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  1. Better than what I came up with... Dejarik training Junk salvaging I just wonder why they didn't just state you couldn't earn creds at nav points as it is kinda pointless.
  2. I know there's no real point in doing it, but has anyone got any creative ideas what the odd jobs might be if you do them at a nav point?
  3. As I've posted on this topic before, what the game needs is..... More varied encounters/cards. Double the system encounter cards and market cards (not ships). This will give the game longevity and would come in a small box. This is also similar to the first Eldritch Horror expansion. New encounter tokens will be added at some point as there are gaps in that particular deck. If you want a new character - It has to be Dash and the YT2400. Cassian and the U-Wing won't be added - he's a rebel, not really part of the underworld of the outer rim. However, because of the card size of ships I would expect whatever that expansion is would see a couple of replacement board pieces or adding some form of global narrative to the game as well in a medium or large box. An interesting addition could be personifying faction leaders with their own goals. They affect how patrols work and give out jobs to players. If so many of their jobs have been completed, all players with positive influence with that faction get some sort of reward. Similar in style to Ancient Ones in Eldritch and the factions in the Fallout board game.
  4. I can only hope. I used to love fly AWs in 1st edition - now, at best, they just feel over priced. Headhunters provide a similar (if more sluggish) platform, but fill in a similar roll at a cheaper price. I was pretty annoyed that they were skimmed iver again with the points adjustment. Then again, nearly all Rebel stuff got hit either through their own stuff or all the general upgrades they use. Oh well.
  5. But just about everything else went down or stayed the same....
  6. Rebels appear to have been nerfed all over the place for all the stuff worth flying - including generics. The cynic in me is wondering if they have skewed points towards the new factions in order to sell more stuff. And the AWs continue to be overlooked and continuously overpriced compared to similar units in other factions.
  7. The VCX and I'm a rebel player. Just one big dumb target that is only ever a Points Pinata. Looks great but completely uncompetitive.
  8. つ ◕◕ ༽つ SUMMON REDUCTION IN REBEL A-WING POINTS ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON REDUCTION IN REBEL E-WING POINTS ༼ つ ◕◕ ༽つ and つ ◕◕ ༽つ SUMMON CARD PACKS ༼ つ ◕◕ ༽つ And I think we all dopped this...... つ ◕◕ ༽つ SLOTS AND POINTS ༼ つ ◕◕ ༽つ
  9. Stop being a typical US centrist. In the UK we're quite happy with the campaign thanks.
  10. The U-Wing was Cassian's and is a Rebel ship. The YT2400 is a must along with Dash. The new Mandolorian series might introduce a few more disreputable members of the outer rim. The main thing the game needs as a first expansion is doubling the other market decks and adding some more encounter cards.
  11. Pah! Who played skirmish anyway? The game was originally designed for the campaign anyway. Skirmish was nothing more than an afterthought.
  12. No game is dead whilst it is still played.
  13. Rumours of the death of Imperial Assault are greatly exaggurated! Legion might be good at tabletop warfare (I wouldn't know) but it'll never provide the campaigns or tight combat provided by IA.
  14. The character I've had most success with in solo mode is Ketsu Onyo and destroying patrols that aren't adjacent. Hmmmm, not tried it against 2 AI characters yet....
  15. The main things the game will need first are just extra cards - mainly cargo and jobs. And a couple of duplicate databanks so that the existing contacts are a bit unpredictable. Later they could also add in all-player quests (similar to the fallout BG). E.g. the empire needs some coaxium collecting from Kessel and taking to Naboo. Reward 2 fame and 1 Imp loyalty. Any player can do this (its a race) and whilst you are carrying this card other players can attack you and claim it if they win. Or...just a simple open reward for the first player to destroy a ship from a named faction to gain a reward. Extra characters and ships are also a distinct possibility. All that ahead of extra planets.
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