Jump to content

The_Alchemist

Members
  • Content Count

    2
  • Joined

  • Last visited

Posts posted by The_Alchemist


  1. Thanks hothie for the feedback. Were you referring to it hard to get another shot to the gunboat with missile or cannons?  The cannons I usually have a shot each round, just one damage.  I am still debating if it is worth the shift  

    Vessery is a big target, but hits hard with all the re-rolls. I always save the focus for defense, so yes another one would be nice.   FCS solves for the most part the target lock stripping that is going on, so it is another option for the gentleman wanting to play Vessery

    After this weekend I want to give hothie's build a try since it looks fun.

     


  2. On 1/19/2018 at 9:48 AM, dragonorta said:

    I'm gonna have to give this squad a go at my FLGS tuesday night league. I've been running different iterations of Ryad/Vessery and Ion and/or Tractor with a wingman. Last one was

    Vessery - Tractor - TIE/D - MKII - 37 points

    Ryad - Ptl - Ion - TIE/D - MKII - 41 points

    Nu squad - LRS - Harpoon - 22 points

     

    It flew well together, until Ryad was gunned down during second round of combat. 

    Another option is:

    Vessery, VI, Ion Cannon, Tie/D, Twin Ion Engines  40

    Quickdraw, VI, FCS, Advance Optics, Special Ops, Lightweight Frame 36

    Nu Squadron, XG-1 Assualt Config, LRS, Flechette Cannon, Ion Cannon 24

     

    Vessary has two ships spotting him target locks, one of which cannot be removed by Black One or other options until the next round (shoot what QuickDraw just targeted). You also have two ion shots for large ships. The Nu is always shooting with some type of control (Ion or Stress), even after slamming.

    I have been toying with taking off the Nu's Ion Cannon and Twin Ion Engines for a Harpoon Missile for the Nu to make it a larger threat.  It might help it too if it is the last ship  

     

     

×
×
  • Create New...