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RedDogReb

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Everything posted by RedDogReb

  1. Thanks. Straightforward is good!
  2. Yes, you are absolutely right. It’s more about the faction rather than the troops for me. And is an Imperial list viable? Hoping so given what @Atromix said.
  3. @Atromix I could stretch to Rogue One territory! Just not Episodes 1-3 or 7-9. Thanks for the builder pointer too. Looking back I did see someone had built one for iPad, which I have now down loaded. Just need to play around with it now.
  4. Hi, just starting on my Legion journey, and plan to run Imperials. Not yet had a game, so still a Legion virgin. Being of a certain age (I saw Episode 4 when it originally came out in UK, aged about 8?) I want to run them as per the original trilogy. is this a viable option? I have the original box set, an e-web and one box of Imperial Guard. Sticking the original trilogy theme, what else would be worth while getting? Edit: Meant to ask, is there a good army builder or two out there? I have an IPad and an Android phone, if it matters. Thanks in advance.
  5. @CommanderDave yeah it’s a tough ship for sure, his build gave it double salvo, double brace, double redirect. (One or two of those he could change depending on oppo). Just need to work out how to beat it. Long range tickle damage? Not sure enough would go through. Sloane squadrons? He has a good squadron ball to tie them up.
  6. My son took a Starhawk to a local 3 round tournament. He won by some margin, with Wins of 9-2, 9-2 and 10-1. I’ve just played him, using Imperials (Kuat, Screed, Demo, Insidious and 2xcomms net Gozanti). Got my backside handed to me 9-2!
  7. @flatpackhamster @Cap116 those rebel squadrons are a real pain. One of the rebel players in our RiTR campaign has Biggs, Jan and two x wings (plus others now we are a few games in). I've got Ciena, Valen and two Decimators, but have done poorly against them. I know my son has used that combo before, but not necessarily against a Sloane build. @The Jabbawookie personally, that's my solution. I think I've played against Sloane three times using my favourite Screed list. Only lost once, and that was a 6-5 in a FLGS competition against the chap who went on to win the London Prime. @Englishpete defo. Re my comment above, the 6-5 loss was against a 3 ship Sloane. She was in a Raider lifeboat - I just couldn't kill it. @Nomemories That list looks like a Rebel version of my favourite list (ISD Kuat, Demo, Insidious, 2 x Gozantis - No squadrons). I do like the look of it, but would hate to face it! @sasska like the idea of psyching someone out when they are squadron heavy. @Rimsen I'm guessing those other squadrons are quite nasty? Not being a rebel player, I have no idea.
  8. Thank you everyone who commented on this post. I'll pass on the suggestions and comments.
  9. I play Imperials, my son Rebels. We play at a local club and at some localish friendly tournaments. My son has developed a real issue against Sloane. While he's beaten me and others while we've used many of the Imperial admirals, he has trouble against Sloane. Sloane specifically, but squadrons generally, are not things I've used much, if ever, so my advice is pretty much limited to go fast, by pass the squadrons if possible and kill Sloane quickly. Easier said than done though. He has plenty of Rebels ships, and could borrow any he didn't have from fellow club members. He's used heavy squadron presence, no squadrons and something in between, but just cant seem to get past her. What would rebel players suggest as a way of beating Sloane? Obviously it will depend on calibre of opposition player and the exact fleet he's facing, but all suggestions welcomed. Thanks in advance.
  10. Work / life is being a real pain at the moment. While I’d like to continue, I think it best if I drop out as I can’t commit t timescales. Sorry guys.
  11. But its not just bombers. Tie variants can plink away at you with a blue dice. My RiTR gamers thought taking aces early was important (I'd be interested to know what others think of this). Without some squadron protection, if an Imperial player takes a lot of squadrons (aces or otherwise) it could prove difficult. I know its swings and roundabouts, if squadrons are heavy, ships should be a bit lighter and therefore easier to kill. I'm happy to go squadronless at 400 points, but in this, I think squadrons are a good investment. Just my opinion, and if you go with this (or with one Z95) I'd love to hear how you got on. Not sure whether to say good luck or not. Usually an Imperial player, but this is Rebel scum..... ;-)
  12. I'm an Imperial player too so won't comment on the MC30s / list specifically. However in my clubs RiTR campaign, squadrons have been very strong, and you haven't got any. I don't know what the flak is from an MC30 or Hammerhead for you to deal with that threat My son (19) also plays and is on the Rebellion side of the campaign. His list has 3 CR90s with TRC, and a couple of ace squadrons (Han plus ?). He's done well with them in the two rounds fought so far - That said, the rebels have done well across the board. They've won 5 of the 6 games, but did lose the Pivotal Battle badly.
  13. Not sure what to drop, but I'd want Engine Techs on the Demo. In my favourite list, I dropped Gunnery Team on my Kuat (took it to a small tournament and replaced it with Darth Vader Boarding Troopers in case I faced an SSD - I didn't, and only needed to use him once over 3 games). I still have my doubts and do like Gunnery Team on it. I might go back to it now.
  14. @Oldpara I like playing GSDs, and have thought about Vader as an Admiral. However at 36 points, he's more expensive than Screed + OE at 30 points (26 + 4). If using APTs / ACMs Screed will guarantee you the Crit you need. Statistically you should get one with re-rolls, but having played GSDs a number of times, there are statistical outliers which crop up at the most unwelcome time! Screed mitigates this. However choice of admiral will also depend on rest of fleet and Screed may not be optimal with the other ships.
