Jump to content

eljms

Members
  • Content Count

    449
  • Joined

  • Last visited

Everything posted by eljms

  1. Hey @Darth Meanie - genuine question ... I've played maybe half a dozen games of Epic since 2.0 dropped. I like epic and would play more if I could find the time. I think of Epic as a superset of standard, i.e. everything in standard is in Epic. When new ships come along for standard play, or when there's a points adjustment etc., I'm immediately thinking of the ramifications, possibilities for lists and strategies. I'm not a serious 'competitive' player by any means, I have something like four store tournaments under my belt total (although most of my play group are, so I guess I absorb some of it by osmosis). As an Epic player, are you looking at your lists, strategies and options each time new ships or new points lists come along in the same way a standard player would? I.e. if new A-wing pilots come along, does that change my A-wing wing? (that's clumsily worded!) The thought was that every new thing that comes along in standard also comes along for epic (because it's a superset), but reading your posts it doesn't seem like you would view it that way. It makes me wonder whether that whole way of thinking (optimizing lists and strategies) is tied into the competitive play mindset?
  2. Miniature Market had them at $6 so I got a second to fill out my conversion kit. Got to work out a list for flying both now. Ideas so far: Scum Beef? Gand Findsman (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Gand Findsman (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Cartel Executioner (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Cartel Executioner (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Outer Rim Pioneer (28) Ship total: 28 Half Points: 14 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z111XWW92WWY111XWW92WWY131XWWWW92WY131XWWWW92WY94XWW&sn=Unnamed Squadron&obs= Companion for Jabbernetics: Zuckuss (45) Ship total: 45 Half Points: 23 Threshold: 5 4-LOM (49) Advanced Sensors (10) Ship total: 59 Half Points: 30 Threshold: 5 Trandoshan Slaver (51) Jabba the Hutt (6) Han Solo (Scum) (10) Contraband Cybernetics (2) Ship total: 69 Half Points: 35 Threshold: 6 L3-37 (Escape Craft) (26) Ship total: 26 Half Points: 13 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z110XWWWWWY109XW111WWWWY155XWW39WW85W92WWY95XWW&sn=Unnamed Squadron&obs= Anyone got any good ideas? I'm sort of lacking inspiration ...
  3. I've been pondering this a little. I got into x-wing by accident. My wife bought a core set at Target thinking it was a board game. We liked it, bought some more models but didn't really play the rules 'properly' until I found out that some of my friends played. I wonder what it would look like if there was some kind of 'deluxe' starter set that included a play mat and enough ships, pilots and upgrades to give a few options for a standard game. You could even do different versions aimed at recreating iconic battles. Only problem is that it would need an RRP of close to $200. Maybe a sale price of $100 and try and sell it at mainstream stores (Walmart/Target in the US, Tesco/Asda in the UK)?
  4. I assume that it's what they have overstock of currently. Over the past year various models have been ridiculously cheap at different times.
  5. eljms

