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About JolOfNar

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  1. Buy in cost is a wall for new players. Slows expanding to new player bases, and probably limits the game to very slow numerical decline as new players buy sets from players leaving the game rather than new. Also the game is story driven. The community needs weekly stories, whether there are new cars or not. Keeping that story stream is crucial to the lifespan of the game.
  2. The lion at the moment come off as slightly buffoonish pastiches of comedy villains. The writers have explained in previous posts that this is because they aren’t given enough words for the stories to show military conflicts, and imo that is a massive limit on showing the lion as a force, considering 90% of lion material is “doing a bit of a war”. Another issue they have is their portrayal in courtroom scenarios, aka the Ikoma twiddling moustaches. They kind of come across as stuffy boorish villains. Rather than bards singing the songs and telling the tales of glorious lion battle. All in all the lion are a bit like samurai Klingons before they had any character except as baddie of the week, rather than the later conquering banter laden alcoholics.
  3. Without proof and the Emperor, it’s whether you believe the edict or not. Even with the player base knowing it’s truth, it is still unconstitutional and against the will of the kami to depose the rightful heir Sotorii.
  4. Make it have a one to five limit. Honourwise it would have no more effect than playing contingency plan, but it would allow you to either limit draw or steal an honour for draw.
  5. A card like contingency plan, but that allowed you to actually change an opponents honour dial by one while bidding would be good for this.
  6. It has potential for clans that have other options for card draw. For it to be really useful, either the composure effects will have to be a little extra to already solid cards with their own abilities. Or really killer abilities. There will also need to be plenty more characters printed with composure to offset the advantage of greater card draw.
  7. Trust the scorpion to point that out. 😬
  8. All the nerfs seem appropriate. The scorpion stronghold was simply better than any other option. And restoration was an unavoidable horror. Mall the nerfs have the effect of allowing those cards to be played around using strategy. Rather than creating problems by existing.
  9. Iwasaki pupil is pretty amazing. For one cost we see the effect lion pay 4 for in Kage. Also regret would cost 2 if it were lion. We have Tsuko now so all events must cost 2 more fate, it’s the FFG way.
  10. The Ikoma bards would agree. Maybe seeing the wounded, the maimed and those who have lost relatives to the lion. Really seeing the consequences of conflict with the glorious legions.
  11. To further some of the points I’m reading above, we aren’t maybe seeing the right sides of the lion currently. If we discount all things Toturi, (he’s another post). Then the lion we aren’t seeing is all the interesting stuff. I have no issue with the lion as antagonist, it’s what we are shown that’s off. Importantly it should be shown from the stories of wounded soldiers, of die hard commanders desperately trying to hold a fortress until reinforcements arrive, and other characters living in the edge of terrible war, and just trying to survive. It should not be shown from the perspective of cocky warriors outwitting dumb dumb lion again, the eternal commanders who managed to use some manoeuvre to defeat the lion on the battlefield for the umpteenth time. It should be shown from the perspective of smug courtiers outmanoeuvring the lion at court, getting the last minute reprieve and saving the day. Those who falstall lion forces and reinforcements from being assigned and allow isolated pockets of lion to be defeated etc etc. It shouldn’t be cunning sneaky Ikoma up to cunning mischief. Lion don’t do sneaky. Lion don’t do cunning. From inside the lion I would like to start seeing stories about the glory and thrill of battle. Seeing lion enjoy the merry mayhem of the soldiers life, and seeing them portrayed as a warrior people clad in armour taking joy in battle. The Ikoma focus on the bards life, recounting the glorious tales and songs of war, with cheer. The Kitsu honouring the warrior ancestors. In short they should be Samurai Klingons. And my personal favourite Klingons were the DS9 bunch, where we finally saw them at war properly.
  12. It’s interesting. Will really have to see where the rest of the pack goes, I’m unsure if these will help us win. Peasants are solid, but missing the crucial bushi trait that our other cards need to trigger.
  13. We like losing, and have become very adept at it. But all cards play conditions are from winning. It keeps things interesting...
  14. Is that because it has a play condition and gives you a net gain of one card?
  15. Assassin could be duelist, and captain could be ronin. Creates a cool courtier theme.
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