  15. Cymoon 1 Refit (112 + 69: 181) + Grand Admiral Thrawn (32) + Director Krennic (8) + Gunnery Team (7) + Intensify Firepower! (6) + Linked Turbolaser Towers (7) + Spinal Armament (9) Arquitens-class Light Cruiser (54 + 9: 63) + Captain Needa (2) + Turbolaser Reroute Circuits (7) Arquitens-class Light Cruiser (54 + 9: 63) + Admiral Titus (2) + Linked Turbolaser Towers (7) Gozanti-class Cruisers (23 + 3: 26) + Darth Vader (1) + Comms Net (2) Gozanti-class Cruisers (23 + 2: 25) + Comms Net (2) Ciena Ree (17) Valen Rudor (13) Saber Squadron (12) Opening Salvo Planetary Ion Cannon Solar Corona I'm going to try this list tonight for the first time. I've got used to a close in brawler list and style of play, so now will see if I can be a bit more patient and focus fire on individual ships at long range. Hopefully enough dice manipulations in there. Fleet will have the benefit of IF. Cymoon has LTT and Krennic to deal with 7 red dice assuming a CF Dial. One Arq has TRC Other Arq has LTT. Both Arqs have officers who are redundant once we start playing, so can be choked by Vader if needs be. Worst case, I have to choke Krennic. Actually worst case would be having to choke Thrawn before I've used his dials, but hoping that wont happen. Plus a few squadrons to keep a squadron heavy list occupied for a turn or two if I'm lucky.
  16. @Tokra thank you. So Turn 1, a Gozanti could activate first, Comms net a CF Token to the Cymoon. Then Turn 2, the Cymoon can use that Token to activate IF in the ship phase. The Gozanti then sends another CF Token over to the Cymoon. This repeats up to Turn 5. Turn 6 the card can be discarded. Got it!
  17. Others may shoot me down, but my view (and I'm not an experienced player) is that I'd make the following changes: Change Vader to Screed Change Expanded Launchers to APTs/ACMs (or at least Ex racks) Add Ordnance Experts to the Demo. Those changes will give you another 14 points is APTs or 12 points is ACMs. Screed will give you guaranteed Crits to trigger those cards. OE on Demo might seem like over kill, but as sure as eggs is eggs, the one time you want that Crit, you don't get it, even with re-rolls. My favourite list (Kuat, Demo, Insidious, 2 Gozantis) has needed Screed where even with re-rolls, I've not got the crit. Hope it helps.
  18. Noob question, but just want to make sure I'll be doing it right when using IF later today (hopefully). Amongst other things, I'll have a Cymoon and Comms Net Gozanti. Does the Cymoon have to place the Concentrate Fire token on the IF card, or can the Gozanti do it? If the Cymoon then the Gozanti can of course send the token over, achieving the same end result, but I would like to get the process correct. Thanks.
  19. Sorry chaps. Been away in countryside, and WiFi was problematic.
  20. I'll try and get mine done in next 24 hours. May go awol for a bit as got a short break in the country for the rest of this week. Not sure what wifi will be like.
  21. @The Jabbawookie yes I know, I know! But as I already had Valen and Ciena, I couldn't take a third 'ace'. Morna might have been a better idea. Oh well. May be karma will give me two lots of three hits in my next RiTR game - Yeah right!
  22. So, we played our second round of RiTR campaign at my local club. I had 2 Decimators in my fleet. Ideal opportunity presents itself. I can move both and shoot the side of my oppos flagship nebulon. First one, two crits and an accuracy. Not bomber so no damage. Second one, something similar. 6 blue dice. No hits. WTF??? 😡😡😡😡😡
  23. @namdoolb thanks. I had thought about XI7's. I'll try spinals first, but XI7s might be better. I'll think about the Opening Salvo. As second player I was hoping that the first players red dice wouldn't be too much of an issue.
  24. Having played a close up, black dice brawler list for a while, I wanted to go to the other end of the spectrum, with lots of red dice. With my black dice list, manipulation was via Ord Experts on two GSDs plus Screed as Commander. It played 12, won 8, lost 4 (two of those being 5-6 recently in my first competition). With this list I have red dice manipulation via krennic and LTT on the Cymoon, TRC on one Arq and LTT on the other. There is also Intensify Firepower for help across the board. One of the Gozantis can feed Intensify Firepower, the other Comms Netting tokens where needed. If my dice fail me completely, I have the option of using DV on one of the Gozantis. But hope fully not on Krennic! Speed will be slow to keep range open as long as possible. In mid game, likely need to increase speed to open up range again. Also three squads to keep any enemy squadrons 'honest' (hopefully!). Would welcome any thoughts or suggestions. Thanks. Cymoon 1 Refit (112 + 69: 181) + Grand Admiral Thrawn (32) + Director Krennic (8) + Gunnery Team (7) + Intensify Firepower! (6) + Linked Turbolaser Towers (7) + Spinal Armament (9) Arquitens-class Light Cruiser (54 + 9: 63) + Captain Needa (2) + Turbolaser Reroute Circuits (7) Arquitens-class Light Cruiser (54 + 9: 63) + Admiral Titus (2) + Linked Turbolaser Towers (7) Gozanti-class Cruisers (23 + 3: 26) + Darth Vader (1) + Comms Net (2) Gozanti-class Cruisers (23 + 2: 25) + Comms Net (2) Ciena Ree (17) Valen Rudor (13) Saber Squadron (12) Opening Salvo Planetary Ion Cannon Solar Corona
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