    Community Goal

    In the spirit of the original post, I'd like to say that I've appreciated this forum. X-wing has been my first foray into table top gaming, and this forum has been the first online forum that I have regularly participated in. I've subsequently joined others (!) and it's made me realize what a great community the X-wing community is. I've seen very little trolling, very little vitriol, plenty of people ready to engage and help, plenty of humor, and a wealth of knowledge and information. And that doesn't seem to be the 'norm'. So thanks to everyone who's contributed list ideas, blogged, shared news from around the X-wing world and generally made this a fun place to hang out. (don't really care about 1.5M - but I'll be contributing another couple towards the total, I'm sure)
  6. One thing you might want to consider if you're looking at potentially switching to 2.0, is that in 2.0 there are seven factions, not three. This is most pertinent when it comes to 1.0 Imperials and Rebels. Resistance ships count as Rebels in 1.0, but this is not true in 2.0. Likewise First Order is its own faction in 2.0. The point is, that you might want to consider focusing on either Rebels or Resistance, even at this stage, if you think 2.0 is where you're going to end up. Similarly, you may want to focus on Imperial or First Order. In terms of which I've personally enjoyed - tough question - all of them! Imperial Aces are fun from a learning to fly perspective, but they sure can die fast.
  7. Yes. Another resource for you, in case you haven't come across it. https://meta.listfortress.com/pilots? This collates and reports lists from tournaments, which ships are being flown most often, which upgrades people are typically taking with them.
  8. First off - thanks for posting! The lists board has been a little slow recently and it's fun to try and digest some new stuff. It's taken me a while to respond because I've not played the majority of that stuff either, and wasn't too sure what it all did! Things I like about it: As a head-sim exercise Nodin seems super fun as a support ship I also like the Bastian / R3 / Target Synchronizer / Underslung Blast Cannon synergies I don't think it's fair to compare it with two copies of Snap Shot Presumably R3 is useful in and of itself The fact that it's a turret gives it some extra flexibility It's going to get more cost-efficient if you add more X-wings with the underslung blaster Bastian is a neat choice because of the free target locks, but I wonder whether an I1 would be even better to get the locks before anything else moves Jarek Yeager's the part of the list that I'm least keen on In theory cheap I5 could be good I just worry about 2-die primary If I kept him (especially with Bastian / Target Synchronizer about) maybe look to add missiles? Suggestions for changes: Either: Drop Nimi and Jarek for two generic T70s with Underslung Blasters Going all in on the bonus shots Could fit BB8 and Automated Target Protocol on Blue Squadron Rookies - might be neat to get free calculates Or: Drop Coax and Title on Jarek for Cluster Missiles With that droid Jarek can focus most of the time and potentially get double mods on synchronized cluster missile shots Neat to be thinking about different stuff - thanks again!
  9. This did pretty well at Coruscant. I'm not sure whether Kallus would work better than Hera, but it would be interesting to try, plus you'd have some extra points to spend on something. Dash Rendar + Bistan + Perceptive Copilot Hera Syndulla + Intimidation + Advanced Sensors + "Zeb" Orrelios + Saw Gerrera
  10. Gold Squadron Podcast are fantastic and they stream a lot of games. I'm going to link an example of two good players where one is flying just two 'regen' Jedi against a swarm of Separatists. I haven't watched the game, but I would expect it would be instructive. Note the squad points have changed since this game, so you probably can't copy this directly. If you want to be able to joust, a LAAT/i and another Arc would let you fly LAAT/i (recommend Warthog w/ Clone Commander Cody), two Arcs and two Torrents which would be pretty strong. Another video, that I have watched and recommend, is Oli Pocknell reviewing his games from the world championship last year. He's an aces player, and in this example he's having to avoid the joust.
  11. If you're playing with huge ships, are you also allowing wings? I've only played a handful of epic games, but wings seem *super* powerful to me. Being able to protect key force multipliers (Serissu, Howlrunner, Jonus, Drea etc.) Or being able to maneuver and reposition at the initiative of the squad leader and still take actions for the rest of the wing. I think there's a reason huge ships need to be costed as they are. Again, limited experience but to me the least effective thing in epic are individual ships outside of wings.
  12. Thanks for posting. What's your thinking on the best talent for Fenn Rau? A lot of people go with Fearless but I've heard others argue that Outmaneuver encourages better flying. I've never been too sure of this. It seems to me that Fenn is more likely to be getting in someone's face ... You've obviously gone for Outmaneuver - what's your reasoning?
  13. G4R-GOR defending against cluster missiles, munitions failsafe to cancel the damage, Jostero to follow up. It just seems so delicious it's hard to pass up.
  14. Thanks for posting this, I've been thinking it needed posting, even just to appreciate it. The version I saw is here and was flown by Nicolas Durand at Ryloth. I think @MidWestScrub was one of his victims. That version has G4R-G0R instead of Seevor and is even more scummy imo.
  15. I'd love to watch you fly this - do you have any games streamed online? I've tried a Jabba/Han/Cybernetics on a Slaver and it's been great. I've seen you advocating for Latts previously but always felt like I'd want the double modded shots and the points more than the ability to tractor. I guess that tractor could be clutch though, in terms of getting to shoot something, or maybe dumping it on an obstacle? I've tended to just park my slaver at a convenient spot for multiple turns, but I think I remember reading you keep Latts mobile? Love to give your list a try, just want to understand how to fly it Anyhow - awesome post.
  16. No, not thought about it tbh, I started out with Barons w/ prockets and then picked Soontir to fill the points gap. I guess on the plus side you have I4 rather than I3, and a regular 3 dice gun. On the negative side it's two points more and more fragile (three hull v. two hull / two shields). You also miss out on the spike damage of the prockets. *says submissively* "This is the way " ... (meanwhile head continues to think, but with Predator I can double reposition and get double mods ...)
  17. I've not flown a lot of Soontir so I need selling on this. It seems to me that TC is only significantly better than Predator when I don't get bullseye, and then why wouldn't I just take focus? Unless the corner case of I have bullseye on one thing but want to shoot something different?
  18. I have a few games in trying this and I think I like it: Soontir Fel (54) Predator (2) Ship total: 56 Half Points: 28 Threshold: 2 Baron of the Empire (28) Proton Rockets (6) Ship total: 34 Half Points: 17 Threshold: 2 Baron of the Empire (28) Proton Rockets (6) Ship total: 34 Half Points: 17 Threshold: 2 Baron of the Empire (28) Proton Rockets (6) Ship total: 34 Half Points: 17 Threshold: 2 Baron of the Empire (28) Proton Rockets (6) Ship total: 34 Half Points: 17 Threshold: 2 Total: 192 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z179X127WWY172XWW102Y172XWW102Y172XWW102Y172XWW102&sn=Unnamed Squadron&obs= Things I like about it: The Barons are great blockers against aces and the Proton Rockets can help you take advantage of the blocks when you get them So far, I've got to use the Proton Rockets pretty regularly, and although they're only one charge, they help you get ahead in any damage race. I have to be very cagey with Soontir, but it's neat having a threat to enemy aces who's likely moving after them It's a very maneuverable, fast list 8 points is probably overkill on the bid, but I'm not sure what to do with it. Any suggestions?
  19. Lots of options, but here are some opinions (from a mediocre, casual player - take note!) Boba / Fenn is a popular meta option. Fenn typically takes Fearless and you try and trade him for as much as possible (ideally anything high initiative that Boba can't handle). Boba typically takes Maul, Slave I, Contraband Cybernetics, possibly a bomb, possibly perceptive co-pilot, possibly a shield upgrade ... Minimally, I'd say all of the below are at least decent: Boba w/ Maul Fenn w/ Fearless Skull Squadron w/ Fearless Zealot Recruits without upgrades Black Sun Soldiers w/ Crackshot Cartel Spacers w/ Ion Cannon (people fly them with tractor beam or jamming beam, probably makes less sense when paired with higher initiative ships - Autoblasters are tempting but possibly a trap) I like Genesis Red w/ Ion Torpedoes right now I also like Quinn Jast w/ Advanced Proton Torpedoes
  20. I was looking at Goji the other day. How difficult is the range 0-1 restriction? It seemed like if you were jousting, you'd have to have something flying a little ahead to drop a bomb that your other ships would be near, but then doesn't that ship just become the target?
×
×
  • Create New...