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  1. I was wondering if they also release a new core set? Is there any product number missing that would indicate this?
  2. My games are going really well so far! I played two games on launch day and then had two four rounds launch event tournaments over the weekend. A total of 10 games and I lost only one by two points! Noting that the loss was not through any TLT bs but against a punisher + 3x phantom list. Who would have thought that?!
  3. haha great - I just bought TFA this weekend! Anyway, I'm looking forward to giving it a try, regardless.
  4. That gives me a perfect reference and a good idea of what to expect. I struggled with that scenario in particular for a long time but it is doable!
  5. I guess that is my point. Will the strength of my deck with my limited card pool be sufficient enough to for the newest expansions? I did play the Carnevale of Horrors twice or three times. The third time I and my friend got very close to beat it. Working through the core set so far is fine I believe, I played with Roland mostly. The final monster in the third scenario is still a challenge but you can always throw in Lita and call it a day. Thanks for the encouraging words and preparing the decks. I probably will come back to it once I got the TFA expansion. Looks like my worries were for nothing and I should just get the expansion that I favor and start playing!
  6. I recently watched Team Covenants new episode explaining all the current expansions from Arkham Horror LCG (https://www.youtube.com/watch?v=exsu7PHApDU&frags=pl%2Cwn). It's meant for new players who are curious about the game to orientate themselves and understand the structure behind the releases. In this video, they mention that there is some kind of power creep between the three main expansions and they specifically recommend starting with the first one ('Dunwich Legacy') in order to manage the campaigns. They think that with buying the core set only and then directly jumping in for instance 'The Forgotten Age' it would be too hard of a challenge. I played the core set now a couple of times (mostly solo) and think about investing in one if the expansions. However, 'The Forgotten Age' is the most intriguing one but now with this video, I'm kind of holding back because I don't want my story experience to suffer from my frustration not be able to manage the campaigns. I would appreciate if some people with more game experience share their thoughts about this. Is there indeed a power creep? Won't the cards in 'The Forgotten Age' not be enough to compensate this potentially?
  7. sweet thank you! One more question, my set came without cards for Greyjoy and Martell. Are they in some expansion or did I simply bought a set with missing content?
  8. Hi guys, I recently bought this game used for the fun but it came a bit unsorted, unfortunately. The manual says that the decks out of the core are pre-build but I can't find any list that tells me the exact content. Can you lead me to a reference or something? I tried to google it but couldn't get what I was looking for. Thank you!
  9. warmdown

    The new Jam Action

    Follow up question: What exactly happens to the jam token once you jammed a ship? Let's assume the following two scenarios: 1. The opponent ship has a focus, evade or blue TL token. After now taking the jam action, the ship has to remove one of those tokens. Will the jam token still be placed next to the opponent ship? 2. The opponent ship has no tokens. After now taking the jam action you place the jam token next to the opponent ship. Will the jam token stay there only until the opponent does a focus, evade or TL action on that ship, or even after that until the end of the round? I'm just curious under what scenarios Captain Feroph makes sense because it appears to me that it is very unlikely that the jam token stays on the board until the begin of the combat phase.
  10. With the restriction of more attack dice, but It was meant more as a placeholder example as an actual suggestion.
  11. From what I understand from many interviews with the developers is that they want to keep the 'roll/add additional die' to a bare minimum. So far we have seen some exceptions of that with Norra in the ARC and Y-Wing. However, looking on how many ships LWF potentially could work I wouldn't assume that LWF would exist in 2e exactly like in 1e, but maybe they will change it to something like 'turn one blank result to an evade result'.
  12. Looking at your suggested numbers (which seem very reasonable) I believe they may bring out both factions together in one conversion kit. That would be a total of app. 26/27 ships. The current conversion kits have between 34 and 39 ships at the moment. Assuming they will sell resistance/fo separate I think the cost of 30$, that some people bring up here, pretty expensive. They probably also bring out a new Core Set as well with the conversion packs - that will convert technically one t70 and two fo's already. Looking at my collection now (no silencer, one sf, two fo, three t70 and one yt1300) I'm probably doing better buying left over conversions from others then the whole kits myself.
  13. Will der be a generic ARC-170 pilot? and can I field four of them in one list?
  14. Any idea where I get medium bases? just kidding - good stuff you put there together!
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