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Aiwarikiar

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About Aiwarikiar

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  1. Congrats on winning! Your Death Blossom formation, how does that work?
  2. I tend to spread out in a single line inside the 2x2 obstacles on each side. | O O | | X X X X X | Something like this, but it depends on the obstacles in the center, and this is usually just because I place forces first. People tend to get intimidated by wide formations. Slowroll with the ones closest to their ships and 5 straigth with the ones on the far side.
  3. Don't know if it's good, as in I haven't tried it much, but you can fit AO Kylo with 3 Passive Homing Zetas. 3 of them is usually enough to wreck an ace. Then Kylo just mops up the leftovers.
  4. I've tried the homing variants and as I see it they have a major counter in beef lists. Any list with ships with 8 or more health just laughs at those poor Zetas. And even if an ace flies with beef support you get to kill that ace, but it gets really hard after that.
  5. I'm looking at a Rey build like this. No problem with double stress when you do a sloop + boost. Rest of list, just season to taste. Rey (73) Korr Sella (6) Finn (10) Rey's Millennium Falcon (5)
  6. I've used this with some success. If you manage to keep the A-wings turrets on the enemy ships Vennie is quite tanky. Vennie (62) Trajectory Simulator (10) Pattern Analyzer (5) Perceptive Copilot (8) Veteran Turret Gunner (6) Rey (14) Seismic Charges (3) Proton Bombs (5) Tallissan Lintra (35) Heroic (1) Trick Shot (2) Advanced Optics (4) L’ulo L’ampar (38) Heroic (1) Trick Shot (2) Advanced Optics (4) Total: 200 View in Yet Another Squad Builder 2.0
  7. Movie stills are horrible alt arts. Extended art is better. The best is actually alternative art with the same card design.
  8. So, let's bring back Harpoons?
  9. What is that 5 SF list? 5 Zetas with AO and FCS?
  10. What do you guys use to get such defined panel lines?
  11. This. I say that all the time even when boosting in or barrel rolling and getting something in arc.
  12. Yea, Dash Roark is dead. https://community.fantasyflightgames.com/topic/277390-x-wing-official-rulings/?page=2&fbclid=IwAR2iaJcp6QMqCndLfls_1ylEr5czoHagb2fc0f0jzrt1Bj9DSoX1FkyOKY4
  13. How about a config with a charge that lets you treat a red maneuver as white. And you get that charge back when you do a blue. Then you can stand still for two turns, but you only get an action the first time if you choose to use the charge.
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