I wrote this as a way of keeping track of a point balance method to playing small games. The 200 point game style is really neat for getting a feel for the new aspects of the game with some friends over a kitchen table. I’m really liking the speed and simplicity. Please enjoy the information I’ve gathered!
This is some testing I did with the balance of the objectives in a 200 point game. These have been tested about 3 times, which gives a decent feel for what they are like.
The main premise is that the larger half of the tokens placed or points gained are kept.
If the change to the objective follows this simple rule, then it is written as “Halved, (keep larger half of tokens or points)”.
If there is literally no change, then “No change”.
Red Precision Strike - Halved, you gain 8 points per victory token instead. Advanced Gunnery - Halved, you gain half the points of the destroyed ship instead. Opening Salvo - No change since you can only gain points based on the number of ships in the point value. Most Wanted - Halved, you gain half the points of the destroyed ship instead.
Station Assault - Each station has only 5 hull and the points gained is halved to 20. Blockade Run - Deploy like normal, place obstacles like normal. The scoring zone for second player is still the 1st player’s deployment zone. Scoring is not halved (due to number of ships limiting reward).
- Comments: This objective is the most difficult to translate, and in the case of disputes can be ruled out of choice by tournament organizers. Close-Range Intel Scan - Place only 1 dust field, no change in scoring, this is limited by half size. Targeting Beacons - Halved, place only 2 objective tokens.
Yellow Fleet Ambush - No change Hyperspace Assault - Halved, only 2 tokens. Contested Outpost - Halved, each victory token is only worth 10 points. Fire Lanes - Only the point gain halved, 3 objective tokens, 8 points per victory token.
Jamming Barrier - Halved, replace only one debris field with one dust field. Planetary Ion Cannon - Halved, only 2 tokens. Fighter Ambush - Halved, you gain 8 points per victory token instead. Capture the VIP - Halved, you gain 25 points instead.
Blue Minefields - Halved, but with 4 obstacles and only 3 tokens.
- Comments: This seemed okay with 3 obstacles and 1 station + 3 tokens. Intel Sweep - Halved, you gain 38 points instead. Dangerous Territory - Halved, there are only 1 station + 3 obstacles. Superior Positions - Halved, you gain 8 points per victory token instead.
Salvage Run - Halved, add only 1 dust field, and 2 objective tokens. Still gain 20 points per victory token. Solar Corona - No change, neutral sides are still the corona-able zones. Navigational Hazards - 1 station 3 obstacles, you gain 8 points per victory token instead. Sensor Net - Halved, place only 2 tokens, but still gain 15 points per victory token.