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Rangor

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  1. Rangor

    Polish Aethersprite spoiler

    Seems they are pretty good to fly together, beeing able to boost each other offensiv and defensiv. Also both pilot 4.
  2. Rangor

    Polish Aethersprite spoiler

    Oh, just noticed, also ofc focus to hit, hit to crit. Not focus to crit
  3. Rangor

    Polish Aethersprite spoiler

    Bariss is wrong. Its if the defender is inside of the attackers bullseye arc
  4. Rangor

    Polish Aethersprite spoiler

    Luminara Unduli. I4. 2 Force. When a friendly ship at range 0-2 defends, if it is not in the attacker's [bullseye], you may spend 1 [force]. If you do, change 1 [crit] to a [hit] or 1 [hit] to a [focus]. Bariss is exactly the opposite: I4 1 Force. When a friendly ship at range 0-2 attacks and the defender is in its bullseye arc, you may spend 1 [force]. If you do, change one [focus] to a [hit] or one [hit] to a [crit].
  5. Rangor

    Polish Aethersprite spoiler

    https://www.wydawnictworebel.pl/pages/potezny-sprzymierzeniec-1325.html?fbclid=IwAR2UrnfN08p3xrCFPSO2lfpYGhlAMstDBOQRIn9w1idtTDGdjAGQt38wreE
  6. Rangor

    FFG is shipping Wave 3

    Use the quick build stuff and play quietly with them while you are beeing pierced by our envyness.
  7. Rangor

    FFG is shipping Wave 3

    Oh, im so sad now.
  8. Rangor

    Ahsoka and Cody form the Stream

    So far, most Jedi got Support abilities. While you can argue that Ahsoka can Support herself to gain a PTL at the cost of one force, its not the point id like to discuss. Since those Jedi will be pointheavy, do you think having Support abilities is making them attractiv to play? Usually, support ships are supporting the aces. In the Republic, it feels that the aces support the generics.
  9. Rangor

    Terrifying Technology: Vulture preview

    Or dodge arcs with it
  10. Yep, everything will be about the price. And dependend what you fly, swarms or miniswarms will prefer to play against buzz droids i guess.
  11. Losing the buzz this way = take one normal damage. So 1 damage and roll for obstacle instead of 1 crit.
  12. First: With 3 carriers of these, i will be able to almost certain hit one. Especially when i have a high ps coordinate available. Or when i block your ace where i want it. Second: We are talking last suriving ace in this thread. Guri died early, you are down to Boba. Funny you go full defense mode for an upgrade that does not have point cost assigned yet. From my perspective, and i did pretty well with Nym + Resistance Bomber Lists in first edition, which used similar mechanics of either keeping oopinents from flying some routes or get punished for it, this is a pretty good upgrade, cause you decide to use it after every ship has moved. Lot of area controll / provoking bad descicions in it. Might be the reason i skip my plan of skipping this faction.
  13. No. Move through it, place it in front at range 0, barrel roll away, profit. Buzz droids will stay where they have been placed. And next turn limit the ships movement options. Still if they hit in the turn of their deployment they will deal 1 crit, without taking an action or a shot to do so. And ships without barrel roll are doomed. Doooooomed!
  14. Rangor

    Terrifying Technology: Vulture preview

    I think 8 points would be fair tbh. They are not easy to avoid. Unless you are PS6, they are unavoidable for you cause i run a Darth Maul with Palp to coordinate a barrel roll on my low ps carriers and a good chunk of ini bit to land them. Even if you dont shoot them but barrel roll next round you took 1 unavoidable crit now and there is a 7th obstacle on board. But i got 3 of them. So you will have to shoot them, and they have 3 green dice,so you better mod your shot.
  15. Following round does not matter, you can barrel roll away.
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