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eljms

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  1. Thanks for posting - might be some good synergy there! I guess you'll need to fly it to see, but my first thought is that you're heavily reliant on getting bullseye arcs for meaningful attacks. If you're not getting bullseye this entire list is three 2-dice attacks (one of which you're looking to deplete!). Granted you have super maneuverable ships to try and get those bullseyes, and the ETA's are going to be very tough to pin down and damage, but I think an opponent is going to try and take out Hound as the soft target in the list and trust that you're going to struggle to match the damage. That's always assuming your opponent doesn't have aces and a deeper bid - in which case you're really going to struggle. All head sim of course! I wonder whether there's a way of either getting two harder hitting ships with Hound? You can get a Delta 7B Ani and still have points for something, but probably needs to be an Eta or a CLT Obi. The other issue of course, is that you've got to stay in Hound's arc to make the patience trick work. That might not be too bad, but there's always a tension between highly mobile aces that you then want to stay in a particular space for an effect. Be fun to try any which way - let us know how you get on!
  2. Can't help thinking the points change has swung too far towards ordnance. If one of the trace carriers can land a shot it sets up a lot of potential double modded shots. Ion is more for an extra dice than anything. False Transponder Codes seems a steal at two points as well for jamming stuff. Binayre Pirate (22) XX-23 S-Thread Tracers (2) False Transponder Codes (2) Ship total: 26 Half Points: 13 Threshold: 2 Binayre Pirate (22) XX-23 S-Thread Tracers (2) False Transponder Codes (2) Ship total: 26 Half Points: 13 Threshold: 2 Binayre Pirate (22) Ion Missiles (2) False Transponder Codes (2) Ship total: 26 Half Points: 13 Threshold: 2 Binayre Pirate (22) Ion Missiles (2) False Transponder Codes (2) Ship total: 26 Half Points: 13 Threshold: 2 Binayre Pirate (22) Ion Missiles (2) Ship total: 24 Half Points: 12 Threshold: 2 Binayre Pirate (22) Ion Missiles (2) Ship total: 24 Half Points: 12 Threshold: 2 Binayre Pirate (22) Ion Missiles (2) Ship total: 24 Half Points: 12 Threshold: 2 Binayre Pirate (22) Ion Missiles (2) Ship total: 24 Half Points: 12 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z159X332W369WY159X332W369WY159X101W369WY159X101W369WY159X101WWY159X101WWY159X101WWY159X101WW&sn=Unnamed Squadron&obs=
  3. Ordnance not getting a lot of attention, but it seems to me it's been buffed pretty heavily. Tracer missiles only 2 points - that's a big deal (especially as you don't need a lock to use them). Ordnance swarms are sure to be a thing. Point drops for lots of stuff - ion missiles at 2 points seems crazy cheap, as do ion torps at 4.
  4. Hey @Darth Meanie - genuine question ... I've played maybe half a dozen games of Epic since 2.0 dropped. I like epic and would play more if I could find the time. I think of Epic as a superset of standard, i.e. everything in standard is in Epic. When new ships come along for standard play, or when there's a points adjustment etc., I'm immediately thinking of the ramifications, possibilities for lists and strategies. I'm not a serious 'competitive' player by any means, I have something like four store tournaments under my belt total (although most of my play group are, so I guess I absorb some of it by osmosis). As an Epic player, are you looking at your lists, strategies and options each time new ships or new points lists come along in the same way a standard player would? I.e. if new A-wing pilots come along, does that change my A-wing wing? (that's clumsily worded!) The thought was that every new thing that comes along in standard also comes along for epic (because it's a superset), but reading your posts it doesn't seem like you would view it that way. It makes me wonder whether that whole way of thinking (optimizing lists and strategies) is tied into the competitive play mindset?
  5. Miniature Market had them at $6 so I got a second to fill out my conversion kit. Got to work out a list for flying both now. Ideas so far: Scum Beef? Gand Findsman (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Gand Findsman (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Cartel Executioner (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Cartel Executioner (41) Contraband Cybernetics (2) Ship total: 43 Half Points: 22 Threshold: 5 Outer Rim Pioneer (28) Ship total: 28 Half Points: 14 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z111XWW92WWY111XWW92WWY131XWWWW92WY131XWWWW92WY94XWW&sn=Unnamed Squadron&obs= Companion for Jabbernetics: Zuckuss (45) Ship total: 45 Half Points: 23 Threshold: 5 4-LOM (49) Advanced Sensors (10) Ship total: 59 Half Points: 30 Threshold: 5 Trandoshan Slaver (51) Jabba the Hutt (6) Han Solo (Scum) (10) Contraband Cybernetics (2) Ship total: 69 Half Points: 35 Threshold: 6 L3-37 (Escape Craft) (26) Ship total: 26 Half Points: 13 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z110XWWWWWY109XW111WWWWY155XWW39WW85W92WWY95XWW&sn=Unnamed Squadron&obs= Anyone got any good ideas? I'm sort of lacking inspiration ...
  6. I've been pondering this a little. I got into x-wing by accident. My wife bought a core set at Target thinking it was a board game. We liked it, bought some more models but didn't really play the rules 'properly' until I found out that some of my friends played. I wonder what it would look like if there was some kind of 'deluxe' starter set that included a play mat and enough ships, pilots and upgrades to give a few options for a standard game. You could even do different versions aimed at recreating iconic battles. Only problem is that it would need an RRP of close to $200. Maybe a sale price of $100 and try and sell it at mainstream stores (Walmart/Target in the US, Tesco/Asda in the UK)?
  7. I assume that it's what they have overstock of currently. Over the past year various models have been ridiculously cheap at different times.
  8. eljms

