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  1. AT-ST ideas

    A lot of the discussion centers on strategic first turn play. You really have a lot of choices when it comes to the characters you want to use. For heroes, you're unfortunately stuck including Finn (probably not a deck that will win many games). On the villain side, Ciena and Veers both have good vehicle/support abilities and allow you to include the AT-ST in your deck. Want more speed getting the AT-st out? Add yellow and HA/Imperial Backing and Delve. Want to increase damage? Throw in Firepower and Armored Support. Good luck, this deck sounds like a lot of fun!
  2. AT-ST ideas

    Ciena Ree is good for resource generation with her two resource sides, and her ability can be put to good use. Logistics works well too.
  3. Aayla/Clone Trooper x2

    Considering Aayla will almost always be targeted by the opposing player, I like Locked and Loaded to spot a red and get your two Clone Troopers to their 2 indirect damage sides if you're rerolling poorly even with the Clone Trooper's ability. How about putting in Crash Landing to spread out the damage a bit and maybe buy Aayla an extra turn? I also notice you have a couple Logistics in there. Maybe you can run one copy of Ground Battalion as it seems to work well with the Clone Trooper's ability for rerolls. The money you make from Logistics can help get that support out.
  4. SWD Character Partner Dilemma

    Obi-Wan is very tanky. Pair him with eRose and get a first turn Suppression Field out and you're good to go. Roll Rose's special to generate resources and remove damage from the suppression field.
  5. Krennic action question

    Legacies actually have a few decent options when it comes to taking control of the battlefield, like the ground battalion. Add in lockdown and Krennic should have some success rolling out the DT when he activates. Besides the damage, I also like the 2 discard side on his dice. Yeah, it really sucks at 19 points elite to not have a 3 damage side, but that's the same with Jyn. Imperial discipline is a good upgrade to use on him to get some of that consistency on damage, I think.
  6. Thoughts on Leadership in Vader/Gunray deck?

    I really think leadership has to be included anytime you play a single die unique red especially when that character is under 10 character points. The potential to roll in Vader again is very high, higher for each upgrade you put on him. The real question will be the other red cards that you want to include. You are giving up bait and switch and a lot of what most would consider good mitigate cards in villain yellow. Electrostaff is one of the reasons for including red in melee heavy decks, but Vader doesn't have a pay side. We can turn this around and look at heroes. Rose gives heroes something similar, an 8 point unique red that they didn't have before. Can Mace benefit from partnering with Rose and using leadership/electrostaff? I think so.
  7. Card question

    Not turn the dice. The symbol on the dice can be a different symbol, but the value stays the same. If you are showing a 2 disrupt side, with C3PO's action ability it can be resolved as a 2 melee for damage. You can also choose to resolve it as a 2 special, which will take the effect of the special one time. It is definitely a power ability, that C3PO.
  8. Decks for Legacies

    If nothing else he wastes your opponent's turn. No really, I want to run JarJar two dice for negotiate, loth cat mouse, double cross, and all the remove one of your own die shenanigans. It will be FUN lol. And Yoda also gets an ambush Impulsive yellow event to resolve his 2 focus. Blue has Patience that removes dice to discard as well. Secret Mission is also great. I literally can't wait. And can you imagine second chance on JarJar?
  9. Decks for Legacies

    I'm interested in trying out Yoda for mill. eYoda/eJarJar/Jedha Partisan (or Rose for red and leadership).
  10. You also want to keep the resource cost in mind. Blue decks running holocrons and force speeds will have more dice upgrades simply because you don't have to pay to get them on. Other decks that run with 1 cost upgrades may also be in the same boat, like DH-17 and imperial discipline. Like many have said, just depends on the deck. And if the characters that you are playing have focus sides or special chaining, then you need even less cards for dice manipulation, freeing up more spots for dice upgrades to ensure consistency.
  11. Kallus

    How about eMother Talzin? MT has ranged damage sides, and depending on how you build your deck can use her ability as well as Kallus power action to focus. Imperial discipline and his bo rifle could be good on Kallus too. I think electrostaff has a place here as well since you can power action to his pay side
  12. eKylo Tormented One/Grevious advise.

    How badly do you need that cash? Enraged is great for the consistency. But you're running two kylo dice so I would avoid unnecessary damage like the earlier comment pointing out that you are helping your opponent here. I also don't want to play logistics when both kylo and grevious have high damage sides on their dice. I would much rather run logistics with someone like Ciena who has two resource sides and cheap point cost (relatively speaking).
  13. Red Legacies spoilers from FFG

    Anyone feel that this version of Finn is super solid? I mean three damage sides (free 3 indirect!) and a special that puts Inner Strength to shame..all that for 16 points elite. What happens when he teams up with Saw? Tons of indirect damage that will pair well with the new card that can focus to indirect damage without needing to throw on any upgrades. Then use the special to focus damage on one of an opponent's character.
  14. Duel Decks at home

    Sounds like you can switch the battlefield (bf that lets you play a support for 1 less from discard or hand) to the villain deck as Veers will work out well with all of the supports. Really excited for you to have a buddy that enjoys the game. Deckbuilding is easily my favorite part, especially when trying to come up with strange pairings that (sorta) work. I'm in the middle of a SoR Vader/eBazine/FO trooper deck using the emperor's throne room muhaha.
  15. Red Legacies spoilers from FFG

    I like Tarkin's ability. Pair with the sister, with zero cost upgrades like force speed and holocron, you're bound to hit two sides of something right? Dark Council also seems like a good fit.