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    Poulsbo, Wa, USA, Earth

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  1. Here is a Star Wars force to Genesys Magic conversion for you (not mine):
  2. lyinggod

    Android Character Sheets

    Colour me intrigued (The intrigued color is a plaid with streaks of purple and glitter, fyi)
  3. lyinggod

    experience points deflation

    The question I would ask is "why". What benefit do you gain from this besides apparently having to divide everything by 5 instead of using the established XP system for Abilities, Skills, and Talents? If your players also using this new system then you have added extra math and complexity. This is not Mathfinder (pathfinder 😀).
  4. lyinggod

    Superpower talents

    The introduction is much better. If the document is meant to stand on its own, you may wish to give a brief overview of how the talents are meant to go together since, if I understand it correctly, you have to buy a tier 2 talent (base control) before you can buy a tier 1 talent (ie Magnitude) which is different from the standard genesys rules. I haven't read your document all the way through but if common upgrades such as range, magnitude, etc are the same for each power type do you need a specific magnitude (etc) talent for each power? Could you not say something like "When this talent is first acquired, it must be assigned to a base control power which cannot be changed. This talent may be purchased once for each base control power." This way you only have one magnitude (etc) talent instead of 6 Normally in Genesys, Talents are listed first by Tier and then alphabetically which is fine since most talents aren't extensively linked to each each other. In your superhero rules, many of the talents are associated with each other such as Animal Powers. It seems to me that finding talents would be easier if the related thematic talents are placed together such as all the mind control together and all the animal control together with the general talents that are more universal such as magnitude in a separate group. Time late, brain mush, this sense hope make....
  5. lyinggod

    Superpower talents

    The things that jumped out at me the most are: 1) Please indent your paragraphs or add spacing between paragraphs. The lack of these makes your introduction hard to read. 2) I suggest re-writing your introduction to indicate how you suggest the user may make use of incorporating these talents. If you feel there are several methods, fully elaborate on each method to the extent of perhaps providing examples. If you are not using trees, remove references to trees. 3) Example of my confusion: Are your base powers purchased as part of the standard Genesys talent structure and the upgrades handled separately or are the various upgrade talents (magnitude, etc) just mixed into the Genesys talent sheet with regular talents? 4) If you, as the author, feel that your writing may be confusing then think what others who are not familiar with what you intend will have to endure.
  6. lyinggod

    Another Character Generator

    Yeah, but I was hoping for an offline version plus since Oggdudes is 90% there when it comes to being Genesys compatible plus having one program to handle both would be nice. But I get it, my group LOVES Star Wars and the NDS system but mostly are just Star Wars fanatics so they won't look at Genesys at all. For fantasy, the rest of the group likes pathfinder and that mathfinder mentality actually hinders the Star Wars game a bit. So sad. (This is a jab at my group, not Oggdude).
  7. lyinggod

    The Trouble with Tricksy (and How to Fix It!)

    @BringBackForbiddenStars is correct. Too many GMs forget what the ultimate purpose of the any RPG (even d20) is meant to do. The spirit of these games, or RULES AS INTENDED, is to tell interesting stories and have amazing adventures, not exploiting the system through RULES AS WRITTEN. Too many GMs get caught up in the idea that since the rules say a player can essentially exploit something, he must be allow to use that exploit until version 2.0 of the rules hopefully fixes it. Have your discussion with the players, or maybe just that one player, and tell them to reign it in or either you wont allow them to exploit the situation or many challenge dice will be added/upgraded to exploitative action. Your the GM so sometimes you have to put your foot down instead of just saying "please". Possible solutions to inappropriate use of Tricky. The item is Its cursed - Somewhere the PC nicked an item that was cursed, warded, tracked etc. It may work as an immediate solution but will cause issues for a session or two. Defective, adding upgrades or automatic threats/fails/despairs. Item itself or object that slips out of a pocket when the object is produced is immediately recognizable by adjacent NPCs, generating a (possibly delayed) poor or hostile response. "How is it you are always stealing the signet rings of nobles or have love notes from their wives?" After having the "conversation" with the player, consider providing verbal clue that they are exploiting by saying something like "you search frantically through your pouches for a solution. Nothing seems immediately appropriate but you THINK this <thing> might do the job"
  8. lyinggod

