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Pretorian reacted to Forgottenlore in Expansion rumors?
Well, TI3 was designed as a stand alone game and we still got 2 expansions for that.
It was 2 years from the release of TI3 to the first expansion, and 5 years after that till the 2nd.
TI isn’t a wargame that sustains itself on continuous releases, it’s a board game and meant to be self contained. If we get expansions for it it will be when they think they have something good to add to the game, not because “it’s time for another expansion”...
now, a line of TI setting books for their new Genesys RPG is very likely sometime in the next year.
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Pretorian got a reaction from Marinealver in Question about talking in game
Yes, I misunderstood.
I don't remember if there is any rule about that. Anyway I think that every player should pay attention to what others are doing. Maybe P1's move was not fairplay but P1 can tell what he wants untill P1 allow other players to look at his informations for any check.
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Pretorian reacted to Fnoffen in Will there ever be more races? I wish that we had the Tines!
Space Lemurs! Lead by a King called Julien....
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Pretorian got a reaction from Marinealver in Will there ever be more races? I wish that we had the Tines!
So what we really need are space penguins!
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Pretorian got a reaction from Marinealver in Twilight Imperium RPG? (How well do you think they follow the fluff?)
I think I would abandon every game I play on pc for a TI-MMO.
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Pretorian reacted to Conza89 in Rules question answers from FFG.
Just a suggestion, perhaps in the OP you could link to where to ask them questions?
So far I've been relying on the community's consensus to confirm / deny any questions I've had (which haven't been many).
I think this thread would be especially useful when the answers are contrary to what has been discussed elsewhere, those threads could be updated with the 'correct' or 'official' answers.
EDIT: The link in the OP goes to a Rules sub-section which goes to https://www.fantasyflightgames.com/en/contact/rules/
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Pretorian reacted to Fnoffen in Rules question answers from FFG.
I just wanted to start this thread as a place where everyone could post the answers they get on rules querys sent in to FFG.
(The rules query form can be found here: https://www.fantasyflightgames.com/en/more/customer-service/)
It would probably be a good idea to use a singular format in the posts here such as:
Q: [Query as brief as possible]
A: [Answer as gotten]
For example:
Q: Can you sacrifice a unit not in the active system for the Yin Devotion ability?
A: No, the sacrificed unit must come from the active system.
And limit one answer per post.
Again: just a suggestion from my part as it otherwise can get quite tedious to look for an answer in this forum.
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Pretorian reacted to Fnoffen in Is it possible to play this game with 7-10 players?
The longer and more epic the better i.m.o.
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Pretorian reacted to thart400 in Nekro Virus in Deluxe Rulebook
I just finished reading the Deluxe Rulebook in anticipation of my first go through with the 4th edition tomorrow! So pumped! Not sure if this has been posted before, but thought this was an interesting easter egg... on the last page of the rulebook for the Nekro Virus there is some binary numbers. I was curious if it actual said anything. It does!
system_erDIErorDIEDIEDIE
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Pretorian reacted to BigKahuna in Negotiations
Twilight Imperium is kind of a cross between "old school" boardgaming style game and new school Euro games. As such, depending on the group the length of time can vary wildly. For example in my current group it rarely takes more than 5 to 6 hours to complete a game from setup to clean up. Though I have a few old school groups I don't play with anymore that could turn a TI game into a multi-day event.
I think the defining factor of an old school group is that they get heavily invested in the story of the game, the negotiations, backstabbing, they spend far more time trying to control what is going to happen rather than simply running the mechanics.
I'm not sure there is much you can do to speed up an old school gaming group that lives in the negotiations and drama of a game, its how they enjoy it, what they come to expect from it, so trying to curtail that experience might result in it feeling shallow and unsatisfying.
My suggestion for old school gaming groups like this is to simply lower the point requirements to win the game and add a few extra ways to get points.
Some great variants for this kind of group can be found in TI3
Artifact Planets (forcing all 4 planets into the game) is a great way to add 4 additional points into the game.
Starting the game with 3 extra objectives (Public I's face up). So you end up with 7 P1 objectives.
Than just play the game as you normally would, people should reach the point thresholds much quicker. You will probably end up with your normally excessively long game, but you should be able to finish it rather than calling it after 10 hours :).
My advice however would be to avoid changing any social rules about how your group plays the game. They do it that way because they enjoy it and why else are you there if not to enjoy the experiance. Let them negotiate & plot!
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Pretorian got a reaction from Fnoffen in Retreating with Unsupported Fighters
Anyway it make sense: the fighters use all their [energy/fuel/whatever-it-is] to reach the nearby sector and the ones that can dock to resupply are saved, the others (without a mothership to support them) are lost.
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Pretorian got a reaction from Absol197 in Agenda Phase Tweak?
I like how your house rule sounds. I'm going to test it with my group in our next game.
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Pretorian reacted to Absol197 in Agenda Phase Tweak?
Hey all!
I'm a long-time TI super-fan, and I'm very happy to have my copy of TI4 in my hands .
