's Hobby Headquarters - he explains the basic techniques very well and makes them look easy - which they are, once you made your first steps. And yes - the Star Wars kits from Bandai are excellent and by far the best out there. I've already ordered the 1/72 scale Y-wing from Japan, ad I'm Looking forward to their 32cm Star Destroyer with lighting kit which will be available this summer.
  15. I like the pale blues and greys of her official artwork, since they go well with her pale skin and white hair, but your colour scheme is great and because of the contrast with her white hair very striking.
  16. I will soon continue painting my tiny-scale birds for X-wing miniatures. In the past two weeks, I've assembled, modified and painted the excellent 1/72-scale X-wing model kit from Bandai as Red 2, and although it's slightly off-topic, I'd like to share the finished model with you since we all love Star Wars ships here:
  17. Thank you! As for the markings: It's a matter of practice, but there are also some tips I can give you: First of all, thin your paint, but get rid of excess fluid in your brush by lightly touching the tip if your brush to a kitchen tissue before you apply the Colour to your model - this will help you maximise your control over where your colour goes. Second, do not attempt to paint a straight line in one go - instead, just paint a short line, then another, then another, always check if you are on the mark. Build up the markings bit by bit. If you miss the mark or make a mistake, don't panic, but correct the mistake later by painting over the mistake with the neighbouring colour. Third, as with all things, practice will naturally make you better at it. I hope this helps.
  18. Who in his right mind would say nay?!? I'd love to get Yoda just to paint him and put him next to all the other cool characters from the movies and shows I've already painted for Imperial Assault!
  19. How about giving them some sort of 'Special Ability' like "Inconsequential": When you are defeated, the opposing player gains 1 less Victory Point.
  20. Man, I love this stuff and just want to say 'thank you', @Bitterman!
  21. Painting minis is not witchcraft. You just have to start, learn, practice, and enjoy the process, and if you keep at it, you will naturally become better and better. Just don't be shy to make mistakes - it's fine to make mistakes as long as you learn from them. Have fun painting!
  22. Melee Deployments - they are harder to play than ranged attackers and make every game much more dynamic.
  23. It was the Star Wars Holiday Special-Expansion I've hinted at here and there. Before it could go to the printer, though, some hardcore special ops George Lucas hired with his Disney-money destroyed all files and prototypes. It had some amazing new game mechanics which would have rocked the meta to it's core. I know this, because I've playtested that stuff, and I can't say any more because if I do, I'll get to know those special ops personally…
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