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  1. Mostly because it's easier to figure out diagonal movement and diagonal line of sight rules; also it's harder for any one figure to get swarmed, and blast-type "all adjacent tiles" effects are slightly less powerful because they hit fewer tiles. It's not a big issue either way, I was just trying to spitball possible major rules revisions in a 3rd edition. Honestly the only thing I can think of that would make me want to rebuy everything would be a 6 player cap; that's three couples instead of two which is a big difference. It's really hard to fit six player turns and six player figures into a tabletop design though (which is why most crawler games stick with four).
  2. This is an important point; if you've bought everything, that's a lot of content. Like, hundreds of hours of content in the app alone, and thousands counting all the standard campaigns and side quests, especially if you are the sort of person who's willing to replay with different characters. Unless you're playing Descent 24/7, if you've purchased all of 2nd edition, you're not going to run out of content for a loooong time. I think it'll be longer than a year. Thing is, I strongly suspect that Imperial Assault uses the same "development team" and same production lines that Descent does. So I doubt they're going to bother with Descent 3rd until they've finished their run on IA, and that's not gonna happen for a while yet. My guess is that in three to five years -- giving IA time to run its course and Descent to get remaindered in most folk's collections -- they'll re-issue a new Descent with more streamlined rules (how exactly do effects propagate from Blast, again?) and maybe slightly more modernized, euro-style mechanics, probably lifting some ideas from Gloomhaven and whatever other dungeon crawlers have come out in the meanwhile (say, hex tiles instead of squares, better overall app integration, etc..) In an ideal world, they'd release a backwards-compatibility kit like they did previously, along with a couple of Big New Features that would give people a reason to play a new edition instead. Mere rules streamlining wouldn't be enough -- it would need something fairly big to get me to reinvest, something like allowing for a party of up to six adventurers (which is hard to do given how much longer the game takes with each additional player). Without some sort of big new feature, there's no reason to re-invest when I can just keep playing and replaying as-yet-unexplored 2nd Ed. content for the foreseeable future.
  3. The impression I have is that the app is basically edition 2.5 and Imperial Assault is functionally 3rd edition. I don't think we'll see an official 3rd edition descent until Imperial Assault stops selling / goes out of print, because it seems like those two lines compete for production time / development resources. If 3rd did come out sometime soon I doubt I'd buy in because I already have all of 2nd edition at this point and it's a nice feeling to have the complete set. It would have to make some really major gameplay improvements and 2nd edition is good enough that it only has limited room to improve. They could incorporate some lessons from Gloomhaven and use hex-based tiles and so forth I suppose?
  4. I'd suggest checking out Boardgamegeek, the individual forum for each game has a files section and someone may have scanned it in.
  5. Yeah, out of all the lieutenants in the game, Skarn has probably the best mini (the only real competitor is Valyndra but she gets extra points for being a dragon). I really like Belthir's miniature too.
  6. I generally try to use "what is worst for the heroes" as the tiebreaker when the rules are ambiguous, but really you can play that moment-to-moment depending on your group and how hard a time you're having.
  7. I've thought about trying that combo but I keep coming back to Lindel as a Spiritspeaker instead.
  8. Nerekhall is the obvious buy and after that it gets to be a tougher call. Each expansion (including hero & monster packs) adds an additional sidequest to the app, and then each expansion with tiles adds some extra tiles to one map each (respectively) in the Nerekhall campaign. Each expansion with items adds those items to the app. So if your only concern is the app, you actually get a fair bit of content from the hero & monster packs -- some heroes, some monsters, and a side quest (though of course no items or class cards). Labyrinth of Ruin adds a lot of neat items so that's worth grabbing for that. The Crusade of the Forgotten pack has two great heroes, including the best Conjurer hero (Astarra), so that'll work well with Nerekhall. The Oath of the Outcast expansion has Elder Mok who is almost overpowered as a bard (and Trenloe from the same expansion makes a great Knight). One thing that might be worth doing is playing through the Nerekhall campaign before getting any tile expansions, then playing it again after you have the tile expansions.
  9. My gut instinct is that all figures take damage (in whatever order) from the initial attack, then Andira Runehand's reflect-back damage takes effect, and one behavior can't "interrupt" the other. Reason being, Descent isn't Magic; there isn't really a concept of interrupts or "the stack" in Descent like there is in CCG's, except in the case of a few specific cards that specify such. So one thing happens, then another.
  10. Yeah, in the campaigns at least if you do the campaigns, if you do a plot quest right away you'll have 7 weeks the next time etc. After a certain point though you want to stop putting off side quests because you need the gear.
  11. My guess is that Descent is still very profitable but IA is more profitable while also competing for the same production resources (design team, printer time, etc.). So they've shifted emphasis, and Descent production (reprints, new apps, etc.) is on back-burner status filling in the corners from IA. You're probably long-term correct though. IA is basically Descent 3rd edition with a fantasy skin, so it'll make sense to "relaunch" descent as 3rd edition in a few years with more refined gameplay based on what they learn from IA.
  12. I'm kinda ok with no new physical Descend 2nd expansions, I have everything and I don't have any more room in my tackle box! They do seem to still be reprinting most expansions though. Mists of Bilehall is already "awaiting reprint" so the most recent print run must have sold out VERY fast. My guess is they're fine with under-producing it a bit (especially if that means allocating more printer time to the Star Wars line) but it's still profitable enough that they don't want to let it die out, just want to keep surfing the high edge of the demand curve. I do hope we get one or two more Descent app expansions; one more solid campaign would be ideal.
  13. I feel like there's probably room for a house rule as to how conditions propagate from area of effect attacks, just because the existing rule is so complicated. But I'm not sure what that house rule should be.
  14. Yeah, when I went through that chain of actions in my head I was thinking of the Fists of Iron which give an extra attack. Lindel has five base stamina so it's less of an issue. It's more "neat way to play Lindel" than it is a powerful combination in its own right. On the other hand it might work better with Tinashi instead of Lindel and just forego Tempest entirely. Hrm.
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