Jump to content

Grumbleduke

Members
  • Content Count

    498
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Grumbleduke got a reaction from Ardaedhel in Getting frustrated by lack of progress/updates on the SSD   
    I disagree, and I suspect the playtesters would as well, if they could.
    Over the last two years they were finishing off the SSD, designing RitR, coming up with two new ships, and trying to find a way to make Clone Wars work.
    I suspect they may also have been trying to make stuff from the Sequel Trilogy and possibly Solo to work, but gave up on that.
    And I wouldn't be surprised if they had orders from on high that they had to get the SSD out before moving on to other things properly (given the significant investment into it).
    It may be that they've spent very little development time on Armada. But I don't think it is clear that they have.
    The delays to the SSD do seem to be manufacturing-related, rather than development issues; the cards were released back in November. And the major delays to FFG OP stuff (across the board) hint that maybe FFG is having problems with their manufacturers and distributors.
  2. Like
    Grumbleduke got a reaction from mcworrell in Getting frustrated by lack of progress/updates on the SSD   
    Wave 7 came out on 1 February 2018.
    Looking at just Star Wars products, since then FFG has released something like:
    X-Wing 2: Core Set, 5 conversion kits, 9 Accessories, 19 Expansions (with 24 ships total, some repaints), another 8 Expansions due any time, X-Wing 1: 2 Expansion packs (with 3 ships, some repaints), Legion: Core Set, 28 Expansion packs, 5 Accessories, 5 Game mats Star Wars Outer Rim Destiny: 6(?) new sets, plus some new dice binders, Imperial Assault: 4 Expansion Packs, 4(?) new maps, Force of Destiny: 2 Rules Supplements, Age of Rebellion: 2 Rules Supplements, The Card Game: 2 Expansion packs, It's not hard to see why Armada feels a little left out. Not that I blame them, I'm sure there is a reasonable explanation for everything.
  3. Thanks
    Grumbleduke got a reaction from Thraug in Getting frustrated by lack of progress/updates on the SSD   
    Wave 7 came out on 1 February 2018.
    Looking at just Star Wars products, since then FFG has released something like:
    X-Wing 2: Core Set, 5 conversion kits, 9 Accessories, 19 Expansions (with 24 ships total, some repaints), another 8 Expansions due any time, X-Wing 1: 2 Expansion packs (with 3 ships, some repaints), Legion: Core Set, 28 Expansion packs, 5 Accessories, 5 Game mats Star Wars Outer Rim Destiny: 6(?) new sets, plus some new dice binders, Imperial Assault: 4 Expansion Packs, 4(?) new maps, Force of Destiny: 2 Rules Supplements, Age of Rebellion: 2 Rules Supplements, The Card Game: 2 Expansion packs, It's not hard to see why Armada feels a little left out. Not that I blame them, I'm sure there is a reasonable explanation for everything.
  4. Sad
    Grumbleduke got a reaction from TheBigLev in Getting frustrated by lack of progress/updates on the SSD   
    Wave 7 came out on 1 February 2018.
    Looking at just Star Wars products, since then FFG has released something like:
    X-Wing 2: Core Set, 5 conversion kits, 9 Accessories, 19 Expansions (with 24 ships total, some repaints), another 8 Expansions due any time, X-Wing 1: 2 Expansion packs (with 3 ships, some repaints), Legion: Core Set, 28 Expansion packs, 5 Accessories, 5 Game mats Star Wars Outer Rim Destiny: 6(?) new sets, plus some new dice binders, Imperial Assault: 4 Expansion Packs, 4(?) new maps, Force of Destiny: 2 Rules Supplements, Age of Rebellion: 2 Rules Supplements, The Card Game: 2 Expansion packs, It's not hard to see why Armada feels a little left out. Not that I blame them, I'm sure there is a reasonable explanation for everything.
  5. Like
    Grumbleduke got a reaction from Ardaedhel in A question on the standard critical effect.   
    Defense Tokens are spent during the "Spend Defense Tokens" step of the attack (Step 4).
    Critical effects are resolved at the beginning of the "Resolve Damage" step of the attack (Step 5).
