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TwitchyBait

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  1. Like
    TwitchyBait reacted to Krashwire in Round Table question   
    I concur with 10Ten. When a token is added (a semi-permanent change) the card specifically says to add a +1 token. When the change is due to a potentially dynamic board situation it just says +1 power. That indicates if you add a token or just add the power as long as the card/position/board state remains providing that power. For example the Niffle Queen only adds the power while she is in play. Zyzzix the Many has a permanent change (while in play, even if the card you archived is later removed from archives). 
    Cards that add tokens always say add a token as far as I am aware. Continuous effects that would leave play with the card providing the effects don't. Anyone know of a card that is contradictory?
  2. Like
    TwitchyBait reacted to 10Ten in Round Table question   
    I don't know


    Seems intuitive to me
  3. Like
    TwitchyBait got a reaction from Brekekekiwi in Board Wipes and Timming   
    Be prepared I hear conflict coming that said I’ll give you an answer from the rulebook.
    You resolve effects in the order of the active players choice. Tolas’s effect can’t resolve until a creature dies meaning gateway to dis must resolve first. Gateway kills all creature including tolas. Tolase’s ability is a constant ability which ceases to work (as per the rules for such abilities) when it leaves play thus it does not work.
    this is similar to constant abilities covers under fight where both creatures die.
  4. Like
    TwitchyBait got a reaction from Cade Bulkin in Is keyforge going to eat Magic alive.?   
    Nope, you gotta understand Magic is to card games what world of Warcraft is to mmo’s. People have invested so much time and money in it that even if they get bored or find something better it’s really hard to give up on do to the massive investments made (not that they’ve neccessarily gotten board it’s just some have invested thousands of dollars and hundreds up hundreds of hours into the game).
  5. Like
    TwitchyBait reacted to Mushra93 in KeyForge - Is it Competitive?   
    It just happens that when a competitive environment is established, why would a pro player use a weak deck? Let's say there is 10 pro players at a top event, all of them at similar high skill level. If just one person bring a busted deck he'll get of the of the curve.
    Or you could use an exemple of two people using busted decks against each other. One casual player and a pro player. The pro player will win at a much higher rate if they play multiple times.
    That's why sealed events are nice.
  6. Like
    TwitchyBait got a reaction from LordBubba in Is keyforge going to eat Magic alive.?   
    Nope, you gotta understand Magic is to card games what world of Warcraft is to mmo’s. People have invested so much time and money in it that even if they get bored or find something better it’s really hard to give up on do to the massive investments made (not that they’ve neccessarily gotten board it’s just some have invested thousands of dollars and hundreds up hundreds of hours into the game).
  7. Like
    TwitchyBait got a reaction from sabrjay in Is keyforge going to eat Magic alive.?   
    Nope, you gotta understand Magic is to card games what world of Warcraft is to mmo’s. People have invested so much time and money in it that even if they get bored or find something better it’s really hard to give up on do to the massive investments made (not that they’ve neccessarily gotten board it’s just some have invested thousands of dollars and hundreds up hundreds of hours into the game).
  8. Like
    TwitchyBait got a reaction from Zura in Is keyforge going to eat Magic alive.?   
    Nope, you gotta understand Magic is to card games what world of Warcraft is to mmo’s. People have invested so much time and money in it that even if they get bored or find something better it’s really hard to give up on do to the massive investments made (not that they’ve neccessarily gotten board it’s just some have invested thousands of dollars and hundreds up hundreds of hours into the game).
  9. Like
    TwitchyBait got a reaction from Danny. in Is keyforge going to eat Magic alive.?   
    Nope, you gotta understand Magic is to card games what world of Warcraft is to mmo’s. People have invested so much time and money in it that even if they get bored or find something better it’s really hard to give up on do to the massive investments made (not that they’ve neccessarily gotten board it’s just some have invested thousands of dollars and hundreds up hundreds of hours into the game).
  10. Like
    TwitchyBait reacted to Poposhka in Is it just me...   
    that's incorrect. if SoS dies, its effect immediately terminate.
    the difference between "fight:" and this constant ability is that SoS works if he is attacked as well as attacking and survives. "fight:" only works if the creature is attacking (and survives)
  11. Like
    TwitchyBait reacted to CountBlah in Has anyone even seen a maverick, yet?   
    I think maverick cards were included for the surprise factor and to prevent stale game play.  Like any card game you can memorize the card set list, but mavericks allow you to completely surprise an opponent.  You can't prepare for or play around these (until you know it's in the deck).  But since it's realistically only 1 maybe 2 cards in a deck it'll depend on the value they can bring.
    Most are probably worthless, but the right maverick in the right deck could be a thing of legend.  I think that's sort of what they are going for here, creating cool and unique experiences that players will remember and tell stories about.
  12. Like
    TwitchyBait got a reaction from saluk64007 in Armageddon Cloak versus Stealer of Souls   
    Yeah the problem here is how the card was designed though, because the rules for Destroyed say the creature must be destroyed to trigger the effect, so the creature is and isn't destroyed in this situation. Would have made more sense if instead of being a destroyed effect this was a constant effect on the Cloak that said "when this creature would be destroyed, Cloak is destroyed instead" then there would be no confusion. Mind you I agree with you that I believe that's the intent of Cloak but I also see how someone could rules lawyer it the other way simply do to the nature of the destroyed rules.
  13. Like
    TwitchyBait reacted to dbmeboy in Will lowering power of creature to 0 kill this creature?   
    See, this is where we disagree.  I don't see the damage rules implying any sort of timing.  They just say:
    DAMAGE
    Damage a creature has taken is tracked by placing damage tokens on the creature. If a creature has an amount of damage on it equal to or greater than its power, the creature is destroyed.
     
