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TwitchyBait

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  1. Like
    TwitchyBait reacted to 10Ten in Multiple Phase Shift in a turn   
    Weird.  Without a doubt?  25 years in print, yet they still are updating/clarifying the rules to the game.  I mean really?  25 years, strongest rule book yet they are still updating and banning cards?  
    That simply don't jibe.
     
    80 odd Play-Testers.
    I always, always giggle when people blame the Play-Testers.  Like somehow the Play-Testers are able to force the(Game Design[1],Game Development[4], Producer[`1], Editing[2], etc.) peoples to change or clarify something in the rules they were given.  All they are able to do is point out an issue and hope it will be resolved.
  2. Like
    TwitchyBait reacted to Derrault in Terms of Redress quick question   
    What is a that? 🙄
    Or we could just agree that we still speak the language and understand exactly what Choose means. 
  3. Like
    TwitchyBait reacted to Derrault in Terms of Redress quick question   
    Cards already target. For example: Terms of Redress.
    If you have a point you’re getting at, please make it clearly instead of just oblique references that no reader will comprehend. 
  4. Haha
    TwitchyBait reacted to Palpster in Terms of Redress quick question   
    You roll a spindown die, obviously
     
     
    sry, couldn’t help myself 😁
  5. Like
    TwitchyBait reacted to Poposhka in Restringuntus and Collar of Subordination   
    it's on the card 😕
    Play: Choose a house. Your opponent cannot choose that house as their active house until Restringuntus leaves play.
  6. Like
    TwitchyBait got a reaction from dperello in Jammer Pack   
    Yeah I don’t get it, I’ve been happy to admit when someone’s provided rules showing me wrong several times now because it helps me understand the game better. Digging ones heels in and taking it personally seems not only silly but counterproductive if you want to do well in competitive.
  7. Like
    TwitchyBait got a reaction from LordBubba in Jammer Pack   
    I was unaware of said ruling, I was talking about threads here like spindowns beings counters, multiple creatures with elusive, gabos long arms vs elusive etc where example after example from the rules and cards are provided to support a ruling that get ignored by some of those who thought they worked differently which turn into long arguments that go nowhere but ultimately get resolved decisions that show exactly what the one side using the existing rules to support there arguments where saying the whole time. That said we do have a few unanswered and a few where the questions get answered and don’t drag on forever.
  8. Like
    TwitchyBait got a reaction from dperello in Jammer Pack   
    I was unaware of said ruling, I was talking about threads here like spindowns beings counters, multiple creatures with elusive, gabos long arms vs elusive etc where example after example from the rules and cards are provided to support a ruling that get ignored by some of those who thought they worked differently which turn into long arguments that go nowhere but ultimately get resolved decisions that show exactly what the one side using the existing rules to support there arguments where saying the whole time. That said we do have a few unanswered and a few where the questions get answered and don’t drag on forever.
  9. Like
    TwitchyBait got a reaction from Brekekekiwi in Poltergeist vs Mobius Scroll   
    Poltergeist triggers first, it has two effects one that happens before the other (using, then destroying). Using the artifact means using that artifacts trigger ability. So the Morbius scroll archives itself and 2 cards from the active players hand into the active players archive since they are technically the controller ("use as if it where your own"). Now destruction would occur however cards can only effect other cards in play unless they explicitly play otherwise and since Morbius scroll is now in the active players archive it is not destroyed.
  10. Like
    TwitchyBait got a reaction from Derrault in Jammer Pack   
    You're mistaken, it's exactly like grabber jammer except +2 instead of +1. Notice how the "You're opponents keys cost +2" line is a new sentence in quotation. This is why the "y" is capitalized. If it meant you put aember equal to the opponents keys cost there would be no "," and the "y" would not be capitalized and none of it would be in quotations.
