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Phoenix_FFG

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About Phoenix_FFG

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  1. Clear bases were totally the way to go for me. Those black bases were horrible and took up too much room. The Monster stat token(s) sits off to the side in alphabetical order with their appropriate miniatures next to them. When a monster is called for, the miniature goes on the table and the token goes next to the tiles in play for easy reference. And for duplicate monster/miniatures, just place the ‘tombstone’ colour/symbol token in the same space (doesn’t even need to be near the miniature, just the same space - but remember to move it when the miniature moves).
  2. I'm really liking this. It was really great how Horrific Journeys added some different flavour to game sessions by giving some really interesting locales to travel. Path of the Serpent appears to do the same thing (while still keeping one scenario localised). It's a nice touch when you flipping through all the available scenarios in the app and looking at all your scenario options. I'm going to have to get inventive with how the tiles sit on the end of my table now - perhaps I'll make the tiles live on some double-level shelf. I always love sifting through new tile sets. I'm very glad to see Norman Withers added to the Investigator choices, and the other three look like great additions too.
  3. I'm not reading that there's a campaign at all. I get that a heading says 'The Campaign Log' but that's just flavour for a heading. Nowhere in the text does it say they are joined. I'd really like to be proven wrong on this as a campaign mode would be amazing.
  4. Oh yes, finally! After missing out on the thrill of a small box in the first half of the year, this is exciting that a big box will still go ahead!
  5. Yes. You should inform the app. (Even if you think you could be doubling up with telling it about Fire, there never really is more than one Fire. Even if tokens are on separate parts of the board making it visually that there are two Fires, the rules are still only working as though it is one Fire. There is either Fire going on the board, or there isn't). But you did the Fire anyway without the app, so the app reminding you wasn't needed.
  6. Exactly what @spoonman2084 wrote. You have to find that sweet spot somewhere between investigating, fighting, and just simply getting a hustle going.
  7. The clunky bases that they come with are useful once - for painting them. I put them onto their base, and if they don't fit well a little bit of paint between the miniature and the base gets them stuck done (sometimes the undercoat can adhere it enough). When the paint job is done, they usual 'crack' away from the base quite easily. Then I take some clippers to any pegs underneath and then file them evenly. The Formless Spawn doesn't have any pegs underneath, but as I painted it in differing colours I was able to handle different parts of the miniature. Haha, oh well, thanks for looking through it anyway! I love sharing Masnions of Madness with others. On that note, here's the Horrific Journeys monsters in their painted pre-clear-bases state.
  8. Mansions of Madness Horrific Journeys (Expansion): Silas Marsh, the Sailor & Trish Scarborough, the Spy.
  9. Mansions of Madness Horrific Journeys (Expansion): Agnes Baker, the Waitress & Jim Culver, the Musician.
  10. FFG appear to focus on their new hotness, which nobody can blame them for as they are a business. When Star Wars Legion was announced, Imperial Assault took a real dive in news and expansions. Whilst the Imperial Assault community is always in a loop of 'is this game dead => this game must be dead => yes, some news! => back to is this game dead' Legion was the real push for their Star Wars following. Then X-Wing 2.0 did the same thing. Currently, 'The Lord of the Rings: Journeys in Middle Earth' is FFG's new hotness, the new app-driven game that they will push hard until release and beyond. Of course, MoM Figure & Tile packs not being on the reprint list will cause some alarm, but it will either be just a matter of patience or FFG have something up their sleeve. EDIT: Don't get me wrong, I love this game (it's my favourite!) and was looking forward to the cycle continuing of small box expansion at the start of the year and the big box expansion near the end of the year. I'm hoping that we'll be surprised soon.
  11. Because of the way the game is structured around stand-alone scenarios, my group was playing around with the idea of forcing us to play with the (now) 36 investigators available (not always taking in your favourite). Basically, the campaign would play all the scenarios in order as they appear in the app. If an Investigator is Wounded in a scenario, they must miss the next scenario while they heal at the hospital. If an Investigator is Insane in a scenario, they must miss the next scenario while they heal at the asylum. If an Investigator is both Wounded and Insane in a scenario, they must miss the next two scenarios while they heal at the hospital and asylum. If an Investigator is Eliminated, they are permanently removed from the available Investigators that can be chosen for the campaign. We never decided anything beyond that. There's no reward for surviving except for being able to use that Investigator again. We also never thought about what happens to Investigators that fail a scenario (and thinking about it now, the world usually ends, so this is why Mansions of Madness isn't a campaign). But basically, this campaign idea was to add a level of danger to always choosing the same Investigator, to encourage using many of the 36 Investigators available. One day I'll get around to developing the idea further.
  12. Are the extra 6 Cultists? I think 1st Ed came with 6 Cultists that weren't put into Recurring Nightmares. The app shows the 1st Edition as not having 6 Cultists as the 2nd Edition Base Game makes up for it by including 6 Cultists (basically, the app will not register more than 6 Cultists in this edition).
  13. It's all in the wording, and @damon_estrada has got it. The effect only triggers when 'moves into' a space containing water and forfeits remaining movement. You gain movement via an action, so the water takes away any 'remaining' movement when you move into that space with water. A second action is new amount of movement that isn't punished by the space with water as you are starting in a space with water and not moving into a water space. There is no negative effect for moving out of water. So if you had a remaining action, there's no issue moving out of the water and moving your full movement for that second action. (Now, if you ended a movement action in water with your first action, and then your next action was to also enter an adjacent space containing water, you'd end that action in the water also. Basically, you'd move a total of two spaces with two actions if you moved (waded!) only into spaces containing water).
  14. Carson Question: You've already answered your question in Carson's special ability text: Carson's special ability is an Action. Apply all the Evade rules to it that you would to any 'other' Action that causes an Evade check. So, Carson's ability would require an Evade check against the Monster in his space with the highest Awareness. Carson is great at using this ability from a few spaces (within the rules of Range) away where/when possible). Mesmerized Question: Correct. The next time that Investigator has a turn is after the following Mythos phase when the following Investigator phase comes about. The beauty is, depending on all the other Investigators agreeing on their turn order, you have a limited form of control over when that turn will end and cause the flip of the card.
  15. That's be a difficult issue to work out. My Mansions of Madness app runs from a really old iPad that has a new lease on life just running the app and goes to a bluetooth speaker, but has no sound issues. My only suggestion is to delete the app, restart the device, install the app, restart the device (just to be certain), and try the app/sound again. If that doesn't work, you'll need someone with real tech knowledge to answer.
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