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pklevine

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About pklevine

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  • Birthday 07/04/1974

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    http://www.mygurps.com

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    Dobbstown Sane Asylum

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  1. Guys, you're overly focusing on Step 1. Look at Step 2 please. "The active player must choose and destroy one of his ships in the active system for each hit result produced against his units." There you go. There are no steps where the PDS wielder gets to decide who he's attacking; he just notes which PDS are firing and rolls the dice. Then the active player picks which of HIS ships to destroy/soak/etc. (This is inverted for the active player's PDS, of course, as covered in the first bullet under Step 2.) Even if you try to interpret Step 1 as letting you (a non-active player) fire at any ship, it doesn't matter, because in Step 2 only the active player will assign hits.
  2. You can always use the Balanced Map Tool to make as many as you want: https://ti4-map-generator.derekpeterson.ca/
  3. The number of planets you have is public knowledge -- but what "public knowledge" means as far as self-reporting is 100% down to table/group rules, not game rules. It's all about how cutthroat (and, dare I say, mature) your particular group is. Our group plays to have fun, socialize, and enjoy each other's company as much as try to win. So if I asked how many planets someone had and their response was, "I don't have to tell you that," I'd probably respond, "Do you really want to slow the game down by making me come over there, touch your cards, and count them all myself?" and if they did, I'd take my sweet time doing so every single turn until they realized how silly and counterproductive that sort of stance is. If someone actually LIES about something that's public knowledge, they get one warning that we don't do that. Do it again, and we'll find an adult to play with instead. (Exceptions made, of course, for the VERY FEW games where "lying about public knowledge stuff" is explicitly part of the game and expected.)
  4. There's really no universal way to handle this, because first you need to roll to pick a fire space that isn't already surrounded by fire and has free room to spread, then you need to roll to pick a spread direction. I suggest that if you want to do this randomly, toss a d12 into your box (because it can act as a true d2, d3, d4, and d6, and a jury-rigged d5 and d7-11). Then just assign numbers (on the spot) to all valid fire spaces and roll, then assign numbers to whatever directions are available for spread and roll.
  5. No. Direct Hit explicitly says you play it after "a hit produced by your units." If you aren't in the fight, you don't have any units producing hits in this fight!
  6. (Very minor spoilers.) We played BCD last night and hated it. Even having read this thread and knowing that there's a hidden timer, its "Times up, you lose" ending was so anticlimactic. And the entire adventure was just a repetitive series of fetch-quests involving equally repetitive puzzles. Worst adventure yet IMO.
  7. Scenario: Behind Closed Doors Platform: iOS (all versions) -- plus probably every other platform! There's a mistake that got through proofreading. When an investigator tends the fire, it says that it responds "to your administrations." Clearly you meant "ministrations." (Also, this scenario was terrible and we'll never play it again. Even knowing that we were on a hidden timer, it ended anticlimactically and was just a drawn out series of repetitive fetch-quest puzzles.)
  8. Also make sure you at least glance at the important errata: https://www.boardgamegeek.com/thread/1902562/verified-errata-k-yes-hyper-metabolism-wrong Or, if you have time and aren't worried about being overwhelmed, read through the updated Living Rules Reference which includes the errata above plus much more: https://images-cdn.fantasyflightgames.com/filer_public/3a/fc/3afce41b-b757-4dc8-b005-3a5efffd0fad/ti4_living_rules_reference_v1_1.pdf
  9. Agreed. That's why (IMO) it's important to leave the "traitor" cards in. Our house rules only "fix" them to not end the game prematurely -- they still screw over the rest of the party and usually cause you to lose naturally.
  10. To be clear, we've left those "traitor" cards in. But the house rules fix them to ensure that the game doesn't end prematurely.
  11. We've house ruled all insanity conditions so that they can't end the game prematurely, for precisely that reason. There's no fun in an anticlimactic ending. Details here if you're interested: https://community.fantasyflightgames.com/topic/267423-our-house-rules-for-gameplay-and-investigators/ Alternatively, you can simply pull those out of the deck, of course.
  12. The wording of the card indicates that the person activating these an as action discards Damage. So that would be you, not another investigator. That said, it would be completely reasonable to house rule that you can use these on someone else in the same space, as it fits the theme of what they are and can do. But definitely not across the map!
  13. Now that I have SOT, I've updated my foamcore insert to pack everything into the core box and the SOA box. I've taken detailed pictures, and will gladly answer questions, but I'm not organized enough to make actual design plans, etc. https://boardgamegeek.com/thread/1983923/my-custom-foamcore-insert-and-organizer
  14. I are jelly! My FLGS is still waiting on their copies to show up. I don't collect the boxes or anything like that, so I'm okay with it being weak cardboard; I'll be trashing it anyway. In fact, once I have this in my hand I plan to revamp my current custom-built foamcore insert so that it spreads across the core box and the Streets of Arkham box. (Will post photos after doing so.) Pretty sure I can comfortably fit everything in both.
  15. iOS updated for me as well just now (USA).
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