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RedDogReb

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  1. Like
    RedDogReb reacted to arnoldrew in Noob Intro   
    Yes, they are just as good as other factions and probably the easiest to play. Their units are relatively straightforward and probably better for beginners.
  2. Like
    RedDogReb reacted to Atromix in Noob Intro   
    If by running based on the OT you mean only using units that appeared in the films then you should be largely fine, you will be missing out on a few nice units like Shoretroopers and Krennic that bring new things to the table but it's definitely viable and you won't really be seriously hampering yourself.
    As for list builders, The Tabletop Admiral website is a great option which is easy to use and let's you see the cards which is handy. I also use Battlescribe on my phone which is also great but can be a bit fiddly to set up.
  3. Like
    RedDogReb reacted to flatpackhamster in Starhawk Exceeds Expectations in Local Tournament   
    Heavy Turbolaser turrets on your big ship deny your opponent use of the salvo if they want to redirect.
  4. Like
    RedDogReb got a reaction from Bertie Wooster in Starhawk Exceeds Expectations in Local Tournament   
    My son took a Starhawk to a local 3 round tournament. He won by some margin, with Wins  of 9-2, 9-2 and 10-1.
    I’ve just played him, using Imperials (Kuat, Screed, Demo, Insidious and 2xcomms net Gozanti). Got my backside handed to me 9-2!
     
  5. Like
    RedDogReb got a reaction from CommanderDave in Starhawk Exceeds Expectations in Local Tournament   
    My son took a Starhawk to a local 3 round tournament. He won by some margin, with Wins  of 9-2, 9-2 and 10-1.
    I’ve just played him, using Imperials (Kuat, Screed, Demo, Insidious and 2xcomms net Gozanti). Got my backside handed to me 9-2!
     
  6. Like
    RedDogReb reacted to flatpackhamster in Advice / Help Required please....   
    I tried this in my last game but with 4 vanilla x-wings instead of 3.  My opponent killed one of them and by turn 6 the survivors all had 1HP left, and my opponent was gnashing his teeth in frustration.  It's a really annoying combo to be on the wrong end of.
  7. Like
    RedDogReb reacted to sasska in Advice / Help Required please....   
    I used an Ackbar list with some success against Sloane. I ran an AFMKII with Gallant Heaven (maybe with Draven as well), 2 MC30s with TRC and Cluster Bombs, a GR-75 with Toryn and a few A wings plus the Moldy Crow.  (plus other upgrades not related to AA). I played defensively utilizing counter with rerolls and a ton of dmg mitigating. Sure they focused Jan but they usually needed 4 attacks against her, because of the braces and Gallant Haven. They usually didnt touch the mc30s, cluster bombs on average one shot a 3 hull squadron, which seems scary. It is some kind of psychological warfare.
  8. Like
    RedDogReb reacted to Rimsen in Advice / Help Required please....   
    Seasoning with a Ten Numb, maybe a Dutch and Wedge and sprinkle some flak on top of it. Bon appetite!
  9. Like
    RedDogReb reacted to Cap116 in Advice / Help Required please....   
    Biggs, 3 additional X-wings and Jan Ors can do a good job at tarballing the Imperial squadrons 
  10. Like
    RedDogReb reacted to Englishpete in Advice / Help Required please....   
    Sloane's biggest weakness is the ships in the list. There are usually 2, an ISD and a Quasar. The best bet is to go hard and fast at the Quasar using a few of your squads to tie up theirs long enough for your ships to get the job done. I've seen variations with Gozantis and an ISD, in which case go hard on the ISD.
     
    Trying to win a squadron battle vs Sloane is a lost cause.
     
