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Pheras

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  1. However, it means that picking a location for a Show of Force or Hyperlane Raid is important, whereas now it's mostly "I pick a spot that is appropriate, I guess, and do a special assault there". Imperial players have a choice of, say, attacking Polanis (+15 resources) or Froz (+2). If they are confident that they'll win, they attack Polanis and build a base, but if not, they attack Froz, since even if they lose, but destroy one or two stations, they get 80 resources, the Rebels get 40 but may not waste the space as an outpost since it's only two points plus diplomats or spacers or spynet (don't have my book in front of me).
  2. Just to clarify, if you win a Special Assault (Show of Force or Hyperlane Raid), can the winner of the battle purchase a base or outpost afterward? I know that the text says that the winner of a battle may build a base or outpost, but we always assumed that was reserved for normal battles, not special assaults.
  3. My group are significantly changing the rules of CC, mostly to add better strategic effects, but also to make Show of Force more difficult. Below are just my suggestions to my group about the changes to strategic effects, but to better understand these changes you need to know that we've nixed Base Defense: Ion Cannon and changed the Unarmed Bases in Show of Force to Armed Bases that also have a single Brace defense token each. Anything in bold and in italics is a change we've made to make Diplomats, Spynet and Skilled Spacers more appealing. Diplomats · At the beginning of the Strategy Phase, each team gains a number of Diplomat tokens equal to the number of locations that team controls with the Diplomats strategic effect. Then, starting with the team that does not have initiative, each team may alternate placing one Diplomat token on one unoccupied or affiliated location on the map. Assaults may not be declared against these locations. At the end of the Strategy Phase, remove all Diplomat tokens from the map and return them to the supply. Unused Diplomats tokens may be stockpiled by a team. · Consequences Laid Out (Imperial): While attacking against Base Defence: Armed Station or Show of Force, a Diplomat token may be expended before the Command Phase of a round to prevent the station from attacking that round. · Heart-felt Appeal (Rebellion): While attacking against Base Defence: Fighter Wing, a Diplomat token may be expended before the Command Phase to prevent all extra fighters from moving or attacking for that round. Similarly, during a Hyperlane Raid, a Diplomat token may be expended before the Command Phase to prevent all non-unique fighters from attacking that round, though they may move as usual. Repair Yards · During the Management Phase, each player gains an additional +5 refit points for each location with the Repair Yards strategic effect that his team controls. · A grand admiral may defer the regular use of a location with the Repair Yards strategic effect in order to pay the difference between two varieties of ship type in order to switch (i.e. Imperial I-class Star Destroyer to Imperial II-class Star Destroyer). Skilled Spacers · At the beginning of the Battle Phase, each team gains a number of Skilled Spacers tokens equal to the number of locations that team controls with the Skilled Spacers strategic effect. These tokens can be distributed amongst the team’s players in any manner that is mutually agreeable to the team. During a battle, before the first player chooses objectives, the second player may spend a Skilled Spacers token to temporarily replace one of his fleet’s objective cards with one other objective card of the same category (and may do so multiple times by spending multiple tokens). At the end of the Battle Phase, any unused Skilled Spacers tokens are returned to the supply. Unused Skilled Spacers tokens may be stockpiled by a team. · Expert Gunners, Check, Extra Ordnance, Check: While defending in Base Defence: Armed Station or Show of Force, you may expend a Skilled Spacers before during the Ship Phase to add 1 die of any colour to the Armed Station and you may reroll any number of dice during the “Resolve Attack Effects” portion of an attack. · Asteroid Piloting Experts: You may expend a Skilled Spacers token before you execute a maneuver to either increase the yaw value by 1 or to ignore the effects of overlapping an obstacle. Spynet · At the beginning of the Battle Phase, each team gains a number of Spynet tokens equal to the number of locations that team controls with the Spynet strategic effect. These tokens can be distributed among the team’s players in any manner that is mutually agreeable to the team. During a battle, after both sides have deployed their fleets, a player may spend a Spynet token to remove one friendly ship or two friendly squadrons from the play area and redeploy them in any place allowed by the game’s objective card (and may do this multiple times by spending multiple tokens). If both players have Spynet tokens, the first player must spend all of his tokens first. At the end of the Battle Phase, any unused Spynet tokens are returned to the supply. Unused Spynet tokens may be stockpiled by a team. · The Local Advantage: While defending in Base Defence: Fighter Wing, you may expend a Spynet token before the Deploy Ships phase of setup to allow you to place all additional squadrons granted due to the objective card on obstacles instead of in your starting zone. No more than two squadrons may be placed on the same obstacle. · Strategic Information Advantage: While defending against a Show of Force, you may expend a Spynet token before the Ship Phase to allow your first station to attack before the first player activates any of their ships.
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