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Aiwarikiar

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  1. I've used this with some success. If you manage to keep the A-wings turrets on the enemy ships Vennie is quite tanky. Vennie (62) Trajectory Simulator (10) Pattern Analyzer (5) Perceptive Copilot (8) Veteran Turret Gunner (6) Rey (14) Seismic Charges (3) Proton Bombs (5) Tallissan Lintra (35) Heroic (1) Trick Shot (2) Advanced Optics (4) L’ulo L’ampar (38) Heroic (1) Trick Shot (2) Advanced Optics (4) Total: 200 View in Yet Another Squad Builder 2.0
  2. Movie stills are horrible alt arts. Extended art is better. The best is actually alternative art with the same card design.
  3. So, let's bring back Harpoons?
  4. What is that 5 SF list? 5 Zetas with AO and FCS?
  5. What do you guys use to get such defined panel lines?
  6. This. I say that all the time even when boosting in or barrel rolling and getting something in arc.
  7. Yea, Dash Roark is dead. https://community.fantasyflightgames.com/topic/277390-x-wing-official-rulings/?page=2&fbclid=IwAR2iaJcp6QMqCndLfls_1ylEr5czoHagb2fc0f0jzrt1Bj9DSoX1FkyOKY4
  8. How about a config with a charge that lets you treat a red maneuver as white. And you get that charge back when you do a blue. Then you can stand still for two turns, but you only get an action the first time if you choose to use the charge.
  9. I'm not convinced about Elusive. The only red on the HWKs dial is stop and hard 3. And you sure would like the possibilty of taking an action after using up your focus tokens. I'll also keep Jyn Erso on it because it allows Lando to get focus+evade and rotate the turret/boosting.
  10. Agree, Engine Upgrade is nice, but too expensive. But how large of a bid should you aim for? It's not difficult ending up with 10 points, but that really makes me wanna use 3-5 of them on something.
  11. I've seen the Dash - Han Solo gunner squads been inspired to do something with the Falcon. Not sure if its good, but it sure does pack a punch. I originally had engine upgrade on Lando but ditched it for the 9 point bid. After playing this (and a similar squad with Bistan gunner and Jan Ors) I've realized that i need to be able to react to other I5 pilots. With no or few I6 pilots being played in my local area, being able to arcdodge, or rotate turret, all the I5s is good. I feel this is good, but I fear there's something that should or could be done differently. Maybe I should consider Tactical Scrambler on Lando and keep Roark on the outside of Lando while circling the asteroids in the middle so that Roark gains another defense die, cause I know with out Roark, this list falls together quite quickly. HWK-290 Light Freighter - •Roark Garnet - 62 •Roark Garnet - Good-Hearted Smuggler (38) Trick Shot (1) •Jyn Erso (2) Engine Upgrade (3) Shield Upgrade (6) •Moldy Crow (12) Modified YT-1300 Light Freighter - •Lando Calrissian - 129 •Lando Calrissian - General of the Alliance (92) Trick Shot (1) Homing Missiles (3) Perceptive Copilot (10) •Nien Nunb (5) •Millennium Falcon (6) •Han Solo (12) Total: 191/200 View in the X-Wing Squad Builder
  12. Is there really any point in bringing Kestal if the rest of your list is I5? I mean you won't get the full benefit of Kestal's ability.
  13. Just a question about Jans ability. Does it work out of both the primary arc and the turret arc? The card just refers to firing arc.
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