    Nothing in that seems to indicate a timing point for checking for destruction to me.  It tells you how damage is tracked and in what state (damage>=power) a creature is destroyed.
  14. Like
    TwitchyBait reacted to dbmeboy in Will lowering power of creature to 0 kill this creature?   
    To me, it looks like a state-based effect comparing amount of damage to power.  But again, academic debate now that there's a response.
  15. Like
    TwitchyBait reacted to dbmeboy in Will lowering power of creature to 0 kill this creature?   
    The rules for damage in the rulebook (pg 9, quoted above) are written like a state-based effect.
  16. Like
    TwitchyBait got a reaction from Brekekekiwi in Will lowering power of creature to 0 kill this creature?   
    This is a consistent ruling in this case though, they're saying 0 damage is undamaged because 0 is the lack of something.
  17. Like
    TwitchyBait got a reaction from Brekekekiwi in Will lowering power of creature to 0 kill this creature?   
    Thank you. Inconsistency?
  18. Like
    TwitchyBait got a reaction from Brekekekiwi in Will lowering power of creature to 0 kill this creature?   
    At this point I’m just trying to understand your position. To me no damages is quantified as 0. I don’t understand the difference between saying “this creature has no damage” and “this creature has 0 damage”, if you took a picture of two cards in either of these states it would be impossible to tell which was which. How do you differentiate the two?
  19. Like
    TwitchyBait reacted to dbmeboy in Will lowering power of creature to 0 kill this creature?   
    While I see:
    -Sentence talking about how any and all damage a creature has accumulated at any point in time is tracked (nothing resembling your step 1 and not really step 2)
    -State based statement for constantly checking amount of damage vs power.
    For whatever it's worth, if you interpret it as a timing step, reducing a creature to 2 power (for example) that already had 2 damage would also not destroy the creature because the destruction is tied to a timing step.  While things could certainly be done that way, I didn't see anyone arguing for that case (which would make 0 damage/0 power not just a corner case).
    Anyways, it's pretty clear we're not going to interpret that paragraph the same way so probably not worth continuing to clog up the board.  Have a great day. 🙂
  20. Haha
    TwitchyBait reacted to twinstarbmc in What Were the Words!?   
    Crap, if that's the case, then soon we'll end up with some Archon named "Spindown Dice, the Biomatrix Backup of Sacrificial Altar."
  21. Like
    TwitchyBait reacted to ornithologist in Will lowering power of creature to 0 kill this creature?   
    Someone got a ruling back on the issue.
     
    What happens if after reducing a creature's power, its damage is equal to or greater than its new (lower) power score?
    If at any time a creature's damage is equal to or greater than its power, it is destroyed. Therefore, in that scenario, the creature is destroyed.

    What happens if King of the Crag reduces a creature's power to 0 or lower?
    If at any time a creature's damage is equal to or greater than its power, it is destroyed. Therefore, even an undamaged creature (0 damage) will be destroyed if the creature's power is reduced to 0 or lower.
     
    So common sense wins this round! Yay Inconsistency!
  22. Like
    TwitchyBait reacted to dbmeboy in Will lowering power of creature to 0 kill this creature?   
    Save the pack destroys damaged creatures. It does not create a general game rule that a creature must be damaged to be destroyed.
  23. Like
    TwitchyBait reacted to dbmeboy in Will lowering power of creature to 0 kill this creature?   
    What’s your reference for this? All I can see is that the amount of damage must be equal or greater than the power, nothing requiring that amount to be greater than 0.
    Can you answer the question though: what is the amount of damage on an undamaged creature?
  24. Like
    TwitchyBait reacted to dbmeboy in Will lowering power of creature to 0 kill this creature?   
    Again, having 0 damage and not having damage/being undamaged are not conflicting statements.
    Your turn to answer my question: what is the amount of damage on an undamaged creature?
  25. Like
    TwitchyBait reacted to Ishi Tonu in Will lowering power of creature to 0 kill this creature?   
    I dunno how do you track 0 damage on a creature......maybe by the creature having 0 damage tokens on it?
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