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ThreeAM

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  1. Like
    ThreeAM got a reaction from Kabal in Quick Prompts for Ryloth   
    Oh, duh, I almost forgot. The Free pdf download campaign "Long arm of the Hutt" has its Chapter 1 take place on Ryloth. Has the group rescue a small mining town from bandits.
  2. Like
    ThreeAM got a reaction from GroggyGolem in Cassian Andor Live Action Show   
    I loved the gritter vibe of Rogue One, with characters quite morally gray.
    But I am concerned.  Cassian's past is supposedly filled with murder, assassinations, and I assume terrorist-like acts. How will this air-able on Disney?
  3. Like
    ThreeAM reacted to Pyremius in Advice Needed - Player wants to play exiled Black Sun operative   
    The problem I see is what will he be doing going forward?

    The best idea I've got is that as a relatively new recruit, he was involved in an operation that went wrong in all the ways that pushed his "nope" buttons - but managed to pull off the miracle that saved the operation.  After the dust settles, someone with a lot authority has to publicly reward the associate who saved the day, but said associate realizes they're in over their head and really don't want this kind of life.  A token reward and get cut loose with the message "don't interfere" going both directions mostly works.  He won't be able to call on Black Sun contacts, because they're under orders to honor his wish to be left alone - but they won't come trying to involve him, either.  If he decides to reach out and re-join they might be interested, although there will be some understandable concern about his willingness to follow through.
  4. Like
  5. Like
    ThreeAM reacted to Varlie in Advice Needed - Player wants to play exiled Black Sun operative   
    That's my thinking on this as well.  I have an EOTE character who has Black Sun hunting him but there's a twist.  He's a gambler who won big on a card game fair and square. Unfortunately, his opponent worked for Black Sun and was gambling with their money instead of his.  When confronted, he claimed that my character cheated him out of the money.  They, of course, killed him for losing it but put a bounty on me for "cheating them"

    As the guy is dead, it makes it very difficult to prove that it was a fair game and I had no idea that he was gambling with money that was not his so I'm on the run still.
  6. Like
    ThreeAM reacted to whafrog in Advice Needed - Player wants to play exiled Black Sun operative   
    Are you sure?    I mean, he was pretty specific, and even wanted his "backstory" to give him access to a powerful NPC.  To me that smells like "I want an ace up my sleeve just in case".  Nobody comes up with something like that without expecting to get something out of it.  So that in turn requires significant Obligation, or some other important story mechanic that can bite both ways.
    It would probably be useful to hash out just how important this backstory is to the PC.  If it's just information, and it's not going to have any impact going forward, then his past should carry no mechanical weight.  He has no contacts, and nobody who meets him will care or believe that the Black Sun was part of his past.
    But I have to say it's like a cherry bomb that turns out to be a dud:  it could have been interesting, but now it's worse for not delivering.  He might as well have been a janitor in some nameless monad on Coruscant for all the interest it provides.
  7. Like
    ThreeAM reacted to Lorne in Advice Needed - Player wants to play exiled Black Sun operative   
    This is the superior option, or better yet, they know he's alive and are hunting him.
    It's easy to understand why a player would like little to no tension involved with their obligations, but a GM's job is to create tension and let the players try to resolve it. No tension = boring. Player characters should be driven like stolen cars. That's why the obligation mechanic is there - stuff getting in the way while you're trying to accomplish goals. Hunted by gangsters screams action movie; honorable discharge (wtf?) from the mob screams PBS documentary. Might as well take an obligation of hay-fever and nut allergies.
  8. Like
    ThreeAM reacted to Mark Caliber in Advice Needed - Player wants to play exiled Black Sun operative   
    I have another option: Collateral success during a job that went horribly wrong could lead to dismissal on lighter terms.
    eg: "OKay, finding the extra lillium shipment and turning that over with that spice haul was a good thing and the boss is okay with that.  But your one job on the run was to keep his nephew alive.  Sure that snot slimmed kid couldn't figure out which end of the blaster to hold, but the boss can't let that failure go.  Bit of advice.  Walk away and don't show your face here no more and I'll see to it that the dust settles."
    Something like that.
    And that Black Sun tattoo is going to cause some issues.  Word gets around.  And members of the Black Sun may be more suspicious of him than the rivals.  He may have it bad both ways.
    There are a lot of good and different ideas that I think could work here.  At this point I think you and the player could come up with something that works from this thread.
  9. Like
    ThreeAM reacted to HappyDaze in Advice Needed - Player wants to play exiled Black Sun operative   
    The PC had an identical twin that was not in Black Sun. Black Sun did attempt to off the PC but when the hit came down, it killed the twin instead. The PC quickly realized it was best to pull a switch and now lives the twin's life. Black Sun believes PC is dead, so they're not after him. The Vigo that ordered the hit even sent flowers to the funeral...
  10. Like
    ThreeAM reacted to Roderz in Advice Needed - Player wants to play exiled Black Sun operative   
    I think a key question is whether or not the player wants or intends to draw on Black Sun connections. I think that drives somewhat how underground their connection can be.
    You could play on the sectorised factor, in that he was under a Vigo that was quite adept at keeping their operations secretive, and they were eliminated in a way that chunks of their operations became leaderless, and in some cases collapsed. Maybe the PC was within such a section. The thread here does lead to a new Vigo possibly trying to bring such threads back together. This gives the PC a fair degree of freedom in terms of being part of Black Sun but not really anymore.
    If being kicked out is a key point for the PC you'll have limited options if you want Black Sun to be totally ruthless. I think the soft-hearted superior pulling favours is probably one of the only options. Just a wild card, but what if the PC had a child still deep in Black Sun and totally loyal, who has totally cut ties with their PC parent for the failing that led to banishment, but it was the child's 'gang leader' that pulled strings to protect the PC. Gives you a few NPCs to play with too.
  11. Like
    ThreeAM got a reaction from Mark Caliber in Advice Needed - Player wants to play exiled Black Sun operative   
    Job gone wrong; Black Sun thinks he's dead. (Not hunted by them).
    Plus mild amnesia. (explains why He ins't quick to return to them, and conveniently also explains why a Medium level Black Sun operative is now level 1).
     
