-
Content Count
100 -
Joined
-
Last visited
Posts posted by FrightfulCommand
-
-
in fishing communities this is known as whinging and jumping the shark.
-
IS there information on Ghost Fenn?
And quickdraw? Just because she's so useful and fun
-
Impressions on this fix?
I'm decidedly meh. There did not need to be movement dial creep, the ship did not need to fly exactly the same now as every other ship in the game. Plus, this is getting more complex. And it still feels like you can't do what is seen in the movies. Proton Torpedo with Guidance Chip? I guess Luke did not have guidance chips., or a target lock.
-
2 hours ago, beefcake4000 said:we need to sit through another round of people who proclaim it's glory in their garage who unfortunately couldn't make it to world's because of X reason which clearly explains why the world's data is just as invalid as the regionals data...
Precisely
this happens every time. I do not see why people simply don't agree that Top 4s and Winners together especially if they show a same growing direction are enough to make an argument, especially after 10 or more tournaments, that's 40 Top4s. Do these two agree? Then, there's no reason to argue small sample size or "Oh, use Top4"
-
Seriously, Pezrug, Eide-Aces? Who cares that Nathan Eide is a great E-wing player? Go him. But don't call stupid lists on meta-wing by those stupid names.
Azrapse and player2072913 reacted to this -
-
-
2 minutes ago, Boom Owl said:The crucial ingredient is Lowhrick and the ability to have 2 green dice + rerolls and an almost entirely green dial.
But the key to the puzzle is ultimately lowhrick's re-enforce token.
Bartosz played very well and got some help from Alessandro's damage deck.
I fought this fleet with quickdraw and three gunboats. A lot of times, it seemed like she didn't reroll into evades.
-
What is the low/rey list? I've tried it and it seemed to be that great. What's the crucial ingredient?
-
No scum lists at all? .... That's not good. Here I was worried about Imperials.
-
so it seems low/stressra/miranda is an issue. What about miranda/nym?
Is the Ghost fenn match up easy? or really not?
DXCrazytrain reacted to this -
I miss commanding these ships. The Gladiator, especially as multiples, is so fun. Also, the mk.II, Nebulon-b, and cr90, Raiders. Perhaps there will be more people playing these ships now with the rule set? Would the Gladiator and 5 Raider type of fleets come back and be good?
-
The scene looks really well-balanced currently. So much more than before the faq
-
Got to play this list today and wow! It was a lot better than expected. The dial and boost gave it a great time vs harpoons. Along with hanging out at R3 with a focus. I haven't played against Ghost Fenn but I expect it would do rather well there too. Nym is hard to win against.
-
It would be nice to see them used for ship to ship combat. All these phalanx thoughts have been around since the 1st wave, but its not effective compared to other combat ships or Yavaris.
the Ion Cannon slot, oddly enough would suffice: Mostly since long range Quad Battery + HiE is pretty nice.
The Nebulon has not aged well, Yavaris was insanely too strong, and the other options are too flimsy to hold up to other ship to ship combat ideas.
The Pelta, while more durable, attacks like a wet noodle.I wish Most Wanted had been changed to flotillas cannot be selected. That would increase objective diversity and give a tiny boost to ship swarms.
CyborgNinja reacted to this -
... what happened to scum nym, dengar, asajj ketsu, 3 kimogila, 3scurgg, bumpmasters?
Readily honest, all the scum small ships are overshadowed by the awful overpowered large, medium super upgraded ships. Scum and Rebel large and medium ships are just too obviously strong.
-
On 4/6/2018 at 8:52 PM, Commander Kaine said:My take:
NERFS (AKA F#ck the rebels)
1. TLT. Make only hits count. OR have a TL requirement2. Miranda: Regen works in primary arc only. You can now run away OR regen.
3. Harpoons: TL must be spent. No other changes.
4. Sabine: Her ship only is a good idea.
5. Reinforce is now a affected by Jam.
6. Phantom I & II: They are mutually exclusive. Only one of them can be used in a squad at a time.
I agree with the sentiment. If not the proposal here.
-
One day I would like to see 500 points, but only after something changes to make the game fast er to play.
-
There are so many broken turret, multi-upgrade pilots
-
43 minutes ago, hawk32 said:I think it's pretty good... it was the last game, and I was tired, and just decided to trade quickdraws and have the game be over fast one way or the other. I got a block on his qd to set up a range 1 trade back and forth with mine and his. He rolled 3 natty evades, I didn't, so I had to used a shot from my 2nd silencer to do the last damage and finish QD off, instead of taking a range 1 fully modded shot into his tie to possibly kill it. Next turn he put 3 crits on a silencer with Kylo, and I scooped. I was up on points could possibly win, but I was tired and not interested in trying to corner his kylo or run for 50 minutes with a 1hp silencer. I already had to hunt down a kylo earlier in the day, and it made my brain hurt. My opponent played well all day, and deserved the win. He knew his win condition, and I played into it.
I think the right call is trying to trade QD for kylo while you have 3 ships, I just don't know if you can do it fast enough. The two silencers should be able to handle QD. They are fast enough to only fight when they are fully tokened up and able to strip all the shields in one turn. OTOH, I don't think kylo can kill 2 silencers by himself, he hits like such a wet noodle, so maybe just trading QD's and playing for time is the right call.
what is his win con?
I wonder how well his list did against other more meta lists. I don't like the odds.
-
16 hours ago, hawk32 said:So played this at the cac today for the first time... went 4-2... lost to low/strezra/miranda and kylo/qd/tie academy my last two games. Neither of those games felt unwinnable, just need a bit more practice with the list. It's a lot of fun to play, and fun to actually care about arcs on a low ps ship and not feel like you've got a massive disadvantage before turn 0.
How was the Kylo QD tie list?
-
3 hours ago, ficklegreendice said:The bigger issue than "balance" or "competitive play" is actually Armada's single greatest weakness as a game, "investment"
About the only thing xwing does better ito game design is it requires comparatively very little table space and very few models. A tiny fraction of xwing plays "epic" format, which triples the point limit and adds huge ships
This is simply because **** is expensive, real estate intensive, and time consuming
Armada as is is a great game, but 400 points is already an incredibly complex and involved affair that requires a momumental investment of time and mental resources.
This is especially compared to games such as Xwing miniatures. For this reason, it is far less popular
At 500 points...well gg then
Gonna have to arrange that ahead of time with opponents
I like Task force 200 for having invested less. Everything is quick and succinct.
500 used to sound nice, but the recent changes to the game making one large ship very favourable makes 400 fine. -
What do the good Raddus lists looks like?
-
I hope they FAQ this game. I'm really tired of the crazy rebel combos that are so prevalent.

Tabling seems to be a much bigger threat and opportunity now
in Star Wars: Armada
Posted
Tables! Overpowered!