Hello! I need some help. I am making a custom medium/large (I haven't decided size yet) base ship. I want it to have a unique mechanic that allows the ship to equip a huge ship hardpoint. Any ideas how a standard ship could equip one of these and keep it balanced at the same time?
I was thinking having 3 charges that regen once per turn. If all your charges are active, you could spend all three to attack with an equiped hardpoint. I am trying to figure out clever ways to ignore or include the energy requirements. Any ideas would be appreciated! Thanks!