It works fine for me. What follows is my approach.
Player A wants to slap Player B.
GM (me) says, "OK he is on the other side of town, you need to move 4 range bands."
Player A (does things to move) shows up at player B.
Player B says, "I want to pull out my spear step back and stab him in the eye."
GM (me) says "ok, thats one band movement and an attack."
Play C shows up to the edge of town and wants to toss a pile of warm refuse at play A.
GM says "roll to strike!"
Just like much of this game, just think about whats happening BEFORE thinking about the rules. Fit the rules to the narrative. Time and distance don't need to be measured. A round of combat can take a minute or a second, just don't worry about it so much.