    So a critical effect cannot prevent you from spending a Defense Token during the attack when that critical effect is resolved.
    If you get this crit, even with APTs, you still discard your Defense Token after you have spent it, so you still get to resolve the effect of that token. If the token is an evade or scatter (or Contain with a DCO) it has its effect before the APT gets to trigger. If it is a brace or redirect it has its effect after the APT triggers, so after you have discarded that defense token. But you still spent the token during the Spend Defense Tokens step, so you still get to apply its effect.
    Same with Faulty Countermeasures - which stops you from spending exhausted Defense Tokens. But by the time you suffer the crit effect, you've already spent the Tokens for that attack.
    The ordering of APTs and Defense Tokens is particularly important with Redirects and Capacitor Failure, Projector Misaligned, and Shield Failure.
    Capacitor Failure prevents you from spending redirects if a shieldless hull zone is being attacked. But that doesn't matter as you've already spent the Redirect by that point. However, both Projector Misaligned and Shield Failure apply before the normal damage from an attack comes in. So if you've declared to use a Redirect to a particular hull zone during Step 4 (you have to specify the hull zone then), you then suffer an APT that takes away all the shields on that hull zone, you can't Redirect to a different hull zone or "unspend" the Redirect.
  6. Like
    Grumbleduke got a reaction from Zamalekite in A question on the standard critical effect.   
    Defense Tokens are spent during the "Spend Defense Tokens" step of the attack (Step 4).
    Critical effects are resolved at the beginning of the "Resolve Damage" step of the attack (Step 5).
    So a critical effect cannot prevent you from spending a Defense Token during the attack when that critical effect is resolved.
    If you get this crit, even with APTs, you still discard your Defense Token after you have spent it, so you still get to resolve the effect of that token. If the token is an evade or scatter (or Contain with a DCO) it has its effect before the APT gets to trigger. If it is a brace or redirect it has its effect after the APT triggers, so after you have discarded that defense token. But you still spent the token during the Spend Defense Tokens step, so you still get to apply its effect.
    Same with Faulty Countermeasures - which stops you from spending exhausted Defense Tokens. But by the time you suffer the crit effect, you've already spent the Tokens for that attack.
    The ordering of APTs and Defense Tokens is particularly important with Redirects and Capacitor Failure, Projector Misaligned, and Shield Failure.
    Capacitor Failure prevents you from spending redirects if a shieldless hull zone is being attacked. But that doesn't matter as you've already spent the Redirect by that point. However, both Projector Misaligned and Shield Failure apply before the normal damage from an attack comes in. So if you've declared to use a Redirect to a particular hull zone during Step 4 (you have to specify the hull zone then), you then suffer an APT that takes away all the shields on that hull zone, you can't Redirect to a different hull zone or "unspend" the Redirect.
  7. Like
    Grumbleduke got a reaction from Norell in Getting frustrated by lack of progress/updates on the SSD   
    Wave 7 came out on 1 February 2018.
    Looking at just Star Wars products, since then FFG has released something like:
    X-Wing 2: Core Set, 5 conversion kits, 9 Accessories, 19 Expansions (with 24 ships total, some repaints), another 8 Expansions due any time, X-Wing 1: 2 Expansion packs (with 3 ships, some repaints), Legion: Core Set, 28 Expansion packs, 5 Accessories, 5 Game mats Star Wars Outer Rim Destiny: 6(?) new sets, plus some new dice binders, Imperial Assault: 4 Expansion Packs, 4(?) new maps, Force of Destiny: 2 Rules Supplements, Age of Rebellion: 2 Rules Supplements, The Card Game: 2 Expansion packs, It's not hard to see why Armada feels a little left out. Not that I blame them, I'm sure there is a reasonable explanation for everything.
  8. Like
    Grumbleduke got a reaction from Norsehound in Getting frustrated by lack of progress/updates on the SSD   
    Wave 7 came out on 1 February 2018.
