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Rabobankrider

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Everything posted by Rabobankrider

  1. @rocketrobie2, that's fine, you can also grab your lightsaber if you want. @Jedi Ronin there's some loose rocks and the plinth itself for silhouette 1. The figure will go before as it is there turn, I will try to sort that post upon my arrival.
  2. @Mikeyfett7, as you can move past the vent a little further down the tunnel, there is room to assist if you want, or to try the check yourself. Also don't forget you do have destiny points on page 1 of the ooc thread.
  3. @Shlambate, good point, to open the vent will be the same check as previous if you want to do that. To improve the chances of not being heard you can voluntarily add a setback to represent working while keeping everything quiet. @Bellona, the stealth check will be to get from the vent to the door without being spotted. If @Shlambate adds the setback to his check you can take an additional boost on your check. There is no check to open the hanger door as it's locked to stop people getting in, but not the guards getting out. As a note, there's a good chance that opening the door will attract the attention of the guards. From the vent the view of the hanger is partially obscured by stacks of crates, but you can see a small portion of the ship, hear talking of guards and the clunk of metal footsteps, probably droids. As a heads up, I will be away for a week or so, I will try to post during by it may be sparse at times, so apologies for that.
  4. @P-47 Thunderbolt, that's correct yes, and feel free to pass a boost. Unfortunately you are not able to free anyone, but narratively can help the others. @pyciloo you can make the check as well if you want.
  5. Pit Combat: @Jedi Ronin 4s4a @rocketrobie2 3s3a Unknown Being soak-, -/- wounds, -/- strain adversary 3 1s3a1t @rocketrobie2, you suffer 2 strain but otherwise are unaffected by the visage. @P-47 Thunderbolt and @Shlambate, if you want to try and rescue the prisoners, it's a hard athletics with a setback. This will determine how many you can rescue. Anyone who wants to help can do. You can either do a check with an assist or two solo checks, the net number of successes will determine how many you rescue, so bare that in mind when deciding. As this is happening at the same time as the combat below, the result of the rescue attempt will affect the creatures turn. As a heads up, I will be away for a week or so, I will try to post during by it may be sparse at times, so apologies for that.
  6. Sorry for the delay all, I'm currently getting ready to head back up north, so I'm probably not going to be able to post for a week or so. @Edgehawk sorry for the inconvenience, if any posts are needed for Den he will try to kill whatever threatens the group or do any heavy lifting needed.
  7. Den Combat Check: 3eP+1eB+3eD 1 success, 2 threat I'd also use my manoeuvre to aim for that boost.
  8. Ok right, in that case what's the check to shoot down?
  9. From the inside it should be easy enough to do yourself, an average stealth with a boost and setback will do the trick.
  10. Pit Combat: @Jedi Ronin 4s4a @rocketrobie2 3s3a Unknown Being soak-, -/- wounds, -/- strain adversary 3 1s3a1t Currently I narrated the companies colour as black, as I don't believe that was used yet by a unit. However if you all prefer a different colour I am willing to change it. @rocketrobie2, that is correct for the fear check, yes. Anyone trying to rescue the clones and civilians from the wall, I'll need a hard athletics with a setback to see how many you can resuce.
  11. @Bellona, with that you are able to follow the vent through the walls, and it leads out to the hanger. The vent is near the door but you can also see a few engineers and guards inside the hanger through the grate. You can use the advantage for a boost on a stealth check if you want to get to the door to open it, or a boost for stealth in general.
  12. @Edgehawk, is there a way for Den to try and climb out the roof, maybe grab the cable so when it does drop he can stay up?
  13. I'll stick with imperial valour then, probably more use fighting than after the fall
  14. Vos chuckles weakly at 4077's words as he holds a hand to his ribs. "I'll be sure to get right on that, just as soon as we deal with the undead monsters and dark powers here". Meanwhile Slugger and Driz begin to work their way around the outside of the captive room, followed by the narrow walkways that made the upper levels. Most of the alcoves were empty, but here and there they found a clone or gungan, occasionally an ithorian scientist. In total there must be about two dozen. None are responsive to any efforts to communicate with them, they simply hang in their bindings limply, their eyes partially rolled back in their head. Other then this comatose state, they did not seem to be unwell, no real injuries to be seen, no malnutrition despite their time here, it was an odd and sinister thing. One thing did strike the clones as they worked their way around the circular room. The vines attached to the wrists of the wrists of the captives, they weren't pumping into them as the clones had thought, on closer inspection, the pulses were moving towards the orb in the centre of the room. Whatever it was taking from them, it was draining the captives. Deep below, as the blue lightsaber is ignited, Vanteer sees the scene for the first time since he arrived. He sees Caieous stood with his blade aloft, the horrifying visage of the hag at the edge of the darkness, the fallen body of his master. Beyond that there is little else for him to see, but perhaps what else there is would not matter to him.
  15. @rocketrobie2, in this case the perception check would only be a manoeuvre.
  16. @Mikeyfett7, unfortunately unless it is listed as a mechanical boost during creation, it would only be narrative in terms of the differences it would make. @Bellona, with the advantage you could certainly try again with a spike without alerting anyone to your previous attempt. For anyone trying to manoeuvre through the vents it'll be an average athletics to prise open the vent, and an average survival/education/mechanics check with 1 setback to navigate them.
  17. @Edgehawk, unless I can use the advantage to try to have Den catch himself falling or splatter a rebel on the way down I'll use the imperial valour stuff.
  18. @Shlambate, it'll be an easy perception to check all the alcoves, but with the dark and size of the room it has got 3 setback. If you want to move slower you can add a boost but that does mean they will remain in the alcoves longer.
  19. Survival seems to be the usual check for that kind of stuff, but mechanics or even education would be applicable here to understand the layout of the vents. You can also pass the boost to someone else navigating if you wish.
  20. @Shlambate, you see a vent set in the wall near by the doorway. If you can navigate them you could probably find a way into the hanger. It may take some time though as you'd have to crawl. With the advantage you can take a boost to any navigation check you make.
  21. Ah right, @Shlambate you can see a number of clones still in the alcoves along the bottom level, there may be more on the upper levels but it's tricky to say without further investigation.
  22. @Shlambate, if you want to do the same check @Mikeyfett7 could add a boost with his advantage
  23. @Shlambate, you guys met in the corridor just outside of the room with the large orb, so you have easy access to it and the rest of the room. @Jedi Ronin, no problem, feel free to narrate that as you see fit, @rocketrobie2, you're up!
  24. Den Destiny Check: 1eF 1 Dark Side @Edgehawk, I don't think Den could bring himself to have someone else fall for him, so I think he'll have to fall. With the advantage is there a chance for him to either land on a filthy rebel or try to catch himself as he falls, perhaps reduce the damage?
  25. @Jedi Ronin, the lightsabers are at engaged range. In terms of sessions, I will let you guys know when they end and award xp etc. We are potentially entering into the end zone of this session depending on how you guys do. @Edgehawk, @Shlambate, @Xcapobl, @pyciloo and @P-47 Thunderbolt, as the jedi here are npc's, I'm going to have them play as tired/injured so that you guys can take the lead here.
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