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Thorinrazer

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  1. Just picked up my Chimera but sitting impatiently in my daughter's gymnastics class waiting to go home to unbox!
  2. I just did the online pre-registration and I have a buddy here in Dayton who will also be registering soon. Anyone have any good intel on the likely number of attendees? Three rounds are fun, 4 manageable, anything else is just torture!
  3. What ship is the main rebel "cruiser" in the last Jedi?
  4. I don't want to use DTT since I am already getting my dice manipulation through Vader. Want an extra die for increased damage so either slaved or enhanced are my options. Don't like double arcing with Arq, as it usually means you are too close so slaved seems to work well. I am debating dropping one lambda for something else but I think the two lambdas make my objective options more threatening.
  5. Bidding for second player, need to force them to come to me. Want some rogue in list for end game flexibility. VSD+2Arq+Goz+firespray+strategic Author: Thorinrazer Faction: Galactic Empire Points: 393/400 Commander: Darth Vader Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Sensor Net Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Slaved Turrets ( 6 points) = 67 total ship cost [ flagship ] Victory II-Class Star Destroyer (85 points) - Darth Vader ( 36 points) - Gunnery Team ( 7 points) - Disposable Capacitors ( 3 points) - Quad Battery Turrets ( 5 points) = 136 total ship cost Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Slaved Turrets ( 6 points) = 67 total ship cost 2 Lambda-class Shuttles ( 30 points) 2 TIE Defender Squadrons ( 32 points) 2 Firespray-31s ( 36 points)
  6. Faction: Galactic Empire Points: 390/400 Commander: Darth Vader Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Superior Positions Gozanti-class Cruisers (23 points) = 23 total ship cost Arquitens-class Light Cruiser (54 points) - Enhanced Armament ( 10 points) = 64 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost Arquitens-class Light Cruiser (54 points) - Enhanced Armament ( 10 points) = 64 total ship cost [ flagship ] Gladiator I-Class Star Destroyer (56 points) - Darth Vader ( 36 points) - Demolisher ( 10 points) - Engine Techs ( 8 points) - Assault Concussion Missiles ( 7 points) = 117 total ship cost 1 Maarek Steele ( 21 points) 1 Colonel Jendon ( 20 points) 1 Tempest Squadron ( 13 points) 2 Aggressor Assault Fighters ( 32 points) 1 Valen Rudor ( 13 points)
  7. Faction: Galactic Empire Points: 399/400 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Superior Positions Quasar Fire II-class Cruiser-Carrier (61 points) - Squall ( 3 points) - Wulff Yularen ( 7 points) - Flight Controllers ( 6 points) - Ruthless Strategists ( 4 points) - Boosted Comms ( 4 points) = 85 total ship cost [ flagship ] Victory II-Class Star Destroyer (85 points) - Admiral Motti ( 24 points) - Gunnery Team ( 7 points) - Disposable Capacitors ( 3 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) = 128 total ship cost Gozanti-class Cruisers (23 points) - Bomber Command Center ( 8 points) = 31 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 1 Major Rhymer ( 16 points) 1 Gamma Squadron ( 10 points) 2 TIE Bomber Squadrons ( 18 points) 2 JumpMaster 5000s ( 24 points) 1 Tempest Squadron ( 13 points) 1 TIE Advanced Squadron ( 12 points) 1 Maarek Steele ( 21 points) 1 TIE Defender Squadron ( 16 points)
  8. My thinking was that on the chance my opponent has few or no squadrons it would be nice to have the bomber for one point. I am now rethinking my bid on this list and do kind of like the Valen plus two lambdas for strategic hijinks. Perhaps I am over thinking this :).
  9. So I broke my own 50 point rule and decided to go with Valen, cieena, tempest, and black squadrons. Thanks everyone for the input!
  10. Must be less than 50 points. - 6 tie fighters? - Vader plus 3 tie fighters? - Steele plus 2 tie advanced? You get the idea. Thanks in advance!
  11. So I flew this fleet this week and I tabled my opponent but I can't give all of the credit to the fleet. My opponent made a mistake in deployment which allowed me to defeat each ship piecemeal. I only made use of nav teams on 2 occasions so I think I will mod this fleet to the light cruisers, tweak their loading and perhaps tweak the squadrons a bit.
  12. I believe that with the nav teams and comms net I will be able to dial concentrate fire on the arqs very frequently so decided to take the needa + trc to get me the one point to swap cieena for sontir. Won't get to try it until late next week. VSD+2Arq+2Goz+escortSontirBall Author: Thorinrazer Faction: Galactic Empire Points: 400/400 Commander: Darth Vader Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Sensor Net Victory II-Class Star Destroyer (85 points) - Gunnery Team ( 7 points) - Disposable Capacitors ( 3 points) - Quad Battery Turrets ( 5 points) = 100 total ship cost [ flagship ] Arquitens-class Command Cruiser (59 points) - Darth Vader ( 36 points) - Nav Team ( 4 points) - Reinforced Blast Doors ( 5 points) - Dual Turbolaser Turrets ( 5 points) = 109 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Arquitens-class Command Cruiser (59 points) - Captain Needa ( 2 points) - Nav Team ( 4 points) - Turbolaser Reroute Circuits ( 7 points) = 72 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 3 TIE Advanced Squadrons ( 36 points) 1 Lambda-class Shuttle ( 15 points) 1 Soontir Fel ( 18 points)
  13. I completely agree that sontir would be a better fit but I have to find one point somewhere. The most logical spot is the enhanced armaments but I want these arqs to hit like a ton of bricks. Will continue to think, thanks!
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