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Posts posted by FrightfulCommand
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How do they not interact anymore?
Also i hear you have to discard or use an extra Mun token if you Trajectory simulate a bomblet. Is that right?
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What is the current faq say about how these cards work?
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Yes. It got nuked twice. Finally.
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20 minutes ago, Magnus Grendel said:I do want to try triple analysts. That combination of optics, fcs and thrusters is surprisingly good for a generic.
I tried Tie FOs with advOptics and was very impressed by them. T-70s were less impressive though. Is the silencer with FCS, advOptics, and AT really above average in raw efficiency? More so than Tie Defenders and Tie FOs, or Tie SFs with advOptics and FCS? Has anyone tried generic tie FOs? The Silencer has the important upgrade of auto thrusters though, that makes a great difference against turrets.
DXCrazytrain reacted to this -
1 hour ago, Kieransi said:Controversial opinion here: I don't think the ghost needs to be nerfed. I actually think it's fine as is. They even purposely gave it no EPTs so that the highest PS you can get is 7, and that's with the worst of all the pilot abilities.
I think the problem in that list is the ******* Sheathipede. The ghost was good, but never an NPE until that little piece of **** messed everything up.
They both need nerfs. The Ghost has always been exceptionally annoying to play against with so many upgrades and is considered easily one of the best ships in the game.
The sheathipede transcends that to ridiculous levels of power creep and should never have been printed with a PS higher than 7. Also great to note that it has what used to be considered an upgrade combo SO STRONG that FFG was unwilling to give it to anything until the Arc. Astro+crew. Exactly for the r3-a2 gunner reason. Or r2d2+c3po. (Frankly though, the arc is not a strong meta ship without fenn)
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That looks like a good list. The squadrons look capable of defending against smaller forces of fighters. You could upgrade one to a saber squadron
If you're having Needa as an officer, you should consider Turbolaser reroute circuits.
I wouldn't take Superior Positions, just in case someone comes along with too many B-wings for you.
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Must activate two flotillas if player chooses to activate a flotilla? Only one flotilla may command squads during the paired activations?
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3 hours ago, ShoutingMan said:And a question: We played Dangerous Territory as Objective. The card says to place all obstacles distance 5 from sides. That clumped everything in the middle of the board. Is that the Taskforce interpretation?
Hi,
The card actually says they only need to be distance 5 from each player's edges, not the sides of the board. So there's a full 1/3 of the boad to use for four obstacles. As such, it seems very manageable.
Is this the interpretation you were using?
As large ships - I have experienced it also. It has gotten more pronounced in standard 400 point Armada. Since Wave 6, there has been a steady monopolization of efficacy in using one large ship and many squadrons in even 400 point Armada. Other players have noted this as well. It is slightly exacerbated in Taskforce, but I view it as an issue with the game itself. The information to support this can be viewed in the regional results page.
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7 minutes ago, Hawkstrike said:Preach.
#PlayWithBob&Nym #NPE
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I'm only partly joking.
I played at Adepticon, brought what I have fun with, got dumpstered in the System Open, did better in Hyperspace but not great, had the unfortunate luck of out of 300+ people to twice get paired with guys from my home game store in a round when the loser was then eliminated or no longer eligible for a prize, and still had fun ... mostly. And I took home all the swag I wanted to get, so I'm happy.
Though I noticed something: there were a number of people not having fun. Some were pounding tables. Some were complaining about broken mechanics (I admit to doing this, at times, especially after a game where I took 3 damage from lasers and 16 from bombs. I admit I suck at X-wing, but I'm not sure that game was X-wing. Anyway, I digress).
Some were complaining about broken mechanics while flying the same. This I don't get. If you think it's broken, and it's an NPE for you, and you recognize it's an NPE for your opponent ... why are you playing it? If your fun is winning at all costs, own it: say you're playing something broken and unfun because winning is more important to you than either your or your opponent's enjoyment. But don't pretend to whine about it while simultaneously using it to crush your opponent's soul.
Its even worse when the person flying it defends it and refuses to admit that its blatantly over the power curve and NPE. (Which they might truly believe.)
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1 hour ago, sozin said:It guess it just feels different for me right now. There is such tremendous synergy available with the expanded card base. The combination of expanded card pool (especially bomb related upgrade)+ ships with 7+ upgrade slots (Scurgg/K-Wing+) + way better missile tech + reinforce + regen == Crazytown. The 2015, 2016 and 2017 meta cited above was definitely troublesome and annoying, but way less powerful, I guess?
Yeah. the synergy is WAYYY different. PS10 R2D2 Poe with no Black one title (Against harpoons), is way different from todays beast, espeically with comboing with lowwrhh and dtf
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1 hour ago, sozin said:8 of the top 8 Rebels in the big Mass Regional Swiss today. Something like 13 of 16 IIRC Rebs.
The competitive scene is off the rails right now, and the driver is asleep at the wheel. I have been on this game for every wave, playtested the first six waves, and led the drive to collect data since 2014 via ListJuggler, and I have never seen it like this before. We are in Crazytown.
EDIT: I disagree with the above point. The approach to the game and is it is played is not the problem. The problem is a small collectIon of terribly designed cards:, TLT, Sabine, Traj Sim, Miranda, R2-D2, Bomblet, Ghost Title, Autothrusters, VI, Reinforce, ships with more than six upgrade slots.
This is exactly what I see too. Rebels synergy is utterly running rampant. What were the other 3/16?
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one release per year curse? Did we not get Wave7 in Feb? Which means Armada might not get a new product all the way until next year.
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Perhaps you do think this, but it would be nice to avoid rah rah we're the best cheerleader pep rallies for false cheer. There's lots of horrible things about this game. There's lots of good things about this game. The best is false. Reality is Grey.
Green Knight reacted to this -
What about not Mc30's? I already know they're exceptional better than other small ships
Impression seems like small ships otherthan the Mc30 are more difficult than getting the same result with big ships.
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It seems like there are a lot of Imperial STar Destroyers and Mc-75s and Home Ones being played, along with squadron centric builds. How are people finding small ships are faring against those types of builds? Are the strengths of Raiders, Gladiators, Corvettes and Nebulon-Bs still useful enough to be good in a ruthless competitive setting?
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Tried it and it helps a tiny bit, but sadly it probably has a little too much restriction.
Had two x-wings live on one health but no flight assist after losing integrated on the pass.
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Meh. He’s only about as ok as a normal starviper. Not that crazy.
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Inb4 darkest dankest lord of the sith unparalleled in power since the days of darth jar jar
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AF potato
gladiatoe
raider
valen rudor
lambdas
jan ors
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Some people just want to watch the sun burn
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The QD + 2 Seinar PS4 Silencers
in X-Wing
Posted
The 3 bank and boost is really good for getting inside of R1 of harpoon carriers too.