    Looking at just Star Wars products, since then FFG has released something like:
    X-Wing 2: Core Set, 5 conversion kits, 9 Accessories, 19 Expansions (with 24 ships total, some repaints), another 8 Expansions due any time, X-Wing 1: 2 Expansion packs (with 3 ships, some repaints), Legion: Core Set, 28 Expansion packs, 5 Accessories, 5 Game mats Star Wars Outer Rim Destiny: 6(?) new sets, plus some new dice binders, Imperial Assault: 4 Expansion Packs, 4(?) new maps, Force of Destiny: 2 Rules Supplements, Age of Rebellion: 2 Rules Supplements, The Card Game: 2 Expansion packs, It's not hard to see why Armada feels a little left out. Not that I blame them, I'm sure there is a reasonable explanation for everything.
  9. Like
    Grumbleduke got a reaction from Tokra in Birmingham Grand Championship   
    That may have been before the re-order. 13-14 and 23-24 were messed up originally because someone got their scores the wrong way around on the results slip.
    I have Graeme's 5th place list (other than objectives) - not really sure how it worked as our game was a bit odd.
    Hammerhead Torpedo Corvette (36)
    • General Rieekan (30)
    = 66 Points
    MC75 Armored Cruiser (104)
    • General Draven (3)
    • Ordnance Experts (4)
    • Hardend Bulkheads (5)
    • Early Warning System (7)
    • Ordnance Pods (3)
    • Heavy Ion Emplacements (9)
    • Quad Battery Turrets (5)
    = 140 Points
    GR-75 Medium Transports (18)
    • Toryn Farr (7)
    • Bright Hope (2)
    = 27 Points
    GR-75 Medium Transports (18)
    • Adar Tallon (10)
    • Bomber Command Center (8)
    = 36 Points
    Squadrons:
    • Dash Rendar (24)
    • Dutch Vander (16)
    • Hera Syndulla (28)
    • Ketsu Onyo (22)
    • Ten Numb (19)
    • Wedge Antilles (19)
    = 128 Points
    Total Points: 397
  10. Like
    Grumbleduke got a reaction from Akhrin in Birmingham Grand Championship   
    That may have been before the re-order. 13-14 and 23-24 were messed up originally because someone got their scores the wrong way around on the results slip.
    I have Graeme's 5th place list (other than objectives) - not really sure how it worked as our game was a bit odd.
    Hammerhead Torpedo Corvette (36)
    • General Rieekan (30)
    = 66 Points
    MC75 Armored Cruiser (104)
    • General Draven (3)
    • Ordnance Experts (4)
    • Hardend Bulkheads (5)
    • Early Warning System (7)
    • Ordnance Pods (3)
    • Heavy Ion Emplacements (9)
    • Quad Battery Turrets (5)
    = 140 Points
    GR-75 Medium Transports (18)
    • Toryn Farr (7)
    • Bright Hope (2)
    = 27 Points
    GR-75 Medium Transports (18)
    • Adar Tallon (10)
    • Bomber Command Center (8)
    = 36 Points
    Squadrons:
    • Dash Rendar (24)
    • Dutch Vander (16)
    • Hera Syndulla (28)
    • Ketsu Onyo (22)
    • Ten Numb (19)
    • Wedge Antilles (19)
    = 128 Points
    Total Points: 397
  11. Like
    Grumbleduke got a reaction from RedDogReb in Screed vs Raddus   
    I think Turn 4 the Kuat was already dead. It was Insidious who got Home One, with the "using black dice at medium range" trick it has. I thought I'd got away with it, but Insidious is nasty if it can get around. Plus taking a Demolisher to the face is never good for a Home One.
    Also, from what I remember, Demolisher went down to a medium-range shot from the Profundity, where Demo's evade unfortunately turned a crit into a hit+hit, just enough to kill it.
    It was a fun game.
  12. Like
    Grumbleduke reacted to RedDogReb in Screed vs Raddus   
    Got back into the fray last Monday, using my Up Close & Personal list (aka lots of black dice, no squadrons - Kuat, 2 x tooled up GSDs and 2 Gozantis).
    I played a friend using Raddus. I can't recall his exact list but it had Home One and Profundity, A hammerhead (in the Profundity?) and two GR75s. He plays in tournaments and as this is his tournament list I won't give any further details.
