Jump to content

Lordmhoram

Members
  • Content Count

    77
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Lordmhoram reacted to DarthDude in Official Keyforge setting book announcement   
    Looking forward to the pc race creation part. 
    Somebody mentioned this being a Genesys Numenera, but when reading Vaultwarrior, my initial thought was Borderlands. 😁
  2. Like
    Lordmhoram reacted to FatherTurin in PLAY MAT WARNING!   
    As an addendum, California law is a little extreme when it comes to cancer warnings courtesy of Prop 65.  Essentially, if a product or location contains a measurable amount of any of 900 or so chemicals linked to cancer, that warning has to be there.  
    This includes gas, circuit boards, potentially even potato chips and coffee soon.
     
    Even Disneyland has signs up to be compliant with Prop 65.  It was meant to be there for warning and protection and has become meaningless.
  3. Like
    Lordmhoram reacted to Vince79 in Your top picks for Hero's and Villains!!!   
    You could always run a side quest to retrieve the Ultimate Nullifier.
    The Lord of the Rings Card Game featured the Balrog, so they should be able to find a way to deal with Galactus.
  4. Like
    Lordmhoram got a reaction from TechnoGolem in Your top picks for Hero's and Villains!!!   
    I'd love to see Immortal Iron Fist and Luke Cage maybe the Daughters of the Dragon - as they are in the comics rather than the Netflix shows. They have always been favorites.
    I don't know how they would do the villain - but it would be cool to see some physically huge threats - Fing Fang Foom or Dormamu (although we need to have a Dr strange hero before he showed up). It would be interested how they would do Galactus - you can't beat him down, but have a special win condition. Or maybe Galatcus is the scheme and a Herald is the villain.
    More normal villains - Hellfire club could be fun (especially Emma),  Kingpin, Kang.
    Henry Peter Gyrich - as a bad guy ally.
     
    And I'd really love to see (down the road) a parallel game doing DC that would could mix and match (the way Heroclix and Vs did).
     
  5. Like
    Lordmhoram reacted to Gandalf_ in Journeys in Middle Earth board game announced!   
    The moment I saw the disgusting logo from the digital game I knew something is wrong. Then I saw that it works with a companion app. Solid no. 
  6. Like
    Lordmhoram reacted to Richardbuxton in Need Spell Lists...   
    Example spells are easy, but as the pirate said you should encourage the players with a spell casting character to come up with a list of the characters “most used spells” that truely fit the theme of the character. Then when they come up with more during play they add them to the list. 
    The reason I always recommend this is because only your players know who their characters are, what they do, how they do it, and why. Making spells can actually help flesh out the character in question a lot
    So heres an example Orc Shaman list:
    Fury of Galmorak (Signature Spell): Grug begins chanting in deep guttural cries, stirring himself  into a rage. As his blood races and his face darken his nails grow long and sharp like those of the feline predators of his homelands. Those who face him tremble at the sight and grow to fear his wrath. 
    Augment + Haste + Primal Fury.
     
    Dranurars Stomp: With raised arms Grug cries out to the spirit of earth from which his great ancestors arose, calling for the earth to rise up and crush his foes. 
    Attack + Impact + Blast + Range.
     
    Spirit of Death: Grug points his finger and bellows one long howling word of his ancient tongue “Yarrakarnor!!!” which translates loosely to “death comes for you”. A bolt of unearthly green lighting leaps from the young Orks outstretched finger and smashes into the skull of his foe. 
    Attack + Deadly + Range
     