    Both of these allow you as the GM to still use this backstory as plot, but control its impact and when it occurs. Example: Someone in a bar recognizes him, but only once you are ready to introduce some Black Sun Drama into your plot.
  12. Like
    ThreeAM reacted to Roderz in Skill Check, Multiple try?   
    That's probably context related, and certainly a GM option, as in, it's your choice as a GM to not allow an Intimidate roll, but another GM may decide that it's in a bad enough part of town that cops wouldn't come and allow a roll.
    Only you can answer these questions for your own game, your own table, your own group of players. However, if I was in your shoes, I'd need more than them simply passing the macguffin from player to player. The second player would get an automatic fail, and any further checks for any other skill upgraded or increased in difficulty, as the person reacts to them passing a rose around and dropping a cheesy line. I'd probably say something to the effect of "the shopkeeper looks at you disgustedly, 'You think I run this shop to fish for compliments and give away credits for nothing?'" and if needed I'd simply tell them the shopkeepers demeanour has become pretty matter-of-fact and any Charm attempt will struggle to succeed.
    It does sound to me like your game is being approached mechanically rather than narratively. If their first option is to Charm, then it is Charm that is being used and if it fails, further checks at my table would not be allowed, UNLESS one of them comes up with a brilliant strategy/approach/line. That first check though, should be taken by the player with the best chance, but I usually let the players decide who makes it. In some circumstances I'd allow a group check / skilled assistance.
    Also, if they continue down a path you don't enjoy, I'd start upgrading the difficulty, that despair threat might have an effect.
  13. Like
    ThreeAM got a reaction from samuraisolomon in Purpose of an Imperial Science Facility   
    Why not just a Ton of BACTA? It's used for "Science-y research stuff".  Generic and widely used, but large quantities may raise suspicions, hence delivery by a third party.
  14. Like
    ThreeAM got a reaction from Roderz in Purpose of an Imperial Science Facility   
    Why not just a Ton of BACTA? It's used for "Science-y research stuff".  Generic and widely used, but large quantities may raise suspicions, hence delivery by a third party.
  15. Like
    ThreeAM got a reaction from verdantsf in Using old high XP characters in a new campaign   
    I don't know if its feasible with any of your character concepts but what about Clones, Carbonfreeze, Amnesia, or Memory wipe.  Same characters but with reduced or starting over skills.
    For Clones or Droid copies/backups: They'd need to die in the final game. Wake up in the next with limited memories.
    Carbonfreeze: Due to faulty/unstable facilities, upon awakening you've lost some of your sight/skills/etc, and will need to regain over time.
    Amnesia: Perhaps as a jedi they find an sith artifact that corrupts part of their memory.  (Read: Magic muguffin gives everyone amnesia)
    Memory Wipe: Pretty obvious  
     