  11. Like
    RedDogReb reacted to The Jabbawookie in Advice / Help Required please....   
    Avoid playing the squadron game at all against Sloane unless you’re fully committed to triple tap Ten Numb, or 8 YT-2400s, or the like.
    Otherwise, kill the carriers.  Slicer Tools flotillas are normally good distractions they need to commit fighters to killing.  CR90As can rip up a Quasar, MC30s are fast and durable enough to threaten ISDs too.  If you’re using large bases Walex gets that brace back on a key round, Agate will probably help too since she goes through Avenger.  Ackbar or Raddus both go the other direction and improve damage into the carriers.  Right now, I narrowly prefer Rieekan because he forces Sloane to trade blows, and she has a glass jaw in the ship department (fitting given she boxed in the lore.)
  12. Like
    RedDogReb reacted to Nomemories in Advice / Help Required please....   
    For rebels I suggest a list that's survivable but also emphasizes early, decisive victories. This is my go to anti-two ship list:
     
    Name: Untitled Fleet
    Faction: Rebel
    Commander: General Dodonna
    Assault: Precision Strike
    Defense: Hyperspace Assault
    Navigation: Superior Positions
    MC75 Ordnance Cruiser (100)
    • General Dodonna (20)
    • Intel Officer (7)
    • Ordnance Experts (4)
    • Electronic Countermeasures (7)
    • Assault Proton Torpedoes (5)
    • Aspiration (3)
    = 146 Points
    MC30c Torpedo Frigate (63)
    • Lando Calrissian (4)
    • Ordnance Experts (4)
    • Assault Proton Torpedoes (5)
    • Admonition (8)
    = 84 Points
    MC30c Torpedo Frigate (63)
    • Major Derlin (7)
    • Ordnance Experts (4)
    • Assault Proton Torpedoes (5)
    • Foresight (8)
    = 87 Points
    GR-75 Medium Transports (18)
    • Comms Net (2)
    = 20 Points
    GR-75 Medium Transports (18)
    • Repair Crews (4)
    = 22 Points
    Squadrons:
    • Tycho Celchu (16)
    • Shara Bey (17)
    = 33 Points
    Total Points: 392
  13. Like
    RedDogReb reacted to Packerman29 in Advice / Help Required please....   
    I’m mainly an imperial played but starting to dabble into rebels. Now rebels have the best generic fighters in the game. Especially x-wings and a-wings. I would load up on both types along with a couple of hawks for Intel. Sloane can’t hurt generics. I would run these as a CAP (close air patrol), don’t be too aggressive. But use them as a counter and keep them close to the ships. 
  14. Like
    RedDogReb got a reaction from The Jabbawookie in Black Die Special   
    Others may shoot me down, but my view (and I'm not an experienced player) is that I'd make the following changes:
    Change Vader to Screed
    Change Expanded Launchers to APTs/ACMs (or at least Ex racks)
    Add Ordnance Experts to the Demo.
    Those changes will give you another 14 points is APTs or 12 points is ACMs.
    Screed will give you guaranteed Crits to trigger those cards. OE on Demo might seem like over kill, but as sure as eggs is eggs, the one time you want that Crit, you don't get it, even with re-rolls.
    My favourite list (Kuat, Demo, Insidious, 2 Gozantis) has needed Screed where even with re-rolls, I've not got the crit.
    Hope it helps.
  15. Like
    RedDogReb reacted to Herr Style in Black Die Special   
    This is my personal view, from my limited (but slightly successful ) uses of Kuat/Demo/Raider/Gozanti.
    Kuat, remove HB, RBD and expanded launchers, put in Ord Exp, ECM, Avenger and ACM. I personally like to put QLT on my Kuat for extra anti-Squadron but that adds 5 points onto your build.
    GSD, you need to put on Ord Experts. To save points, you could take off Int Officer.
    Raider change ACM to External Racks
    Gozanti remove Admiral Chiraneau and boosted comms and put on Comns Net
    I think the math is 12 extra points if you include  minus 4 for Demo Ord Experts.
    Amended to say what reddogreb said about Screed!
     
  16. Like
    RedDogReb reacted to Tokra in Using Intensfiy Firepower   
    You does always mean the ship. The Cymoon has to discard the token for the effect.
     