    Mengurrs Spirit: For once Grug whispers, muttering a low dirge of grunts and growls. With hands raised grasping his his staff above his head he conjures forth one of the many Ork animal spirits to run loose amongst his foes. The wild animal spirit attacks the nearest living being, drawn by its life force, trying to consume its spirit.
    Conjure + Medium Summon + Range
  7. Like
    Lordmhoram reacted to Cyvaris in Career options   
    Honestly, I don't have set careers in my game, I just stipulate that a player can't have more than two combat skills (this includes magic) or three that run off the same Characteristic. It really opens things up for players to define their "Career" and leads to some interesting combinations. I will concede that some players need Careers to guide them, especially if they are new to RPGs. 
  8. Like
    Lordmhoram reacted to DarthGM in Terrinoth... still On the boat   
    They did say that Realms of Terrinoth would be available in Quarter 2 2018; we're not even out of Quarter 1 yet.
  9. Like
    Lordmhoram got a reaction from SavageBob in New Preview for Terrinoth   
    I am starting a game that is set to feel like console JRPGs. I was planning to have a magic system like FF7.
    Runeshards give enhancement to weapons, can do magical effects on their own, and enhance spells. Sound like I found a solid system for Materia. 
  10. Like
    Lordmhoram reacted to mouthymerc in What other settings books do you expect to see?   
    Another setting that they own that might be a possibility is Dragonstar. That one would interest me as I have the original books I really enjoyed the setting. 
  11. Like
    Lordmhoram reacted to mouthymerc in What other settings books do you expect to see?   
    I look forward to setting books more for what I can pillage rather than to run them. I don't need another fantasy game. Running three right now. But races, talents, and various other aspects can be co-opted for the games I will run. 
  12. Thanks
    Lordmhoram got a reaction from Wired4War in My review of Genesys rpg   
    I think I am in the vast minority that I am not coming to this from Star Wars. That sort of colors my view of comments and reviews. I see "this doesn't have talent trees like star wars, it has a talent pyramid" - and half of that comment is useless to me, as I have no clue what a talent tree in SW is. lots of stuff like that. I have yet to see a single review that just comments on the game as it's own game, but rather as Star Wars little Brother. (I'm not calling you out, your review was great) - just that everyone takes that approach.
    When I'm read the book solidly, I plan to post a review - but not mention star wars really, but come to it as a fan of universal / generic systems and how it works in that POV.
  13. Like
    Lordmhoram got a reaction from Synge in My review of Genesys rpg   
    I've finally got my book. Going to take a few days to read it, and get a better feel for it. Then I plan on posting my review.
  14. Thanks
    Lordmhoram got a reaction from Synge in My review of Genesys rpg   
    I think I am in the vast minority that I am not coming to this from Star Wars. That sort of colors my view of comments and reviews. I see "this doesn't have talent trees like star wars, it has a talent pyramid" - and half of that comment is useless to me, as I have no clue what a talent tree in SW is. lots of stuff like that. I have yet to see a single review that just comments on the game as it's own game, but rather as Star Wars little Brother. (I'm not calling you out, your review was great) - just that everyone takes that approach.
    When I'm read the book solidly, I plan to post a review - but not mention star wars really, but come to it as a fan of universal / generic systems and how it works in that POV.
  15. Like
    Lordmhoram got a reaction from twincast in Realms of Terrinoth Official Sourcebook   
    Reading through the description, I really doubt this will have the core rules. In the "mechanics" discussion, they talk about extra material that expands on what was in core book - new this and added that. I think it will completely new material.
    I like the "rest of the world" stuff, and would love to see further sourceooks focusing on stuff like that.
  16. Like
    Lordmhoram reacted to Simon Retold in Realms of Terrinoth Official Sourcebook   
    It has already been confirmed, this is not a standalone book. 
  17. Like
    Lordmhoram reacted to Richardbuxton in Realms of Terrinoth Official Sourcebook   
    Sam Stewart (head of rpg department at FFG) confirmed on Twitter that it’s a book of entirely new content 
  18. Like
    Lordmhoram got a reaction from ZorinIchiona in Realms of Terrinoth Official Sourcebook   
    Reading through the description, I really doubt this will have the core rules. In the "mechanics" discussion, they talk about extra material that expands on what was in core book - new this and added that. I think it will completely new material.
    I like the "rest of the world" stuff, and would love to see further sourceooks focusing on stuff like that.
  19. Like
    Lordmhoram reacted to c__beck in Realms of Terrinoth Official Sourcebook   
    Just an FYI: Sam Stewart confirmed that all the material is new, the rules will not be reprinted!
    https://twitter.com/Sam_B_Stewart/status/951149326339895297
  20. Like
    Lordmhoram got a reaction from TheGMSource in Realms of Terrinoth Official Sourcebook   
    Reading through the description, I really doubt this will have the core rules. In the "mechanics" discussion, they talk about extra material that expands on what was in core book - new this and added that. I think it will completely new material.
    I like the "rest of the world" stuff, and would love to see further sourceooks focusing on stuff like that.
  21. Like
    Lordmhoram got a reaction from iJiminy in Realms of Terrinoth Official Sourcebook   
    Reading through the description, I really doubt this will have the core rules. In the "mechanics" discussion, they talk about extra material that expands on what was in core book - new this and added that. I think it will completely new material.
    I like the "rest of the world" stuff, and would love to see further sourceooks focusing on stuff like that.
  22. Like
    Lordmhoram got a reaction from Richardbuxton in Realms of Terrinoth Official Sourcebook   
    Reading through the description, I really doubt this will have the core rules. In the "mechanics" discussion, they talk about extra material that expands on what was in core book - new this and added that. I think it will completely new material.
    I like the "rest of the world" stuff, and would love to see further sourceooks focusing on stuff like that.
  23. Like
    Lordmhoram reacted to DarthGM in Realms of Terrinoth Official Sourcebook   
    Are you serious? I would love if this was $50 of completely new and non-reprinted material. I already have the rules, I don't want to buy them again for every setting book they produce.
    I mean, if that's what they do, that's what they do. Still, I'm hoping for $50 of brand new material. A $50 sourcebook would be like getting a Career Book and a Setting Book all in one from Star Wars (without the Lucasfilm tax to boot!).
    Plus look at D&D; that's at least $90 to get all the books you need to run the game (PH, DMG, MM).
  24. Like
    Lordmhoram got a reaction from siabrac in Magic ideas   
    So I am finally getting to really reading the magic rules. Some ideas I've had (well 2, but I'm sure I have more).
    The first idea is only 1 magic skill, but another limitation on availability of spells. My wife wants me to run a game that feels like old console JRPGs, so with that - I am going to have 1 magic skill, but Materia for spells (think Final Fantasy 7) - and more limited. There will be a firebolt materia that can let you do flame blasts (by SFX) then add burn and burst and such.  So the balance is not in what spells are attached to what skills, but by what materia the character has. Working name for the campaign "Final Tales of Questing"
     
    The second - I was reading the conjure rules to the wife, and talked about summoning a silhouette 3 ally, I said T-Rex, the wife said "Sue!" (Dresden files). Necromancy (in that book) had to have a drummer (to simulate the heartbeat, to control the undead - could be a tapping a book, real drums etc). Harry cast the spell but a friend has a drum he hits to keep time to be his drum, so harry could just save the day. So that brought up how to model that in Genesys. First though - an ally can chose to use their action to cover for the maneuver portion of keeping a spell going for conentration, so the mage can continue with full actions.This also lead to the idea of a big bad that has multiple apprentices who are keeping the concentration for multiple spells, and the PCs would need to take them out to drop the spells to make going after the head wizard within their reach.
  25. Like
    Lordmhoram reacted to DarthDude in Will we see PDF's?   
    I bought the hardcover two times, one of those as a christmas present for my players. And I will additionally buy the pdf for the lunch break at work  
    I can't help, I love the dead tree version of RPGs, the smell, the touch *sigh* 
×
×
  • Create New...