    Will, not sure if you're on the forum, but if you read this and I get any of the game wrong, please chip in!
    I had bid, chose first player and contested outpost.
    We deployed all our ships essentially heading for the station. 
    I was speed 3 for the Kuat and GSDs and 2 for the Gozantis. Will had Home One speed 1 or 2, the GR 75's the same.
    Turn 1 we closed.
    Turn 2, Profundity and the Hammerhead appeared. Their positioning was such that Profundity had double arc on the Kuat, and the Hammerhead as only in one arc of the Kuat and one GSD. As first player I went with a side shot from GSD (Insidious) into the rear of the Hammerhead, and got very lucky. About 6 damage, including a natural crit for APT. This was a structural damage. After resolving defence tokens, I had exactly what I needed to destroy it before it fired.
    However Profundity got some revenge downing shields and scoring internals.
    Kuat then returned fire on both Profundity and Home One, doing some damage. Kuat was definitely the worse off though.
    The other GSD did some minor shield damage to Home One I think.
    Turn 3, Home One was severely damaged, more damage to the Kuat, leaving it on one hull I believe. However Home One got Demolisher
    Turn 4, Kuat activated first, destroyed Home One, and did more damage on Profundity. However, it was then destroyed by Profundity. I think I lost a Gozanti also.
    Turn 5, Profundity repairs like there's no tomorrow, and despite Engine techs and being to the rear of the Profundity, I cant get a shot from the remaining GSD.
    Turn 6, Profundity repairs some more, GSD decides to call it a day.
    We sort out points and I'd lost by 115 points (7 - 4).
    Not sure I could have done much more to be honest. There were a couple of times I had the option of which ship to activate first. Will said he might have chosen differently to me but I explained my thinking which he agreed with. Not really a right/wrong choice, just a different one. I did forget to use Intel officer a couple of times, but this wouldn't have caused too much of a difference to the final outcome, but something I must be careful to remember.
    I had one pic of the game (start of Turn 2 when the Profundity and Hammerhead appeared), I can't get it to load unfortunately, but if I was being hyper-self critical, one of the GSDs could have been a little closer to the Kuat. 
    Overall, of course I'd have liked to win, but wasn't that disappointed as I was happy to how I'd flown the ships (especially compared to my last game with this list where I was demolished by a Rebel MSU Rieekan list and played badly - Poor set up, poor tactics etc).
    Will is a good player and pointed out a few things I am still getting wrong, which helped me in game - Just the sort of opponent I want - Helpful but a good, tough player to be against.
  13. Like
    Grumbleduke got a reaction from CyborgNinja in Birmingham Grand Championship   
    From what I saw, it was 17-23 Rebel-Imperial.
    Imperial lists mostly had at least one Imperial Star Destroyer, but I didn't see many classic 2-ship lists (usually a Gozanti snuck in as well). A few dual ISD lists, but the others had all sorts of stuff supporting them. Every Imperial ship was present. Lots of squadrons, fair assortment of commanders (Sloane, Thrawn, Jerjerrod, at least one Ozzel, some Vader). Top Imperial list was @Ginkapo's Sloane+Phantoms+Gladiators+Squall build. Next was Vadar dual Cymoons. The dual Motti ISD lists that got top 2 last year were there, but didn't do quite as well.
    Rebel lists were Rieekan. Rieekan with small ship swarms, Rieekan with bombers, Rieekan with big ships. Lots of Rieekan. Overall winner was a Rieekan swarm + bombers (I think; someone will have the full list somewhere). The one game he lost was also to a Rieekan Dodonna swarm+bombers list. Other than that there were a couple of Raddus lists (woo!), at least one Madine (CR90s + Liberty), one Ackbar (dual MC80s). I think most of the squadrons appeared - maybe not Lancers. No Assault Frigate MkIIs.
    Bids varied quite a lot, not sure there were any meaningful patterns there.
    Apparently Advanced Gunnery was in a lot of lists. Otherwise Most Wanted, Superior Positions, Fighter Ambush, Solar Corona. The boring ones.
  14. Like
    Grumbleduke got a reaction from Green Knight in Birmingham Grand Championship   
    From what I saw, it was 17-23 Rebel-Imperial.
