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Camiji

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  1. Honestly, Played Legion at Gen Con, wasn't impressed. It felt like they mushed together the rules and mechanics of X-wing, Armada and IA and make this game. Foot units moves with range, vehical's need a measuring tool, range is measured by a plastic stick, felt kinda of sloppy. I don't think there will be "Army Books" as all the units had a card for it with all the information, and there were upgrade cards that could be used with your unit's. I hope FF doesn't pull the crap they did with Armada and force you to buy crap you don't want to play to get certain upgrade cards. If I want to play empire, I should ONLY BUY EMPIRE UNITS TO GET EVERYTHING... I know I don't have to buy Tyranid to get upgrades to use with the Space Marine army I am building. Like all FF core products, you will need to buy extra's of things that should come in the box. Having to roll 6 red dice where there were only 3 was a pain and the guy doing the demo showed the frustration in his face. As for the detail of the models, I'd put there a smudge above the IA model's. Good, but nothing Great in comparison to other war games out there. For me, Considering we have to build and paint each model, the game better be competitively priced. I better not be seeing a box of 10 basic StormTroopers for $50..
  2. From the looks of it, everything is the same as far as plastic, so not like they are making new molds or anything, just changes to card text,rule book and mechanic changes. Nothing that would warrant a $60 price increase. But if as @BillyBabel says is true and it includes all 3 of the third edition expansions, then that makes more sense.
  3. 3rd $89 4th is going for $149? What is causing this big price increase?
  4. Wow, right on the ceiling. Awesome. Thank you for sharing.
  5. How exactly are you mounting your camera above the table like that? Can you show me in a picture?
  6. Was Playing a friendly game last night, ran into this issue, rebel player has 4 squads on the stations (superior positions was the objective), I flew my Raider up and got within 1 of all the squads in an attempt to lock them down with instigator. Now we Looked and couldn't find the ruling on if we played this correctly that the Raider locks them all down as the card states "squadrons are TREATED as being engaged." So that's what we went with. Was this correct? Exact placement.
  7. LOL, wait. So some bad language = video link removed from post? Maybe I shouldn't link my videos.
  8. Unless you are pro at flying those light cruisers, I would run the second list. BUT, Heavy Squadron list are going to be an issue for you.
  9. Wait, did you run this list with Sloane? If so, what would the point?
  10. I ran this list last night with great effect (minus driving my Quasar off the board). I find that higher activation's are needed to compete. Sloane's Quasar Author: Camiji82 Faction: Galactic Empire Points: 400/400 Commander: Admiral Sloane Assault Objective: Opening Salvo Defense Objective: Hyperspace Assault Navigation Objective: Superior Positions Quasar Fire II-class Cruiser-Carrier (61 points) - Pursuant ( 2 points) - Agent Kallus ( 3 points) - Flight Controllers ( 6 points) - Boosted Comms ( 4 points) = 76 total ship cost [ flagship ] Gladiator I-Class Star Destroyer (56 points) - Admiral Sloane ( 24 points) - Minister Tua ( 2 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - External Racks ( 3 points) = 104 total ship cost Gladiator I-Class Star Destroyer (56 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 63 total ship cost Gozanti-class Cruisers (23 points) - Boosted Comms ( 4 points) = 27 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 "Howlrunner" ( 16 points) 3 TIE Interceptor Squadrons ( 33 points) 1 Saber Squadron ( 12 points) 1 JumpMaster 5000 ( 12 points) 1 Soontir Fel ( 18 points) 2 TIE Fighter Squadrons ( 16 points)
  11. Not a fan of running anything less then 4 activation's. But if you must, Maybe drop Minister Tua and Electronic Countermeasures from the Quasar and give it flight controllers. It's really nice Throwing 5 blue anti-squad dice on the ties with controllers and Howlrunner. Next I would drop the overload pulse from the raider and give the VSD Minister Tua and Electronic Countermeasures as you have it built for close range, you want it to live. Not sure if the H9's are needed, I would remove them Maybe drop a Tie squad, as well. Being that you only had 3 activations you really want to shoot for first player. Being out activated it hard enough, but not having first or last activation is going to suck even more. If I my math doesn't suck, with the changes I've listed and dropping the H9's should give you a 385 bid for first.
  12. The suspense is killing me!! How did the list do?
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