    Another Character Generator

    I could have done that but I wanted to actually remove most of the equipment and other entries since there was a lot more SW equipment then Genesys equipment and I didnt want the extras hanging around. Plus the issue with talents.
  9. lyinggod

    Summoning Templates (WIP, Need Feedback)

    Works for me but I miss copied it on my first attempt
  10. lyinggod

    Forgotten Realms Genesys style

    Have you worked out a conversion system for this similar to your d20 conversion system or is it entirely based on "feels right"?
  11. lyinggod

    Another Character Generator

    There is but you have to edit the data files directly. I did this to remove almost everything when I was trying to see how close I could get this to work with Genesys. I found that you should leave at least 1 of every category otherwise it crashes. So make backups of data, delete stuff, test, backup as a new backup (save old backups) and repeat. Some entries seem to be mandatory for whatever reason. The stuff you can't delete, just custom edit the entry to be your own custom item. Also, if you are not using talent trees ala Star Wars (maybe because your using Genesys), you must still attach a placeholder talent tree/specialization to each career otherwise it crashes. I had dozens of crashes before I figured out what I could safely remove. For those who like Genesys, I ultimately abandoned the attempt because Genesys talents couldn't be tracked in the program outside of specializations and trees. Hopefully @Oggdude will eventually add this and the few other features that seperate SW from Genesys.
  12. lyinggod

    Paralyzing Curse Not as Advertised

    Nothing is Genesys is written in stone, including spells. Feel free to modify Curse or any spell. Ultimately Curse is the spell for inflicting inconvenience on others. Remember RAW says change things to match your vision or setting. In this case, this can be done narratively or by adding effects to spells. Perhaps Add an effect that adds the Immobilized condition (perhaps called ROOTED) that adds several difficulty and therefore requires an implement if used with paralyzed. Apply Curse to Athletics since this also covers contested movement. This way, if the the target gets no successes, they aren't going anywhere. You could also rule that if X# of successes, advantages, or a Triumph are achieved when cursing Athletics, the target effectively loses their ability to move or perhaps take movement based maneuvers. Ultimately, Effect names are just that, names. They represent general concepts. Paralyzed could represent an ice effect, plants entangling the target, a ball of tar, etc depending on your caster. The ultimate result of how Curse or Paralyze might affect the target should be based on the special effect of the spell not just the skill being cursed. Dont get caught up in the name (fortunately, this is not D&D), focus on the desired effect and add effects, affects, or narrative solutions to achieve what is appropriate.
  13. lyinggod

    Forgotten Realms Genesys style

    As Terefang said, there has been quite a lot of discussion on adapting d20 settings and systems to Genesys. To my experience, the mechanical differences between any of the D&D/d20 systems is fairly minor and when adapted to Genesys, evaporate. Unless, of course, you actually want to essentially bring narrative dice to d20 which some have tried to do. Why one would do so is mind boggling. If you like the setting of Forgotten realms, there should be little adaption required beyond what has already been covered in the forum as all setting are fluff. As I recall, there aren't any specific mechanical considerations that are unique to forgotten realms (or any d20 setting) that requires special adaption. As indicated in other threads, adaptation is more about capturing the "essence" of character, monster, etc. since mathematical conversion is not directly possible though @terefang provided an awesome spreadsheet providing his take on Attribute conversion which IMO works very well. All you need to do is figure out if you want player races to be different from those presented in Realms of Terrinoth and determine if there is anything in Genesys/RoT books that you need to tweak to match your vision.
  14. lyinggod

    Genesys mechanic used in 5E / d20

    On youtube, a guy named RUNEHAMMER did a video about incorporating Genesys (and Numenera) And/But dice into d20. https://www.youtube.com/watch?v=mTGEfBxAfOg
  15. lyinggod

    Adversaries Anthology: a boldy bound creature collection

    I would be willing to reformat this if its in a format that I can process/handle. Was this done in Indesign, GM Binder, or something else?