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  1. From Legends, and cannon as well, the Twi'lek's never developed space travel themselves. Rather, it was other Races that came to the planet to exploit it (slaves, spice, etc.). Because of its lack of space travel I think it meant that it couldn't really defend itself from being exploited. Because of this the government is very corrupt, being "bought" by outside crime organizations which have wide latitude. So while there is a government it is pretty powerless, and therefore couldn't effectively enforce any policies that would keep the planet and its people from being exploited. For spice: its Ryll (http://starwars.wikia.com/wiki/Ryll/Legends). It has legit medical uses, so it is technically legal some places. Used in medical as a painkiller and anesthetic Also from Legends, the Zann consortium deals largely in Weapons, and spice, but not so much slaves. I think the idea is they operate on the plant mainly because the law/government is too powerless to turn them over to the empire. But Zann's primary aim is to wage personal war on The empire (Because they kicked him out for stealing weapons ) and less so to run the planet. I think he only really uses crime as a means to fund his war. Personally In my games I don't portray them as slavers, but rather as an "exploited race and planet" that cant free itself because it lacks the power. But there are some "resistance cells", and my game had a main focus of building one up. *PS. My campaign spent a lot of time here as a main hub, so i am realizing that i probably know more about this planet than any other planet in the SW universe.
  2. Also of note, as the Home planet of twi'leks, Ryloth has long been known for its exploitation and export of twi'lek slaves. An adventure involving slavers, or the freeing of slaves could easily be a possibility.
  3. Just FYI, this is no longer Canon. But OP said they are willing to consider legends. I agree it can be interesting. I just realized this has similarities with Star Trek Romulan world of "Remus", mentioned in the (awful) movie "Star Trek: Nemesis". One side of the planet is forever in darkness. *preemptively ducks for mentioning Stark Trek in a Star Wars forum*
  4. Oh, duh, I almost forgot. The Free pdf download campaign "Long arm of the Hutt" has its Chapter 1 take place on Ryloth. Has the group rescue a small mining town from bandits.
  5. Ryloth is the headquarters for the Crime syndicate "Zann Consortium". Mainly operated during the Rebellion years as a thorn in the side of The Empire, but also sometimes fought the rebels. Considered basically to be a paramilitary "private army". Depending on your time frame it could still be around, even if Zann is no longer the head. http://starwars.wikia.com/wiki/Zann_Consortium/Legends
  6. I loved the gritter vibe of Rogue One, with characters quite morally gray. But I am concerned. Cassian's past is supposedly filled with murder, assassinations, and I assume terrorist-like acts. How will this air-able on Disney?
  7. I'll second (third) what @whafrog and @Lorne indicated. This is a great opportunity for obligation. As I indicated before, you can have it play out in any way you want, instead of being hunted why not just have him recognized and called out at a time of your choosing, and rather than him being hunted, it sets up a "job" he needs to pull. Either the recognizer is blackmailing him to "do this job or I'll out you", or its more of a "do this last last job and we'll let you out of the organization". Seems like a simple 5 obligation and then one mission to pay it off seems reasonable. If you or the group want to pursue it further you can, otherwise its done.
  8. Job gone wrong; Black Sun thinks he's dead. (Not hunted by them). Plus mild amnesia. (explains why He ins't quick to return to them, and conveniently also explains why a Medium level Black Sun operative is now level 1). Both of these allow you as the GM to still use this backstory as plot, but control its impact and when it occurs. Example: Someone in a bar recognizes him, but only once you are ready to introduce some Black Sun Drama into your plot.
  9. It sounds like your GM is allowing ideas be turned into an appropriate implant rather than strictly picking from the pre-made list. In that case a few ideas off the top of my head (no thought to balance here, that is for you and your GM) -Lung filter, filters toxins (immune to airborn toxins, like lungless Gand) -Perceptual Targeting array (like the vehicle attachment/mod, but maybe a mini/weaker version) -Binary translator (grants speaks binary) or really any language translator, maybe limit it to 5 programmable languages. -Visual Spectrum (Grants infrared or other. But with a limited range, maybe medium? like Dnd Darkvision or something) -Vibration antenna (can detect vibrations in the air, again up to a certain range) -Synthetic pheromones (releases pleasing pheromone, like the Star wars Race "Zeltron". +1 to Charm or Negotiation) -Finger replacements (finger can be used as lock picking tools, screwdrivers, store one dose poison, etc) -Neural Simulator (Stimulates adrenal gland to produce Adrenaline. Gain +1 agility or strength for X rounds, then -1 for X rounds as it wear off?) -Neural Suppressor (Suppresses amygdala fear response. Gain +1 discipline)
  10. Why not just a Ton of BACTA? It's used for "Science-y research stuff". Generic and widely used, but large quantities may raise suspicions, hence delivery by a third party.
  11. See below Seconded. The Item "Cargo Scanner" (Fly causal p.50) allows you to fit 10% more encumbrance, "thanks to more efficient organization".This indicates that Encumbrance isn't just weight.
  12. Since they aren't really pirates but professionals, would they really torture and space people for fun? I get that they are staging everything to make it look like it was pirates or rebels to cover their tracks, and I also get that you need your players to be the ones left, but couldn't the same be accomplished with the other crew were either killed or injured when the pirate boarded, and thus its left to our heroes to save themselves and only a few injured survivors? or have one of the other NPC survivors heroically sacrifice themselves to save your PCs, and with his dying breath give them a "clue" to the cargo's true contents.
  13. I always saw it as this. It's a statement that echos through the other movies as well In my opinion. Obi-wan's investigation led him to the republic archives, the data wasn't available in a digital format. He therefore seeks out "wisdom" of yoda and a child. Later he has the dart analyzed by an analysis droid who does not know anything he isn't programmed with, so he seeks out the 'wisdom" of his friends Dex. These are not the only examples but I think it speaks to a general vibe of the star wars franchise as George Lucas envisioned it. Technology isnt everything. Speaking broadly its why there is a mystical "force" in a sci fi world.
  14. ^ This. Add in Underworld or Lore as alternatives as mentioned above for things like shadow ports or lost worlds. Also in general if a player can make case to me why another skill could be used in context I allow that too; eg, survival for a famous hunting planet, astrogation for location in the galaxy, or something like that. Just be careful not to be too lenient or players will never take some skills. I have a player (bothan) who constantly tries to use his talent "black market contacts" to try to find out information they need; dude invest in knowledge underworld or streetwise, ugh.
  15. @Daeglan and @HappyDaze if I might moderate for a second here there might be some context difference here that I think is relevant to the topic at large as well. Are GM rolls in the open or are they behind a screen? From at least my experience, players that come from having the GM roll behind a screen sometimes have a more "Us vs the GM mentality" (largely from DnD). Which is what can lead to the players skepticism of when bad things happen, thinking its just the GM trying to "screw them over"because the GM is making things happen TO THEM (possibly by fudging dice). However, if the rolls are out in the open its less of an issue on who is doing the rolling. Especially in this dice system since everyone can give input on the threat/despair/advantage/triumph results. That being said I usually always try to have my players roll for most things, and I roll in the open. But there are always exceptions and generally I don't have a set rule and instead just wing it in the moment.
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