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Schrodinger's Hat

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  1. Core Eowyn is by far the best quester in the early life of the game. There are plenty of others powerful questing heroes later though (about 14 by my count) and about the same number of other “good” questers (usually characters who quest and have some sort of trick to do something else or boost questing). Eowyn is always at the top in terms of raw number because of her ability, but she’s a one trick pony. Tbh I almost never use coreset Eowyn these days.
  2. Just to add to this, if a card is “added to the staging area” it is not revealed (sometimes they will instead say “reveal and add to the staging area”). If it is just added but not revealed, you also avoid the “when revealed” effects. This can be important as some quests have you search the deck for an enemy and add it, so it can be good to choose one with a nasty “when revealed” effect.
  3. It has been basically abandoned since it was developed. There haven’t been any Outlands characters released since the Druadan Forest. Yes, they added Prince of Dol Amroth, but that was more to boost Prince Imrahil than anything else. Otherwise the trait was basically complete within the cycle it was released.
  4. Third, fifth, and seventh are all confirmed now (Lothiriel; Forth, the three hunters; and Tom Bombadil). So it seems likely it’s all accurate.
  5. One thing that no one seems to have mentioned is that it’s quite rare to get location locked in one handed. There are only 12 location cards with surge (not counting nightmare cards) in the whole game, so you are pretty reliably going to get max 1 location per turn. That means you can clear it each turn without any location control. The more hands you add, the more location control cards become essential. For example, I have a Silvan deck which stomps in one handed, but because it has no location control cards it HAS to be paired with a deck that does in multiplayer or it gets stuck pretty consistently. So there are other things besides sentinel and ranged which only really show their value in 2+ handed.
  6. Interesting, would this also mean that cards which say “put into play under any player’s control” could also bypass this if they are coming from another player (as it is not “you” putting them into play)? I don’t even know if it would be helpful, but it’s interesting to know.
  7. If you draw Hidden Cache as one of the two cards for Cirdan’s ability and choose that as the card to be discarded, do you get the resources? My initial thought was no, but the ruling on King Under the Mountain has made me unsure. I get the wording is slightly different, but at what point is it no longer in your deck?
  8. To me, if I would previously have used a card and now I will literally never include it in a deck, it has been nerfed too hard and saying it is now “vastly underpowered” seems reasonable (if not the specific words I would use). Master of Lore, Horn of Gondor, Hama, all fit into this category. It’s different with the likes of Caldara and Boromir who had their power level reduced but are still very playable (they’re actually still powerful cards imo which shows the errata was probably needed). HoG specifically is such an iconic part of the books and (now) such a bad card. I never even include it in mono-tactics decks. And that makes me a bit sad.
  9. I had a strange situation come up today with a guarded card. Playing the Kings Quest and the Hobgoblin enemy came out; this takes the top card of your deck and guards it (and adds the card’s cost to its threat, attack and defence). The card happened to be core set Gandalf. Is Gandalf then “in play”? If he’s not, then he presumably won’t block another player playing Gandalf to rescue Gandalf (which is weird). But if he is in play, does his “enters play” effect happen? And will he leave play at the end of the round? Or is his text somehow blanked? I played that only his cost counted and he didn’t leave play or have enters play effects, as that seemed how it “should” work (and was worst for me), but I can’t find it specifically in the rules.
  10. Playing the Fords of Isen, and I added To the sea, to the sea! to my deck and simply discarded most of my hand at the end of each planning phase (because of the stupid effects this quest has if your hand has more than two cards in it). So my first question is- valid or not? I don’t see anything that says you have to actually play a Noldor ally after discarding, just that the cost of the next one played is decreased by one for each card you discard. My other question is that it doesn’t say the cost of the next Noldor ally YOU play is decreased, just “the next Noldor ally played this phase”. So can you use it to decrease the cost of an ally played from another deck?
  11. Steady on old chap, this is a G-rated game. One of my favourite is hero Treebeard with A Burning Brand. I picture him turning in circles with his arm on fire as wargs desperately throw themselves out the way, with him saying “uh, guys? A little help please?”
  12. Well I did tech for it a fair bit by building a super-defender for the last few attempts - which was Beregond with Gondorian Shield, Armoured Destrier, Hauberk of Mail, Song of Wisdom, A Burning Brand, and Unexpected Courage. And even with that set up before going to stage 2, I still came close to losing (due to threat). I think this is by far the hardest quest I’ve played, without a doubt.
  13. Ok it’s not that exciting. But I’ve been playing for about a year and have beaten every other quest (of the ones I’ve played) at some point, except for this one. This was about my ninth or tenth attempt of this quest and Thaurdir finally died.
  14. Edit: deleted because it sounded very argumentative and that was not intended for a friendly forum like this. Apologies.
  15. This seems like a strange explanation given that you still have the one hero wearing multiple sets of armour. Ancestral Armour, Citadel Plate and Hauberk of Mail together is just as silly as two Citadel Plates. Multiple mounts actually makes a lot more sense.
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