I also like how politics has become a more viable strategy in this edition, as the Xxcha have always needed some love! However, during the TI3 days, my group came up with a slight variant that we liked, and I wanted to see what people's opinions were of implementing something similar in the new edition.
So, the change I'm suggesting is as follows:
1) Once the Agenda phase gets added to the game, a certain number of cards are revealed off the top of the Agenda deck, creating the "Docket." How many cards I'm still deciding on, but numbers I'm considering are 5, 10, or the number of players. The docket remains face-up, probably near the objective area, and can be perused by players at any time.
2) The Politics strategy allows you to draw two cards from the top of the Agenda deck, swap any number of the cards you're looking at with cards in the Docket, and then place the two cards on top or on bottom of the Agenda deck in any order. This replaces the normal third ability. It's basically the same, except the extra step of allowing you to replace Docket cards with the drawn cards if you want before putting them on top/bottom.
3) During the Agenda phase, instead of drawing cards off the top of the deck to resolve, the Speaker chooses one of the Agendas on the Docket to vote on. Once that is resolved, the Speaker chooses a second card on the Docket. Once that's resolved, the Docket is refreshed with two new Agendas. The rest of the Agenda phase is unchanged.
The idea is that it allows players to see some of the possible laws they could vote on and develop a strategy. The Speaker now has the power to determine which of the Docket Agendas get voted on, meaning making the Speaker mad is a surefire way for them to call a vote on the Agendas that you don't want brought to the floor, and makes the Politics card a bit stronger, as they get to choose who has that power.
What do you guys think? Too much? As I said, political domination has become more viable, but it still suffers from a high degree of randomness, as if beneficial Agendas don't come up, your massive voting power doesn't really mean anything. Let me know! There's a good chance this is a horrible idea, but I think there's at least a moderate chance it has some merit.
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Pretorian reacted to Wh0isTh3D0ct0r in Why has this IP never been expanded?
I would love to see a movie or TV show set in this universe. I think there's SO MUCH potential for storytelling in this IP, provided that Hollywood doesn't screw it up like they do with so many other things. I doubt that Petersen would ever sign off on it, though. But who knows? Maybe we could finally get a great movie based on a board game (besides Clue, of course).
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Pretorian got a reaction from Fnoffen in What do you like to see?
For who prefer CC and markers in fleet colors instead of race colors I suggest to use colored glass pebbles (like the ones in the image) of the proper dimension. I find them awesome as command counter while I continue to prefer race flags as control markers.
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Pretorian got a reaction from StriderZessei in Full TI4 documentary now on YouTube
Or maybe with no color at all: just 17 different metal flagship models.
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Pretorian reacted to Wh0isTh3D0ct0r in Full TI4 documentary now on YouTube
Assuming that they actually put $5,000 worth of value in the box, I’d buy it. But there had better be rare gem units for that price.
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Pretorian got a reaction from HolyTispon in Full TI4 documentary now on YouTube
Or maybe with no color at all: just 17 different metal flagship models.
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Pretorian got a reaction from pklevine in Full TI4 documentary now on YouTube
Or maybe with no color at all: just 17 different metal flagship models.
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Pretorian got a reaction from IndyBart in Exotrireme II self destruct: who chooses the destroyed ships?
I agree. This tech is as it was in the third edition, nothing more, nothing less.
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Pretorian reacted to IndyBart in Upgrade Kit
And Really, I'm looking for people selling their old IT3 copies so I can buy their plastic and paint them up. There isn't that big of a difference in the plastic, and I think it's okay if some factions have destroyers or carriers that look slightly different. So long as everyone knows what is what it could be cool to have 17 sets of plastic customized for each race!
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Pretorian reacted to pklevine in Upgrade Kit
It's not a question of "caring," it's a question of feasibility. Literally everything has changed except the plastic. This isn't a casual revision; it's a complete overhaul. They'd have to include every single thing from TI4 except the box, insert, and plastic pieces (and then order new, flatter boxes to pack it in). That's less stuff, sure, but it's still a lot of components, and they would still have to cover the same overhead. So if they sold it for, say, $100, would fans buy it or would they complain that it's too expensive?
My suggestion: Make your own upgrade kit by buying TI4 and then selling the plastic for $50. Dunno if that's the price the market will eventually bear, but I know for a fact that some people want to do the "17 different paint jobs" thing and are talking about buying TI4 three times, so I'm sure they'd much rather pay 1/3 the price for just the plastic. (Or wait until this hits stores, then see if those crazy people do buy three copies and then sell off their cardboard and cards for $50 or whatever.)
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Pretorian got a reaction from Fnoffen in The Races - what we know so far
If it can be usefull here are images of all races.
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Pretorian got a reaction from Archangelion in The Races - what we know so far
If it can be usefull here are images of all races.
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Pretorian got a reaction from Marinealver in Holy Price increase
They will be likely included in the first TI4 expansion with 2 more set of miniatures (still miss the 8 players game) and maybe 3 more brand new races.
