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VanHippo

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  1. Another way to handle it is that the BBEG starts giving his henchmen false information. Then the NPCs think they are telling the truth, which should bypass the talent. Also it might fit the intrigue theme.
  2. A question about VSL. How is it supposed to work with Larger scope and Elegant design. Do you use the original VSL or the new VSL? It might be good to add a sidebar in the document which explains how to handle it.
  3. VanHippo

    Elite Capital Ship Combat

    What kind of ship(ships?) are the PCs using? If it is a lot smaller I would do something like a trenchrun, where the PCs has to knock out subsystems. If the PCs ship is the same size. Toss in a boarding action from the BBEGs cap ship. Have the battle take place in an interesting environment. Like an asteroid field where the PCs have to dodge boulders, but th BBEGs cap ship just plows through the asteroids. Or maybe the BBEGs ship dives into the atmosphere of a gas giant, where the PCs have to dodge lightning strikes. The BBEG also pops out behind clouds to fire some shots and then hide again. You can also have the BBEG hyperjump to a new location after he takes some damage.
  4. VanHippo

    Greetings and a question

    In my opinion he should not earn any conflict for this case. The book suggest that conflict should be given if he chooses to not intervene. The FaD PC didnt seem to have a chance to affect the outcome. So no conflict should be given for that. However could be made that the FaD PC should be given conflict for tossing a Corsec officer. If it the PC used violence as a first solution before the PC was attacked by Corsec.
  5. I would not play an anti-hero with the goal of having a static morality score. Instead I would aim to have the morality be between 30 and 70 and be ok with it fluctuating. To me the compeling part of an anti-hero is the inherent conflict of doing bad things for good causes. I would roleplay it as doing what is nessesary until I hit 30. Then my character would realize that he is no better than the enemy and try to be better(and increase morality score). The fun part then is when he has to break his conviction because **** hits the fan and has to start taking conflict again. And then keep bouncing beteween 30 and 70 or any other values that feels appropriate. If the character becomes a darkside paragon I would ask the GM to introduce a character to act as a morality pet. Someone like Padme to Anakin, someone who tries to keep him good. On the other hand, if the character is a lightside paragon, it is time to introduce a personal tragedy. For example when Anakins mother is killed by tusken raiders. Hope this helps. I know the example isnt the best, but hope my point gets across anyway.
  6. VanHippo

    Shantipole Man O'War (sky jellyfish)

    This is awesome. Im stealing this for one of my adventures. Now the feedback: I think you have forgotten to substitute mynook in some place under Energy Parasite. Also I couldnt see what its flying speed is. And the jpeg is on the small side, kinda hard to read the characteristics. On a more mechanical side: Maybe make it a rival instead of a minion, since minions only have skill ranks in groups. But like I said awesome idea!
  7. Move isnt as clear as you think. According to one (of several) definition; Move: to prompt, actuate, or impel to some action. Which you can do with Influence. But none of that matters because as long as everyone at the table has fun it doesnt matter how actions are described.
  8. Oops. Missed that. Droid Brains are 0 HP so they should be ok
  9. Yeah. I didnt read the rules before posting that. But now that I have I can make it worse, if hyperdrive is still allowed. Rocketboots with hyperdrive and astromech socket (because it is obviously a starfighter). It also has a astrogation droid brain, autopilot droid brain and a gunnery droid brain. Bonus! Droid brains argue when installed together, so you basicly become Rogue Trooper.
  10. It was more of a joke than a real argument. But according to the rules it is a perfecly valid interpetation of the talent. As others have said in this thread the talent makes no mention of how the force is manifested, only that it is involved. Also I would claim that the intent of the writers was to leave it open to interpetation. Of course I have not way of knowing the game designers(writers) intent, but neither do you. Or rather you havent yet given a quote where game designers support your interpetation. The lore is always in flux and often contadictory, so I would not give it much weight. So I suggest we leave it here. Neither of us will convinced the other. Lets just play the game in a way we enjoy and help each other where we can.
  11. I would like to point out that it is possible to move someone emotionally. By that logic it is obviously influence that is the force power used
  12. VanHippo

    GM Pace is too slow

    A good rule of thumb I use when giving feedback is: 2 good things and 1 criticism. That way the criticism isnt lost (hopefully) and it is still mostly positive feedback. If the GM is having trouble describing the scene, maybe suggest that he use maps and pictures. You know the old saying "A picture says more than a thousand words".
  13. P(at least 1 triumph)=1 - P(no triumph)^n Where P is the probability of an event and n is the number of die. So if you have three die it is 1 - (11/12)^3=397/1728
  14. Yes. The talent description reads "When an adversary becomes engaged with the char­acter, the character may force the adversary to make a fear check". The character can choose to not force a fear check. Narratively it could mean that character uses his Bruce Wayne voice instead of his Batman voice.
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