  17. Like
    RedDogReb got a reaction from Herr Style in Black Die Special   
    Others may shoot me down, but my view (and I'm not an experienced player) is that I'd make the following changes:
    Change Vader to Screed
    Change Expanded Launchers to APTs/ACMs (or at least Ex racks)
    Add Ordnance Experts to the Demo.
    Those changes will give you another 14 points is APTs or 12 points is ACMs.
    Screed will give you guaranteed Crits to trigger those cards. OE on Demo might seem like over kill, but as sure as eggs is eggs, the one time you want that Crit, you don't get it, even with re-rolls.
    My favourite list (Kuat, Demo, Insidious, 2 Gozantis) has needed Screed where even with re-rolls, I've not got the crit.
    Hope it helps.
  18. Like
    RedDogReb got a reaction from The Jabbawookie in The dice gods hate me!   
    @The Jabbawookie yes I know, I know!
    But as I already had Valen and Ciena, I couldn't take a third 'ace'. Morna might have been a better idea.
    Oh well. May be karma will give me two lots of three hits in my next RiTR game - Yeah right!

  19. Sad
    RedDogReb got a reaction from flatpackhamster in The dice gods hate me!   
    So, we played our second round of RiTR campaign at my local club.
    I had 2 Decimators in my fleet. 
    Ideal opportunity presents itself. I can move both and shoot the side of my oppos flagship nebulon.
    First one, two crits and an accuracy. Not bomber so no damage.
    Second one, something similar.
    6 blue dice. No hits.
    WTF???
    😡😡😡😡😡
  20. Like
    RedDogReb reacted to namdoolb in Is this viable?   
    Dual turbolaser turrets are going to serve the 2nd arquitens better. (It's a stronger upgrade unless you are flat out terrified of squadrons, and unlike the cymoon the arq doesn't have to worry about something else hogging the mod slot)
    The strength of the linked turbolaser towers is that they don't eat up your mod slot, other than that they're (mostly) slightly worse than good ol' Dtt's.
    I also might switch the spinal armament for xi7's (but that's more my personal preference).
    Also, those arquitens might disintegrate under opening salvo; my experience of playing arq's with this objective is that they just can't take the extra heat. Your mileage may vary, but I'm not sure how well that objective will work for you
     
    That's the only holes I can spot, you may identify some concerns after a couple of games, but I can't see anything else I'd tinker with before playing a few games with it.
  21. Like
    RedDogReb got a reaction from Lem213 in Is this viable?   
    Having played a close up, black dice brawler list for a while, I wanted to go to the other end of the spectrum, with lots of red dice.
    With my black dice list, manipulation was via Ord Experts on two GSDs plus Screed as Commander. It played 12, won 8, lost 4 (two of those being 5-6 recently in my first competition).
    With this list I have red dice manipulation via krennic and LTT on the Cymoon, TRC on one Arq and LTT on the other. There is also Intensify Firepower for help across the board.
    One of the Gozantis can feed Intensify Firepower, the other Comms Netting tokens where needed.
    If my dice fail me completely, I have the option of using DV on one of the Gozantis. But hope fully not on Krennic!
    Speed will be slow to keep range open as long as possible. In mid game, likely need to increase speed to open up range again.
    Also three squads to keep any enemy squadrons 'honest' (hopefully!).
    Would welcome any thoughts or suggestions.
    Thanks.
     
    Cymoon 1 Refit (112 + 69: 181)
    + Grand Admiral Thrawn (32)
    + Director Krennic (8)
    + Gunnery Team (7)
    + Intensify Firepower! (6)
    + Linked Turbolaser Towers (7)
    + Spinal Armament (9)
     
    Arquitens-class Light Cruiser (54 + 9: 63)
    + Captain Needa (2)
    + Turbolaser Reroute Circuits (7)
     
    Arquitens-class Light Cruiser (54 + 9: 63)
    + Admiral Titus (2)
    + Linked Turbolaser Towers (7)
     
    Gozanti-class Cruisers (23 + 3: 26)
    + Darth Vader (1)
    + Comms Net (2)
     
    Gozanti-class Cruisers (23 + 2: 25)
    + Comms Net (2)
     
    Ciena Ree (17)
    Valen Rudor (13)
    Saber Squadron (12)
     