    Imperial lists mostly had at least one Imperial Star Destroyer, but I didn't see many classic 2-ship lists (usually a Gozanti snuck in as well). A few dual ISD lists, but the others had all sorts of stuff supporting them. Every Imperial ship was present. Lots of squadrons, fair assortment of commanders (Sloane, Thrawn, Jerjerrod, at least one Ozzel, some Vader). Top Imperial list was @Ginkapo's Sloane+Phantoms+Gladiators+Squall build. Next was Vadar dual Cymoons. The dual Motti ISD lists that got top 2 last year were there, but didn't do quite as well.
    Rebel lists were Rieekan. Rieekan with small ship swarms, Rieekan with bombers, Rieekan with big ships. Lots of Rieekan. Overall winner was a Rieekan swarm + bombers (I think; someone will have the full list somewhere). The one game he lost was also to a Rieekan Dodonna swarm+bombers list. Other than that there were a couple of Raddus lists (woo!), at least one Madine (CR90s + Liberty), one Ackbar (dual MC80s). I think most of the squadrons appeared - maybe not Lancers. No Assault Frigate MkIIs.
    Bids varied quite a lot, not sure there were any meaningful patterns there.
    Apparently Advanced Gunnery was in a lot of lists. Otherwise Most Wanted, Superior Positions, Fighter Ambush, Solar Corona. The boring ones.
  15. Haha
    Grumbleduke got a reaction from Green Knight in Birmingham Grand Championship   
    ... I knew that. But for some reason I completely forgot that Dodonna existed.
  16. Like
    Grumbleduke got a reaction from Belphegor07 in Birmingham Grand Championship   
    From what I saw, it was 17-23 Rebel-Imperial.
    Imperial lists mostly had at least one Imperial Star Destroyer, but I didn't see many classic 2-ship lists (usually a Gozanti snuck in as well). A few dual ISD lists, but the others had all sorts of stuff supporting them. Every Imperial ship was present. Lots of squadrons, fair assortment of commanders (Sloane, Thrawn, Jerjerrod, at least one Ozzel, some Vader). Top Imperial list was @Ginkapo's Sloane+Phantoms+Gladiators+Squall build. Next was Vadar dual Cymoons. The dual Motti ISD lists that got top 2 last year were there, but didn't do quite as well.
    Rebel lists were Rieekan. Rieekan with small ship swarms, Rieekan with bombers, Rieekan with big ships. Lots of Rieekan. Overall winner was a Rieekan swarm + bombers (I think; someone will have the full list somewhere). The one game he lost was also to a Rieekan Dodonna swarm+bombers list. Other than that there were a couple of Raddus lists (woo!), at least one Madine (CR90s + Liberty), one Ackbar (dual MC80s). I think most of the squadrons appeared - maybe not Lancers. No Assault Frigate MkIIs.
    Bids varied quite a lot, not sure there were any meaningful patterns there.
    Apparently Advanced Gunnery was in a lot of lists. Otherwise Most Wanted, Superior Positions, Fighter Ambush, Solar Corona. The boring ones.
  17. Like
    Grumbleduke got a reaction from Zamalekite in UKGE Friday finishing times?   
    Based on past years I wouldn't plan on getting out before 10 (maybe 11 if it goes long), particularly if you're staying for prizes. The hall is open until midnight.
  18. Like
    Grumbleduke got a reaction from Bertie Wooster in Full Prizes for Not-Nationals Announced   
    From the FFG Organized Play Facebook page, prizes for the 2019 Grand Championships (non-Facebook album here) :
    Winner: Dice-shaped trophy + Ship Tray, Top 4: Set of Defense Tokens + Worlds 2020 invite, Top 8 (by faction): Agent Kallus/Hondo Ohnaka medium-sized card - post implies Top 8 Imperials get Kallus, Top 8 Rebels get a Rebel-specific Hondo, which seems a little weird, Top 16: Damage Deck (with XX-9 art on the back), Top 32: MC80 Command Cruiser/Imperial II-class Star Destroyer alt art, Top 64: same as Top 32 but other way around (not clear if there's a difference, or if you just get more if you get into the top 32, or if they're faction specific, or if they are double-sided). The first Grand Championship is next Friday in the UK, and there are still 24 tickets left; guaranteed to get a shiny new ship card, and 10 more tickets and Asmodee will send the winner to next year's Worlds.