    It's merely stating the card it upgrades gains that constant ability similar to grabber jammers.
  11. Like
    TwitchyBait got a reaction from blinkingline in Jammer Pack   
    I'm not quite sure how what you're saying has anything to do with the card, it just makes your opponents keys cost more to forge.
  12. Like
    TwitchyBait reacted to dperello in Card confusion   
    The part on page 7 is talking about making a card do something it can't.  For example, if you play a card that says, "Use a friendly creature," but the only creatures you have are exhausted, it will not let you use your exhausted creatures because they need to be ready and then exhausted in order to be used.  If they are already exhausted they cannot become exhausted again so they can't be used.
    I'll reword the paragraph in question to see if I can make it more clear:
    When using (Card A) via (Card B)'s ability, any other requirements of using 
    (Card A) (such as exhausting to reap, fight, or resolve its “Action:” 
    ability) must be observed, or (Card A) cannot be used.
    Does that make more sense?
  13. Like
    TwitchyBait got a reaction from dperello in Rules question about Neutron Shark   
    Nope, triggers don’t interact with the rule of six. It only covers “playing” a specific card ie taking it from your hand and placing it into play 6 times or “using” a card (reap/fight/action)
  14. Like
    TwitchyBait got a reaction from sabrjay in Rules question about Neutron Shark   
    Nope, triggers don’t interact with the rule of six. It only covers “playing” a specific card ie taking it from your hand and placing it into play 6 times or “using” a card (reap/fight/action)
  15. Like
    TwitchyBait reacted to Krashwire in Is keyforge going to eat Magic alive.?   
    I am fairly confident that a 2.0 was a big mistake. Does anyone remember Mage Knight? It was a great game and then they did a 2.0 but said "Don't worry you will still be able to use your old stuff."  Yeah that was the deathknell to an otherwise great game.
    But we are a bit off topic here.
    This is not a 2.0 of MTG. It will not 'eat magic alive' but it is one of the first games I can see that has the potential to have enough broad appeal and a good enough starting point to be a long time and significant contender. There is also more likelihood that people who play MTG would play both rather than throwing MTG to the curb.
    Personally I have not been participating in the paper version of MTG lately and recently sold off everything. I do still play Arena on a near daily basis. I still love MTG. Keyforge is a much better game in my opinion (plus my wife will play it!). I will be playing both for the foreseeable future, it just wont be paper MTG. 
  16. Like
    TwitchyBait reacted to Robin Graves in Multiple Elusive Creatures   
    That pic should have been the end of this discussion.
  17. Like
    TwitchyBait got a reaction from Moneyinvolved in Tournament Document Doesn’t Define “Dice”   
    What exactly does that have to do with anything? You can roll the counter, it will produce 1 of 20 possible results exactly like a die will. Not rolling it doesn't make a die not a die anymore than not driving a car doesn't make it not a car.
  18. Like
    TwitchyBait got a reaction from Moneyinvolved in Tournament Document Doesn’t Define “Dice”   
    Except it won't let you use the tools you want. As said before the counter is seen by many, in fact most it would seem if this thread is any indication, as a dice and even if one was to grant that it wasn't I cant possibly any TO or Marshall looking at it and being ok with it given it has the exact same effect as using a D20 and thus would be illegal to use for the same reason. You're being obtuse for the sake of being obtuse, it's about as appealing as a munchkin in a DnD campaign and all it's going to earn you is some scorn from those frustrated with trying to talk to you and frustration on your own end when the TO/Marshall almost guaranteed rules the same way everyone here is fairly certain they will... but if you intend to waste your and your officials time by bringing one then... have fun?
  19. Thanks
    TwitchyBait got a reaction from Moneyinvolved in Tournament Document Doesn’t Define “Dice”   
    I’m honestly asking, because these are the only factors that would make your claim that it doesn’t have the same odds as a D20 true. 
  20. Haha
    TwitchyBait reacted to Makelumpycanon in Multiple Elusive Creatures   
    This whole thread reminds me of this