    The thing I really like about this that it gives you instant plot and motivation for game 2...who am I, and how do I get back my memories? who did this to me? Etc.  
    The only major problem i see is finding a way to justify that they all happen to everyone, but that's your storytelling problem  ?
  16. Like
    ThreeAM got a reaction from Vestij Jai Galaar in You can't save everyone...   
    If you really need the sacrifice to happen just make sure the PC's are "out of reach". Have them hear it over com link, see them across a ravine, up on a catwalk, etc. 
  17. Like
    ThreeAM reacted to HappyDaze in A House Rule for Smuggling Compartments   
    There have been many arguments that suggest the exact opposite, particularly the one where items stored in a container have a lower Encumbrance than the same items dumped loosely into a pile on the floor. As an example, Enter the Unknown gives us Specimen Containers that hold 15 EC of contents (with the added bonus of life support and stasis generators included!) but only take up 5 EC. I doubt that these containers are doing any special magic to the mass of the contents, but they are carefully packaging the volume.
  18. Like
    ThreeAM got a reaction from RLogue177 in You can't save everyone...   
    If you really need the sacrifice to happen just make sure the PC's are "out of reach". Have them hear it over com link, see them across a ravine, up on a catwalk, etc. 
  19. Like
    ThreeAM reacted to SanguineAngel in Comedy has Consequences (Spoilers TLJ)   
    Good grief, following the thread in this thread was freaking painful. 
    Hey, just want to throw my hat in the original subject of this. Along the same lines as The Pirate, I think that there's a significant difference between a film or a book (essentially passive media - Deadpool exceptions aside) and a game at the table with friends. 
    Yes, I'd agree with the core idea the TLJ's prank call was, to my mind, absolutely terrible. It made me laugh but it also served to reduce the stakes, humiliate the characters involved, neuter the villains and was a clumsy change of gears both in and out of it. It was like a SNL skit dumped in the middle of a real film. Sure, humour can be used with great effect but to my mind it needs to be done in a manner that is consistent with character, fiction, tone, narrative and context. I think the jokes in this sequel trilogy so far have been hit and miss. TFA had some absolutely stonking funnies, particularly the scene (for me) when rey is trying to fix the falcon and gets impatient with Finn. It also had some duds that I felt verged on breaking the 4th wall, though none to the degree of the phone prank. 
    I can recognise the point people made regarding it being a part of Poe's development from smart *** hotshot to realising that actions have wider reaching consequences beyond the momentary satisfaction. However, I feel it could have been far more artfully done and probably would have been a better tool for that itself if it had demonstrated some hubris as a counterpoint to his snark to Ren in the first film. 
     
    However! Saying all this, the situation at a table is very different. At the table, you're there first and foremost, hopefully, to have a good time with friends. 
    So I'd say that the level of humour is largely going to be dictated by your friend group and that a serious narrative or, heck, even a coherent narrative, should take second place to making sure you're all having a good time. 
    Star wars has a history of being fairly light hearted on the whole, despite some really serious themes. So it'd be fine for me if my table was rolling with 4th wall breaking in-jokes. If it's reducing the focus at the table too much, that is when it becomes an issue and you need to either reign it in (okay guys let's carry on), or take a break and come back to the game later. 
    I'd say the point at which focus devolves might be different for a different game. In our Call of Cthulhu games, for instance, the tone is significantly darker and so I'd say there's a much lower threshold for silliness before it needs reigning in. 
    Anyway, I guess my only real point is, inartful use of humour can ruin a good story but that the gaming table is a very different scenario than a film or a book, and that tonal dissonance isn't such a major issue as long as you're all having a good time. It's also worth recognising when to drop the game for the night, perhaps, and focus on having a great evening with your friends. 
     