    Community Goal

    In the spirit of the original post, I'd like to say that I've appreciated this forum. X-wing has been my first foray into table top gaming, and this forum has been the first online forum that I have regularly participated in. I've subsequently joined others (!) and it's made me realize what a great community the X-wing community is. I've seen very little trolling, very little vitriol, plenty of people ready to engage and help, plenty of humor, and a wealth of knowledge and information. And that doesn't seem to be the 'norm'. So thanks to everyone who's contributed list ideas, blogged, shared news from around the X-wing world and generally made this a fun place to hang out. (don't really care about 1.5M - but I'll be contributing another couple towards the total, I'm sure)
  9. One thing you might want to consider if you're looking at potentially switching to 2.0, is that in 2.0 there are seven factions, not three. This is most pertinent when it comes to 1.0 Imperials and Rebels. Resistance ships count as Rebels in 1.0, but this is not true in 2.0. Likewise First Order is its own faction in 2.0. The point is, that you might want to consider focusing on either Rebels or Resistance, even at this stage, if you think 2.0 is where you're going to end up. Similarly, you may want to focus on Imperial or First Order. In terms of which I've personally enjoyed - tough question - all of them! Imperial Aces are fun from a learning to fly perspective, but they sure can die fast.
  10. Yes. Another resource for you, in case you haven't come across it. https://meta.listfortress.com/pilots? This collates and reports lists from tournaments, which ships are being flown most often, which upgrades people are typically taking with them.
  11. First off - thanks for posting! The lists board has been a little slow recently and it's fun to try and digest some new stuff. It's taken me a while to respond because I've not played the majority of that stuff either, and wasn't too sure what it all did! Things I like about it: As a head-sim exercise Nodin seems super fun as a support ship I also like the Bastian / R3 / Target Synchronizer / Underslung Blast Cannon synergies I don't think it's fair to compare it with two copies of Snap Shot Presumably R3 is useful in and of itself The fact that it's a turret gives it some extra flexibility It's going to get more cost-efficient if you add more X-wings with the underslung blaster Bastian is a neat choice because of the free target locks, but I wonder whether an I1 would be even better to get the locks before anything else moves Jarek Yeager's the part of the list that I'm least keen on In theory cheap I5 could be good I just worry about 2-die primary If I kept him (especially with Bastian / Target Synchronizer about) maybe look to add missiles? Suggestions for changes: Either: Drop Nimi and Jarek for two generic T70s with Underslung Blasters Going all in on the bonus shots Could fit BB8 and Automated Target Protocol on Blue Squadron Rookies - might be neat to get free calculates Or: Drop Coax and Title on Jarek for Cluster Missiles With that droid Jarek can focus most of the time and potentially get double mods on synchronized cluster missile shots Neat to be thinking about different stuff - thanks again!
  12. This did pretty well at Coruscant. I'm not sure whether Kallus would work better than Hera, but it would be interesting to try, plus you'd have some extra points to spend on something. Dash Rendar + Bistan + Perceptive Copilot Hera Syndulla + Intimidation + Advanced Sensors + "Zeb" Orrelios + Saw Gerrera
  13. Gold Squadron Podcast are fantastic and they stream a lot of games. I'm going to link an example of two good players where one is flying just two 'regen' Jedi against a swarm of Separatists. I haven't watched the game, but I would expect it would be instructive. Note the squad points have changed since this game, so you probably can't copy this directly. If you want to be able to joust, a LAAT/i and another Arc would let you fly LAAT/i (recommend Warthog w/ Clone Commander Cody), two Arcs and two Torrents which would be pretty strong. Another video, that I have watched and recommend, is Oli Pocknell reviewing his games from the world championship last year. He's an aces player, and in this example he's having to avoid the joust.
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