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Aiwarikiar

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Everything posted by Aiwarikiar

  1. Congrats on winning! Your Death Blossom formation, how does that work?
  2. I tend to spread out in a single line inside the 2x2 obstacles on each side. | O O | | X X X X X | Something like this, but it depends on the obstacles in the center, and this is usually just because I place forces first. People tend to get intimidated by wide formations. Slowroll with the ones closest to their ships and 5 straigth with the ones on the far side.
  3. Don't know if it's good, as in I haven't tried it much, but you can fit AO Kylo with 3 Passive Homing Zetas. 3 of them is usually enough to wreck an ace. Then Kylo just mops up the leftovers.
  4. I've tried the homing variants and as I see it they have a major counter in beef lists. Any list with ships with 8 or more health just laughs at those poor Zetas. And even if an ace flies with beef support you get to kill that ace, but it gets really hard after that.
  5. I'm looking at a Rey build like this. No problem with double stress when you do a sloop + boost. Rest of list, just season to taste. Rey (73) Korr Sella (6) Finn (10) Rey's Millennium Falcon (5)
  6. I've used this with some success. If you manage to keep the A-wings turrets on the enemy ships Vennie is quite tanky. Vennie (62) Trajectory Simulator (10) Pattern Analyzer (5) Perceptive Copilot (8) Veteran Turret Gunner (6) Rey (14) Seismic Charges (3) Proton Bombs (5) Tallissan Lintra (35) Heroic (1) Trick Shot (2) Advanced Optics (4) L’ulo L’ampar (38) Heroic (1) Trick Shot (2) Advanced Optics (4) Total: 200 View in Yet Another Squad Builder 2.0
  7. Movie stills are horrible alt arts. Extended art is better. The best is actually alternative art with the same card design.
  8. So, let's bring back Harpoons?
  9. What is that 5 SF list? 5 Zetas with AO and FCS?
  10. What do you guys use to get such defined panel lines?
  11. This. I say that all the time even when boosting in or barrel rolling and getting something in arc.
  12. Yea, Dash Roark is dead. https://community.fantasyflightgames.com/topic/277390-x-wing-official-rulings/?page=2&fbclid=IwAR2iaJcp6QMqCndLfls_1ylEr5czoHagb2fc0f0jzrt1Bj9DSoX1FkyOKY4
  13. How about a config with a charge that lets you treat a red maneuver as white. And you get that charge back when you do a blue. Then you can stand still for two turns, but you only get an action the first time if you choose to use the charge.
  14. I'm not convinced about Elusive. The only red on the HWKs dial is stop and hard 3. And you sure would like the possibilty of taking an action after using up your focus tokens. I'll also keep Jyn Erso on it because it allows Lando to get focus+evade and rotate the turret/boosting.
  15. Agree, Engine Upgrade is nice, but too expensive. But how large of a bid should you aim for? It's not difficult ending up with 10 points, but that really makes me wanna use 3-5 of them on something.
  16. I've seen the Dash - Han Solo gunner squads been inspired to do something with the Falcon. Not sure if its good, but it sure does pack a punch. I originally had engine upgrade on Lando but ditched it for the 9 point bid. After playing this (and a similar squad with Bistan gunner and Jan Ors) I've realized that i need to be able to react to other I5 pilots. With no or few I6 pilots being played in my local area, being able to arcdodge, or rotate turret, all the I5s is good. I feel this is good, but I fear there's something that should or could be done differently. Maybe I should consider Tactical Scrambler on Lando and keep Roark on the outside of Lando while circling the asteroids in the middle so that Roark gains another defense die, cause I know with out Roark, this list falls together quite quickly. HWK-290 Light Freighter - •Roark Garnet - 62 •Roark Garnet - Good-Hearted Smuggler (38) Trick Shot (1) •Jyn Erso (2) Engine Upgrade (3) Shield Upgrade (6) •Moldy Crow (12) Modified YT-1300 Light Freighter - •Lando Calrissian - 129 •Lando Calrissian - General of the Alliance (92) Trick Shot (1) Homing Missiles (3) Perceptive Copilot (10) •Nien Nunb (5) •Millennium Falcon (6) •Han Solo (12) Total: 191/200 View in the X-Wing Squad Builder
  17. Is there really any point in bringing Kestal if the rest of your list is I5? I mean you won't get the full benefit of Kestal's ability.
  18. Just a question about Jans ability. Does it work out of both the primary arc and the turret arc? The card just refers to firing arc.
  19. It feels like the squadbuilder is zoomed in. I can't get an overview over my squad and then it feels cramped. Would be good if they could make all the elements a bit (a lot) smaller so that we can se more cards and pilots at the same time without that much scrolling.
  20. Nice! But it seems to not work for configurations? S-foils for the X-wing and Pivot Wing for the U-wing goes missing for me.
  21. Since they kept Dengars ability I guess Quickdraw is returning, with the same ability, maybe working with charges as long as you have shields or something like that. Atleast QDs art is in one of the card spreads from the article (the rest is obscured). Hoping they will keep the pricing at the same level, maybe lowering the cost of the generics. Excited to see what becomes of the Upsilon, fearing they may remove one attack die. If they do that it will be much cheaper and that's good, but there's something about that 4 dice monster coming at you that I really like. Expecting it to be cheaper even if it keeps the 4 dice, it's a bit overcosted in 1.0. Maybe a drop down to 52-54 points in 2.0 (compared to the 30->60)?
  22. 0 agility with only 12 hull and shields combined doesn't seem enough for me. And I guess they'll change the hull/shield ratio as well. I think it should keep that 1 die in defense. But a white stop makes much sense.
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