    Opening Salvo
    Planetary Ion Cannon
    Solar Corona
  22. Like
    RedDogReb reacted to Bertie Wooster in Darth Vader Officer   
    You are correct. In that example, the only way the ISD can benefit would be to discard its commander. Which is why people almost never put Darth Vader (officer) on an ISD (unless they're flying triple Cymoons or something like that). Just stick him on a Gozanti!
  23. Like
    RedDogReb got a reaction from CommanderDave in My first (small) Tournament Experience   
    On Saturday, I went to a small tournament at the Dice Saloon, Brighton.
    10 players, three games.
    Had a great day, played three good games. Goal for the day, win at least one game and not embarrass myself with my flying.
    I took my current favourite list, Up Close and Personal:
    ISD Kuat, Admiral Screed, Darth Vader Boarding troopers, APT, Leading Shots, Strategic Advisor, ECM // GSD1, Captain Brunson, Ord Experts, Engine Techs, APT, Demolisher // GSD1, Intel Officer, Ord Experts, Engine Techs, APT, Insidious // Gozanti, Comms Net, // Gozanti, Comms Net. Total 382 points.
    First game was against a Sloane generic squadrons list. I was first player. I can’t remember the objective.
    As my list is all about short range black dice, I flew aggressively. Pics are a bit out of order. First is his fleet. Third is about turn 3/4. His carrier didn’t last the turn! The middle pic is the start of the last turn of the game (not sure if it was 5 or 6). His Demolisher is flying from right to left, my Demolisher is just above it, and Insidious is the third GSD. I finished off his Demo with an Engine Techs ram from Insidious.
    Somewhere around turn 3, I got his raider. Might have had a ram in somewhere, but effectively Demolished (I cant remember if it was double arc, or very good roll on just a side arc).
    My oppo (nice guy called Alex) was unlucky on a number of his rolls, and I ended up with a 9-2 win having lost my ISD.
    FURTHER POSTS BELOW FOR THE OTHER GAMES.



  24. Like
    RedDogReb got a reaction from Bertie Wooster in Warlords of B'Zaarcke - IC (players only please)   
    @Bertie Wooster as a fellow Imperial Navy Officer, I can see that it would be wasteful to use resources attacking each other, when we are striving for the same thing - Re-established of Imperial order.
    I accept the offer of a peace treaty between our fleets.
    Trading is also acceptable, on the right terms.
    Now to deal with the rebel scum that inhabit this sector...
  25. Like
    RedDogReb got a reaction from RealVeers in My first (small) Tournament Experience   
    Last game was against a friend of mine, Tim. He was in first, and thanks to my big win earlier, I was third. And on top table! Not exactly winner takes all as the second placed player (Adam) could obviously win his and overtake Tim. Adam and Tim had played each other in Game 2, hence why they weren’t playing each other again.
    Tim’s fleet was a kitted out ISD2, raider lifeboat for Sloane (with Corvus) a Gozanti and ace squadrons.
    I again chose first player, and went for his gravity rift (?) objective.
    Poorish deployment by me, had Demolisher and the ISD  and Gozanti on my right, with Insidious and my other Gozanti on my left. These two were facing his ISD, Gozanti and Corvus after he had repositioned it.
    However , flying aggressively again paid some dividends, his ISD suffered serious damage and some great crits from APTs, the last being the one that strips largest shield. As I’d got round his side, his front shield went from full strength to zero.
    Although Insidious was eventually destroyed, it had done a good job. 
    Demo was moving in, and I was able to take a front arc shot, and then a side arc shot into the ISD.
    I was hoping the side arc would destroy it. I rolled poorly, and decided to reroll all four black dice with Ordnance Experts. I got a great roll. Three hit/crits and a hit. His ISD was no more.
    However, his squadron aces could position to attack him. It was death by a thousand cuts. Eventually Demo went down on turn 5/6. Unfortunately I just couldn’t get my ISD into the fight quick enough to destroy either the raider lifeboat or Gozanti, which would have given me the win.
    Ended up losing by 10 points, another 5-6 defeat.
    After all points were totalled, I ended up third!
    Very happy with the day. A big win and two very close defeats.
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