  19. Like
    Grumbleduke got a reaction from Akhrin in Full Prizes for Not-Nationals Announced   
    From the FFG Organized Play Facebook page, prizes for the 2019 Grand Championships (non-Facebook album here) :
    Winner: Dice-shaped trophy + Ship Tray, Top 4: Set of Defense Tokens + Worlds 2020 invite, Top 8 (by faction): Agent Kallus/Hondo Ohnaka medium-sized card - post implies Top 8 Imperials get Kallus, Top 8 Rebels get a Rebel-specific Hondo, which seems a little weird, Top 16: Damage Deck (with XX-9 art on the back), Top 32: MC80 Command Cruiser/Imperial II-class Star Destroyer alt art, Top 64: same as Top 32 but other way around (not clear if there's a difference, or if you just get more if you get into the top 32, or if they're faction specific, or if they are double-sided). The first Grand Championship is next Friday in the UK, and there are still 24 tickets left; guaranteed to get a shiny new ship card, and 10 more tickets and Asmodee will send the winner to next year's Worlds.
  20. Like
    Grumbleduke got a reaction from Bertie Wooster in Doomed movement?   
    Doomed Station doesn't seem to have the "does not obstruct" and "does not heal" rules that Contested Outpost does, or the "cannot be moved so that it overlaps a ship, squadron, or other obstacle" rule from Navigational Hazards, which makes it even better for the Second Player as they can move it to make it easier to land on it next turn, move it to carefully obstruct ship shots, or even move it under a squadron ball to break it up in just the right way. That last one probably won't come up often, but is an interesting
  21. Like
    Grumbleduke got a reaction from Cleto0 in Doomed movement?   
    Doomed Station doesn't seem to have the "does not obstruct" and "does not heal" rules that Contested Outpost does, or the "cannot be moved so that it overlaps a ship, squadron, or other obstacle" rule from Navigational Hazards, which makes it even better for the Second Player as they can move it to make it easier to land on it next turn, move it to carefully obstruct ship shots, or even move it under a squadron ball to break it up in just the right way. That last one probably won't come up often, but is an interesting
  22. Like
    Grumbleduke got a reaction from Muelmuel in Doomed movement?   
    Doomed Station doesn't seem to have the "does not obstruct" and "does not heal" rules that Contested Outpost does, or the "cannot be moved so that it overlaps a ship, squadron, or other obstacle" rule from Navigational Hazards, which makes it even better for the Second Player as they can move it to make it easier to land on it next turn, move it to carefully obstruct ship shots, or even move it under a squadron ball to break it up in just the right way. That last one probably won't come up often, but is an interesting
  23. Like
    Grumbleduke got a reaction from Bertie Wooster in Who shoots first Bail or Han?   
    Don't think so. Just means that it has to happen; you can choose not to activate Han at the start of the ship phase, but if you have used Bail you have to activate his ship then.
    But yes - a first-player Han activation could kill a Bail ship, or a Hondo ship, or a Fleet Command ship, or any other "at the start of the ship phase" thing.
  24. Like
    Grumbleduke got a reaction from Muelmuel in Who shoots first Bail or Han?   
    The default timing rule is:
    Although the more interesting question is what happens if you have Bail but the 1st player has Han Solo. Based on the other timing rule:
    ...which would mean the first player's Han would go before the second player's Bail (and also before the Second Player got to use EWS, or Hondo, or any other "start of the ship phase" thing).
  25. Like
    Grumbleduke got a reaction from X Wing Nut in Who shoots first Bail or Han?   
    The default timing rule is:
    Although the more interesting question is what happens if you have Bail but the 1st player has Han Solo. Based on the other timing rule:
    ...which would mean the first player's Han would go before the second player's Bail (and also before the Second Player got to use EWS, or Hondo, or any other "start of the ship phase" thing).
×
×
  • Create New...