  20. Like
    ThreeAM reacted to SanguineAngel in Could use some help getting my creative juices flowing.   
    Hello! My only thinking here at present is that, I like the idea of bringing it back to the Empire and your idea immediately took me to a though to bbeg. 
    Given the slightly complex and... grandiose? At least manipulative... Nature of the Empire's plan, I'd suggest making it the brain child of a particular Moff, Grand Moff or even an ambitious Planetary Administrator. Someone to act as a big bad but whose motivations are personal or petty enough that they'd involved targeting a corporation either out of spite or an even more convoluted plan to convince them to work with him in some capacity. He might be a political genus or he might be an over-reaching power grabber, depending on tone. 
     
     
    Edit: Oh oh, I'd also suggest looking for a really compelling reason for the players to pursue this. If they aren't rebels then they won't be under orders. Why don't they just walk away? What is going to drive a group of players you have no control over to pursue the perpetrators of this horrible crime? You. Might get lucky and they just do it for vengeance. But I'd try to prepare something a little more compelling. 
  21. Like
    ThreeAM got a reaction from SanguineAngel in Could use some help getting my creative juices flowing.   
    Since they aren't really pirates but professionals, would they really torture and space people for fun? I get that they are staging everything to make it look like it was pirates or rebels to cover their tracks, and I also get that you need your players to be the ones left, but couldn't the same be accomplished with the other crew were either killed or injured when the pirate boarded, and thus its left to our heroes to save themselves and only a few injured survivors? or have one of the other NPC survivors heroically sacrifice themselves to save your PCs, and with his dying breath give them a "clue" to the cargo's true contents.
  22. Like
    ThreeAM got a reaction from Mark Caliber in Why did Obi Wan say this?   
    I always saw it as this. It's a statement that echos through the other movies as well In my opinion.
    Obi-wan's investigation led him to the republic archives, the data wasn't available in a digital format. He therefore seeks out "wisdom" of yoda and a child.  Later he has the dart analyzed by an analysis droid who does not know anything he isn't programmed with, so he seeks out the 'wisdom" of his friends Dex. 
    These are not the only examples but I think it speaks to a general vibe of the star wars franchise as George Lucas envisioned it. Technology isnt everything. Speaking broadly its why there is a mystical "force" in a sci fi world.
     
  23. Like
    ThreeAM got a reaction from Archlyte in Why did Obi Wan say this?   
    I always saw it as this. It's a statement that echos through the other movies as well In my opinion.
    Obi-wan's investigation led him to the republic archives, the data wasn't available in a digital format. He therefore seeks out "wisdom" of yoda and a child.  Later he has the dart analyzed by an analysis droid who does not know anything he isn't programmed with, so he seeks out the 'wisdom" of his friends Dex. 
    These are not the only examples but I think it speaks to a general vibe of the star wars franchise as George Lucas envisioned it. Technology isnt everything. Speaking broadly its why there is a mystical "force" in a sci fi world.
     
  24. Like
    ThreeAM reacted to monkysundae in Why did Obi Wan say this?   
    The writing is a little cheesy maybe not necessarily bad in this instance. As mentioned by others I think it's mainly meant to be taken literally and also meant to reinforce a part of Kenobi's character. He doesn't like flying. Blasters are uncivilized. He is dismissive of R2 throughout the prequals. He still makes use of all these things, but only begrudgingly. He's not exactly a luddite but he has no affinity for technology. 
    Going back to the literal thing, remember that the vast majority of droids are not sentient. They're not into intended to be since any advantage would be mitigated by the fact your trusty astromech could suddenly and unexpectedly say, "Do your own hyperspace calculations, I want to be a poet." In the context of the galaxy at large the R2s and IG-88s are the exception rather than the rule.
  25. Like
    ThreeAM reacted to Desslok in Scum and Villainy: the RPG​​​​​​​   
    No, no - not Edge 2.0 or the like. I found this over on Drive Thru RPG - and while I know nothing about the system (other than it's probably not as good as NarDS), it might be useful to strip mine for ideas for our games: Scum and Villainy: the RPG
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