  21. Like
    TwitchyBait got a reaction from Soapy in Some cards questions   
    Normally I’d agree with you as that’s how I originally thought it applied however it’s specifically mentioned in the FAQ that the effect repeating itself is not what the rule of 6 is referring to.
    Pg24, “Note repeating an effect does not interact with the rule of six (page 7), as the rule of six only applies to playing or using cards, not triggering their effect multiple times.”
    In other words if you somehow can play the card more than 6 times such as playing multiple of the same creature then bouncing them back to your hand then doing it again or being able to ready the same creature enough to use it more than 6 times it would be restricted but a triggered effect has no such limit as you are not playing or using it.
  22. Like
    TwitchyBait reacted to 10Ten in What happens when you fully deck out?   
    Strange but, here we go
    Page 5 of da rulez
    STEP 5: DRAW CARDS
    The active player draws cards from the top of their deck until they have six cards in their hand. After a player completes this step, their turn ends.
    If the active player has more than six cards in hand, they do not discard down to six. If a player needs to draw cards (during this step or at any other time) and cannot because their deck is empty, that player shuffles their discard pile to reset their deck, and then continues to draw. When a player’s turn ends, if that player has enough Æmber in their pool to afford a key, the player announces “Check!” so that their opponent knows the forging of a key at the start of that player’s next turn is imminent.  
    This isn't a game where you can be 'decked' the only 'penalty' you gots is not being able to draw anymore cards until you can get a discard pile again.
  23. Like
    TwitchyBait reacted to 10Ten in What happens when you fully deck out?   
    Page 5 da rulez
    “Play:” ability and, after resolving as much of the ability as possible, places the card in their discard pile.
     
    with no cards left to draw you do....nothing
  24. Like
    TwitchyBait reacted to Ishi Tonu in Is keyforge going to eat Magic alive.?   
    Pokemon is a wotc product, Hearthstone is difital only and Yugioh doesn't have the same mass appeal, so no, none of those are legitimate competitiors, they don't really compete for the same playerbase and none of them are very good games.
    It's clear you aren't a fan of FFG but there really isn't anything objectively bad that they've done with keyforge so far.  You might not agree with how rules were written but it's not like magic didn't have it's fair share of issues at the start.  I mean you are talking about a game that allowed someone to rip up a card and sprinkle it on it's opponent's cards because the rules didn't say he couldn't.
    Things get missed.
    They is no denying that Keyforge is super easy to get into and has has lots of mass appeal.  People that don't want to be 25 years behind and are looking to get into a game that is little to no barriers for entry is going to do well.  
    At the local sealed event (that was sold out and I stayed just to watch and play demo decks on the side) we had 30 actual players from magic, l5r, d&d, Destiny, x-wing, GoT, and warhammer, and a couple of band new players.......magic never gets this kind of diversity of player at a new set release, no game does.
    That's a real challenge for magic.  I have no clue if they are up to it.  They certainly can't have another period of 6 standard cycles that are broken, because if they do there will be someone in their store that says "spend $10 and try Keyforge....."
    Once that happens it will likely be too late for magic to get that player back.  Especially when That player can go home teach it to their family, friends, etc and get them in a while heck of a lot easier than they could for magic.
  25. Like
    TwitchyBait reacted to Krashwire in KeyForge - Is it Competitive?   
    Agreed, constructed is a 75 card affair in MTG. However you don't need to be even remotely capable of deck building to do so. Once upon a time that was true. Additionally the sideboard in MTG further pushes the idea of having the perfect answer to everything you know you will see in the meta. I suppose it is true you need to use your sideboard to adapt in a best of 3. But it is less of a skill than it is in a limited environment. Your adaptation with a side board is pretty well established before you even get to the event.
    I feel that Keyforge requires a level of adaptability that constructed hasn't had since about '94. I recognize that this is pure opinion, but none-the-less, the skills needed for Keyforge  certainly lead it to be a very good competitive game.
    And **** does it feel good to win in a sealed environment when you are playing against opponents with decks you have never seen. The last event I played at we all played into our opponents deck blind. No 2 minute review of the opponent's decklist. You had to adapt on the fly to what they were playing. It was a very refreshing experience and I look forward to more.
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