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  1. But the books present it like a conscious decision from the Badger not to have a shugenja-school nor any shugenja, and that they even look down on people from their own clan who go to other clans to train to be shugenja. Also the badger is not just "a minor clan" its one of the three oldest, only one or some generation/s younger then the great clans
  2. I know and I utterly ignore that. It just feel stupid and not really fitting with the in 'verse world building. Feels more like the RL idea that some groups in fantasy setting of some reason distrust magic (usually dwarfs of some reason) and the creators decided that the Badger fit the bill of how those people usually are and therefore decided that the Badger don't have people that can speak with the spirits. But what dose that mean in Rokuga where different clans represent different historical Japanese eras? And how should that be role-played? To my understanding so was that how they greeted each other, outsiders was more likely to be threated like criminals until proven different. My players PC are travelling with a trade/inspection caravan; they have shown their papers talked with the Badger representative at the boarder and are allowed to travel with them; once they have time to actually be social the yojimbo will most likely be asked to show of her strength
  3. Yep, pages 58-61 in 4th ed. Imperial Archives Part of a chapter called 'Lost Minor Clans' that present sex possible minor clans with origin, culture and land that the GM could have in his campaign or have as a minor clan that had existed but later disappeared into the pages of history. Each of them was give a couple of different reasons why they are no longer around that the GM who wanted them in the history books could choose from. Non of them was given any rules or even rules suggestions. So I guess they are semi-canon.
  4. Two clans I can see being "eaten" by the Mantis as a part of becoming a major clan is the Firefly and the Shark. They both have lands beside the sea and the Mantis can offer them things: people, ships and money for the Firefly to help with their duty; security for the Shark once they are no Imperial hand protecting them (the Imperial Archives even suggest that as a possible end of the Shark)
  5. That depend much on the PC:s' group's economics and even then it will takes at least a month (I think) to get all the building material and then there is the question about the people needed. Depending on the specific times of the year so could the people in the town possibly have their hands full with the works needed to make this harvest (planting, harvesting, taking it or similar) or similar and they will not take kindly to being ordered to instead go out in the forest, find the right kind of trees, take them down, prepare them and then built up the keep the characters burned down. They could call upon people from other areas who are free but that will cost extra. Much cheaper to starve them out and then they could also give the ronin the chance to do the honourable thing and commit seppuku once they have realised they can't win. Which will possibly lead to the PC:s' group getting some honour points.
  6. IF the players decide to pull a siege I think this vide would be of interest. It's about European medieval sieges but many of the points still apply Okey, with cannons and mortars I can see that happen. I originally thought they only had the classic Rokuga siege engines available. But is that really honourable? And don't that go against some od the ideas of Compassion
  7. I have to ask: what were they using to be able to do that in such a short time? "We don't have a keep", or was you thinking of some other message? if the bandits are partying and have not really noticed the PC:s' forces coming maybe the later could do a quick frontal attack and just rush through the main gate
  8. a possible opinion is that they just place themselves around the castle, preventing anybody from leaving or entering and just wait out the bandits until they have no food/water left and just give up or can't man the defences. They could also offer them to walk out of the castle in exchange for not being prosecuted for the crime of occupying the castle and tell them that if they say no non of them will be speared. If they have actually been effective in keeping the castle and/or are liked by the people in the city so could the PC:s offer them a steady job.
  9. I don't have any examples but was just wondering: how large and well kept is the castle?
  10. I was more thinking about how to present the Badger as conservative/backward/old fashion to the PC:s
  11. Since all three of the oldest minor clans (Fox, Badger, Mantis) are only some generations youngers then the great clans so I'm actually surprised that all three don't have their own bushi, courtier, and shugenja schools I rally don't want the Fox to join the Mantis if the later absorb other minor clans when it become a great clan. It just don't fit with how the Fox has been presented as unwilling to stop being their own clan when the Unicorn offered to take them back; and to be absorbed into the Mantis would probably be like accepting that the Mantis was the first minor clan, something that their pride would have hard to allow. If the Fox is given the choice to either join another clan or die I think they would rather join the Unicorn
  12. The Badger is scribed as being one of the more conservative/backward/old fashion clans but do anybody know what that means in Rokuga where different eras of historical Japan is represented by different clans living side by side? Oh that's an idea. But at the same time so is my impression that non of the other clans (large or minor) have a permanent imperial presence so it would feel strange that the Badger has it.
  13. I feel stupid now. Of some reason I just forgot about Unicorn and Dragon representatives and I should not have done that since I'm having the PC begin in Unicorn land and have plans of adding a Dragon to a encounter table.
  14. Going by Usagi Yojimbo and some other sources I have read, so was shuriken openly used in combat by samurais to give them an advantage against an enemy in a fight - you throw them at the other guy as he come at you or before you come at him (mostly as an distraction but if some of them strike true it will hurt). This seemed to be fully accepted, at least as long as it was not done in a duel (but then again there are lots of stuff that you can't do in a duel that ok outside of them). Now if somebody who is supposed to be a non-combatant walked around armed with visible shuriken there will be questions.
  15. I’m right now GM:ing an adventure where the PC:s (a Scorpion courtier and his ronin yojimbo) have been given the mission to travel openly to the Badger clan daimyo and there give him gifts and ask for permission to continue to the land of the Yobanjin Mountain Wind tribe and there prepare for a larger group of Scorpion traders who the courtier’s master want to begin a small trade between his people and Mountain Wind tribe. Unless the courtier really fumbles or do something stupid my plan was that the request would be granted. The adventure takes place in around 4th ed. era, and as can probably be seen by my synopsis so do I play a bit fast and loose with the L5R lore – My Rokuga don’t have any problem with trading with outsiders (it’s just that outsiders don’t have much that interest Rokuga) so the Bader, Dragon and Phoenix all have small trade with the Yobanjin already. Some other changed that can be of matter is: * the game take place during the autumn * the Badger uses shugenja (I just think that not using them is like having a clan that don’t believe in having healers or people who know how to handle animals). * the Badger’s main territory is the rout which with exiles are transported out of Rokuga. I will try to make some references to that the whole Scorpion clan passed here through from time to time. * my version of the Yobanjin is a combination of the Ainu and the non-monastic parts of Tibet * I’m ignoring Ryoshun’s grave and The War of Dark Fire, they are just extra work for the story I’m trying to tell. * the PC:s travel with a small yak caravan of traders and samurai (they are not allowed to go out on their own) and it will take them around a week to get to Shiro Ichiro (still being rebuilt) and one to three weeks to get them to the trade town just beyond Badger territory inside Mountain Wind land. * I play Badgers as few worded and straight forward. I’m looking for suggestions for what could happen along the road, in the villages and similar. Monk orders, festivals or similar that could exist within the Badger’s land are also welcome. If people also have any suggestions on what kind of people the Badger clan daimyo should have around him I’m all ears. I was thinking there should be representatives from: the Mountain Wind tribe and the Crab but don't know if I should have any others. Also, if people have any suggestions of secret secondary missions for the Scorpion to suddenly be informed he should do I’m interested.
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